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SPOILER ALERT!!!
(If you haven't seen the movie continuing could ruin it for you)

Walkthru for The Emperor's New Groove Action Game By GrooveLlama

This walkthru will tell you where all the secrets are, how to collect all the coins, where to find all the wampies and how to complete each chapter step by step. Also some fun stuff. If I have missed anything please e-mail me at groovellama@yahoo.com.

HINT: In some secrets your charge bar is automatically recharged and it is not used up if you charge. This is great for the bopping bunnies and money pot secrets.

Village - Chapter 1: This Easy!
55 Coins/2 Secrets

You'll start in Pacha's village near him and his hut. There are many characters in the game that when you go near them or if you face them and hit your action button they will talk to you. Sometimes they will give you hints on game controls and how to complete chapters. Start out by turning around and walking down the hill behind the hut, you should find four coins (4) Go and pick them up. Hey! Finder's keepers, the villagers should be more careful with their cash. Walk around the other side and find another coin (5) You may notice that your charge bar has grown, every five coins you pick up it does that. Go around to the front of the hut and find yet another (6) Also here is a health that will never go dry, you may want to remember this incase your health goes low. You can talk to Pacha if you like but he will just whine about how you have to stay put and not take the villager's coins. If you did the former this would be one boring game and too late for latter. Go back over to where you started and you'll see yet another coin (7) You could go down and talk to the old man but he'll just ramble on and tell you about obvious things to do in other chapters. Instead go down the hill over to Tipo and pick up another coin (8) as you go. Talk to him and he will tell you how to bust open the red pot there, do as you are told and find one more coin (9) Then follow Tipo till he stops, he will talk about camera buttons then run off again. This time don't follow him but go left down the hill. Down here you will find a coin (10) and busting open the red pot will get you two more (12) Be sure to hit the checkpoint column in case you fall off a cliff and then continue on around the house, you will find two more coins (14) Make your way back to the checkpoint and next to it, between two cornstalks, you will find a cave in the side of the hill. This is your first secret, go on inside. Here you will find several red pots, bust them open and collect five more coins (19) You will also find several hopping bunnies, I'm not sure what they are for but you can fling them by punching or rolling over them. Once you are done here go back through the cave to the checkpoint column, go right up the hill and back to Tipo and he will tell you how to jump. Run past him and towards the roof of the house below, jump as you reach the edge of the hill and onto a hill next to the house to collect a coin (20) Then jump onto the roof to collect two more coins (22) How these coins got up on the roof I'll never know! Finally race to the end of the roof and jump onto a hill with a hut and new checkpoint, collect the coin there (23) as you land. Use the checkpoint here to save your position so you don't have to do all this jumping again if you fall off a cliff. Pick up the two coins (25) next to it and cross over the earth bridge, be careful it is quite narrow, to collect one more coin (26) Continue forward towards Chaca. She will tell you about the pad next to her with an hourglass on it that will raise the steps only for a short time. Move around the pad so you face the cliff up above on the other side, you will see a doorway with a coin in front of it. Step on the pad and two columns will raise, these are steps up to the doorway above. Quickly jump on the first step, move forward and jump onto the second, move forward again and jump onto the cliff picking up the coin (27) If you don't make it in time don't worry, just go back and step on the pad to try again. I would be more worried about falling off than making it to the cliff, if you are low on health you will have to go all the way back to Pacha's hut to replenish your health. Once you are on the top of the cliff by the doorway you can use the health next to it if needed, but this can be used only once. It is a good thing that the villagers are as careless with their food as they are with their coins. Once you go through the door you will find more cash and rabbits. Pick up the three coins (30 - Over halfway there!) next to the checkpoint and then use the column to save your spot, you can fling the bunnies if you want. Now go back by the door and look left, you will see Tipo dancing around on the other side of a gorge. How did he get ahead of you? Race towards him, picking up the coin (31) on the edge of this side. As you reach the edge jump onto the other side and go up to Tipo. If you are low on health you'll have to go all the way back to Pacha's hut, quite a trek. Tipo will tell you about opening village doors with pots (jugs) Go to the left where the big white jug is and while facing it click your action button, the jug will be flipped onto your back. Go over to the pad that has the symbol of a jug on it and face it, click on the action button again and the jug will be flipped onto the pad. The door will now open, it will stay open as long as the jug is on the pad. Move through the door to the next section, as you do be sure to hit the checkpoint to save your place. You will come across Chaca, she will tell you about charging. How do these people keep getting ahead of you? Continue forward and you will be challenged by a kid on a bike, you have to catch him before proceeding. You could race after him using your charge button picking up the llama potions (which recharges your charge bar) as you go or you could do it the easy way. Chase him down the hill, around picking up three more coins (34) and back up towards the red Kuzco door. He will get to a dead end and turn around, when he comes back at you run at normal speed and hit your action button and this will make you roll. If you make contact with him in a roll you'll knock him off. I found this to be easier since you are not running as fast as a charge you have more time to react. If you miss follow him around the course once more and try hitting him when he turns around again. Once he is knocked down he will give you a red idol, you can use it to open the red Kuzco door but you may want to hit the checkpoint before proceeding. Also, if you had any fatalities you can recharge your health to the left of the door. This is an unlimited health so you may want to remember where you found this. Now go through the door. You will find two coins (36), pick them up and use the checkpoint found here. Go down the hill and talk to Pacha. There has to be a shortcut somewhere everyone is using. He will give you a hint on knocking down the tree (the gorge behind it is too far to jump even using charge speed) After he gets done talking follow him towards a small hut but go as far as the charge potion, pick it up to recharge yourself. Now go back to the tree, stand right next to it and line up on the red X. Hold your charge button down, you won't go anywhere but the tree will topple over creating a bridge over the gorge. Carefully walk across, the tree is quite narrow, to the coin on the other side (37) You will be tempted to go into the cave but don't, you will miss a secret. To the left on the other side of the hill that has the cave you should see a doorway in the side of the mountain with no apparent way of getting to, that is you destination. Not even a charging jump will get you over there. What you first have to do is put the white jug on the pad, this not only open the door near you but will create a patch of ground floating in the air before the door in the side of the mountain. Even if you remove the jug the floating patch will remain but the door will close. You should have full health. Line up on the patch with your look button (your health status should line up on the center) Now run towards it, just as you reach the edge of the cliff jump and you should make it onto the patch. You could also do a charging jump to be safe just be sure not to over shoot it. From the patch is a short jump to the doorway, walk inside this secret. You will find more rabbits and red pots, you can kick the rabbits and bust the pots open. You will find health and five more coins (42) Go back through the doorway and you are facing the floating patch again. You can try and jump back onto the patch and then jump back onto the cliff which has the cave and doorway, or you could just leap off the side of the cliff and end back at your last checkpoint (since you have all your health you can spare one) If you do this when you are back at the checkpoint turn around, go through the door back to the kid on the bike and use the unlimited health to heal yourself. Now go back through the door, down the hill and across the tree. Now go into the cave and talk to Chaca, she will tell you about wampies. Looking around you will see coins floating in mid air along with a wampy, all too high to jump and grab. Go to the coin which is lowest to the ground, there will be a patch of ground which you can jump onto. Jump onto it and grab the coin (43) As soon as you do another patch will appear below the next lowest coin, jump over to it and grab the coin (44) When you land another patch will appear under the next coin. Continue jumping from new patch to patch until you have collected three more coins (47) Jump onto the last patch to collect your wampy. Once done just jump to the ground, you won't get hurt, and walk back through the door. Put the white jug on the pad if you haven't already and go through the open door. Talk to Tipo and he will tell you about the look button, you can see the red Kuzco idol onto of the column well out of reach. Go down the hill towards the right and pick up two more coins (49) Continue on down and punch the red pot to get two more coins (51) Cut to the left past the tall column and you will find three white jugs. Use these to put on the three pads around the column, as you do this to each pad the column with the idol will lower. Once it is all the way down it will also drop four coins (55 - That's all of them!) on each side of the remains of the column, be sure to pick them up. Jump up and grab the idol. Go back up towards Tipo, as you do head for the red Kuzco door. Use your idol to open it. Race through it and that is it! Your first chapter is completed. Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Village - Chapter 2: Okay, This is Hetting a Little Harder But is Still Easy.
55 Coins/1 Secret

You're still in Pacha's village. You'll start on a hillside with the only way is up. Head up the hill and to the right towards the man (artist), pick up the four coins (4) as you go. He will tell you about his statues and then he will run away. You will find Tipo and Chaca here, you will also find a rabbit you can fling. He will tell you how to smash the tall statues, she will tell you how to smash the short ones. Start destroying the statues, after three the artist will open the door for you. But since you'll find a coin in each (8) destroy all four. To have some fun try destroying the short ones the same way you were told to destroy the tall ones. Once you are done go through the door. You'll come across two coins (10) right away and another bunny, pick up the coins and fling the bunny. Stop as soon as you get the second coin, if you go any further the bugs might get you. Here is the first type of enemy you will run across. You'll lose part of your health if a bug touches you. They are slow moving and always travel in the same pattern so you could easily get around them to continue but then you'd miss two coins. Most bugs when you kill them will give you a coin. There are two ways of killing bugs. 1) Let them touch you but then you loose part of your health. 2) Be in a roll when you touch them, this way you don't loose anything. After you dispatch both bugs pick up their coins (12) And why do bugs need coins? Now continue on to Tipo, he will tell you how to open the door on the horizon. Before you do that though I'd pick up the llama potion and all four coins (16) between here and the door. You could probably do it while making a dash for the door once you opened it but if you miss a coin you would have to stop and go back, once you go through the door you cannot return. Now step on the hourglass pad and use you charge button to make a mad dash for the door, be sure not to fall off a cliff. If you don't make it in time no sweat, just go back and try again. Once you make it through hit the checkpoint so you don't have to do this all over again if you die. You will see two coins (18), go and pick them up but go no further since there is another nasty bug hoping around ahead. You could probably sneak around him and get the white jug on the other side but you'd miss getting his coin. With this bug you have an additional way of doing him in, charging. Once he is gone pick up his coin (19) If you step on the pad here you will see a door open, but as soon as you race towards it closes. Not even at charge speed allows you to get past it, you will have to get the white jug and put it on the pad. But before doing that go past the jug and smash the red pot by the hut, you will find two more coins (21) in it. Go back and get the jug and put it on the pad, the door will open for you. Go through it. You'll come across Chaca, she will tell you how to spit. You will see some grapes on a hill, ignore these for now. Instead go around the hill and pick up all the grapes you find then come back around. Now go up the hill and pick up all the grapes you can see, you will end up with 25. You don't have to pick all these up since when you get below five grapes in your inventory these grapes magically appear and can be picked up again, you can never run out. It is just nice not to have to run back and get some if you run out. Once you get to the top of the hill the kid on the bike from chapter one will challenge you again. But this time he is on a ridge and out of reach, you can't ram him. You will have to spit some grapes at him and hit him three times, you can do the same to the rabbit but all this will do is stun him. If you use your look button you will notice you have a target site, you will always have this when you have grapes. Aim using the look controls so the red box is just ahead of the kid and then press your action button, if you hit him he will jump into the air momentarily. Keep firing until you hit him three times, get more grapes if you need to. After the third hit he will fall off and give you a red Kuzco idol, pick it up and moves back down the hill. Head towards the red door to the right, brush against the checkpoint column as you go. Use the idol to open the door and go on through. You will find lots of stuff here: Coins, bunnies, llama potions and even a health. First things first, go to the left and pick up the health if you have been hurt. Pick up the llama potion and coin (22) as you go. Fling the bunny if you like. Now go back towards the door and to the left, pick up two more coins (24) and hit the checkpoint. STOP!!! To the right are two more bugs. You can roll and nail them or use the charge, pick up their coins (26) and the four others in the immediate area (30 - Over halfway there!) Continue forward till the path turns right, you'll see another bug. But before you go after him go through the cave to the left, you are in another secret. You'll find a pot here and some health. Bust the pot open to pick up five more coins (35) and pick up the healths if you need them. Now exit out the same way you came in. Go after the bug as you please, be sure to pick up his coin (36) In this area you will find another hourglass pad and a corresponding door on the other side, ignore these for now. Pick up all four coins (40) on the way to the closed door, you can fling the bunny if you wish. Once you reach the door head away from it to the edge of the cliff, you will see another coin below. Use your look button to line up on the platform with the coin and jump forward. You should land directly on the coin (41) To get out go to the far edge of the platform and do another forward jump, you should be near the pad now. Go over it and align yourself so the pad is between you and the path to the far door (around the platform where you picked up the coin) Check your health, if it is low you may want to go back to the secret and pick up some health because once you go through the door you can't return. When you are ready use your charge button to race over the pad that will open the door, you should pick up the llama potion as you go,. Race down the path and through the open door. If you don't make it in time you can go back and try again. In this next area you will find Tipo and a bunny (you know what to do) He will warn you about the guard in the next room and tell you how to fight guards, be sure to hit the checkpoint since guards can be pretty tough. Before you try and tackle the guard you may want to practice your karate kicks. Go through the cave. Head left until you are up against your wall, guards won't attack unless they see you. Ignore all the goodies in this room for now. Slowly work your way to the right. You can look around the corner by rotating the camera view to the right. There are two way of attacking a guard: 1) Karate kick as Tipo explained. 2) If the guard has his back to you and doesn't know you are there you can charge him. Wait for your chance, listening to his footsteps will tip you off if he sees you. If they become faster either RUN out of the room (the guard will be back away from you when you reenter) or prepare to take him head on. But beware: Guards can use up all of your health in a matter of seconds. Once he is dispatched pick up the copper coin he has dropped, it is worth five (46) Jump up the hilly steps to the left and pick up the wampy, you're not out of danger yet. Now pick up the eight coins (54) in the room. Now exit the way you came in. Head left and go to the end of the path, there will be a coin on a platform before you. Just do a standard jump and pick it up (55 - That's all of them!) Turn to the left and jump to the platform below. Face the cliff ahead of you, to reach it you will have to do a running jump. Now go over to Chaca, she will tell you about how to stun a bug. Go left, pick up the grapes and then go to the edge of the cliff. You will see a bug jumping between three columns. On the other side is a doorway and some health. You could use your grapes to stun the bug and then jump onto the column on the left and then jump to the cliff on the other side before the bug wakes up, but if you have perfected your running jump all you have to do is wait till the bug is on the column furthest from you and do a running jump to the nearest column and when you are still running jump onto the cliff with the health. Either way there is no need to kill the bug since he doesn't have any coins. Once on the other side pick up the health if you need it, remember where this one is since this health can never dry up. Now go through the doorway. Here you will find some grapes, a red idol and more bugs. Before you do anything use the checkpoint before you. Now you can work on getting the idol. There are several ways to tackle this: You could do a series of running jumps avoiding bugs, pick up the idol, more running jumps and get the red door. You could also play it safe and move one column at a time first stunning a bug and moving on. The neat thing here is that there are only three bugs and you should have full health so even if they all got you still would have health left, just be sure not to fall off a cliff or platform. But even if you do just go back the way you came and use the unlimited health. Once the door is open walk on through and that's it! Your second chapter is done. Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Village - Chapter 3: Okay, This Isn't Easy Anymore
55 Coins/2 Secrets

This is a difficult chapter since there isn't any health. You will start off still in Pacha's village facing some white jugs and pads, problem is there are four pads and only two jugs. Because of this you can only open one door at a time (the doors here need two jugs to be opened) The pads you need to cover is the one to the far left and the one that is furthest from you, do that now. Now go left from your starting position up the steps to the cliff where the old man is walking around, pick up the coin (1) as you go. You can talk to the man if you like but he will pretty much say the same thing the man on the first chapter did. You will find an open door here that was opened when you placed the two jugs down, go through it. You will find three red pots, bust them open and collect the five coins (6) Now continue on the way you were going and into the cave, the first secret. This is different than the other secrets, rather than just walking in and grabbing the goods you have to work for it. You have to hit all the bunnies here before time runs out. You could run up to them one at a time and punch them but there is a faster easier way, rolling over them. The advantage of rolling is that you can still steer while tumbling, so if there is a group of them you can take them out with one roll. Just be careful, some of the rabbits like hanging around the edge. For these you can roll parallel with the edge or use the punch option. Once you hit all the bunnies you will get sixteen coins (22 - Boom baby!) If time runs out you will be placed back outside, you can go back into the cave and try again. After picking up the very last coin you will automatically be returned to the cave entrance but now the cave is gone. Retrace your steps back down to the white jugs, pick them up and place them on the other two pads. A new door to the left will open, head through it. Watch out, there are three bugs here. Dispatch them by either rolling and charging over them, there are plenty of llama potions here. Be sure to pick up the coins (25) they leave behind. Continue on around the path until you find a pad, ignore this for now. To the right of it will be a head of a statue on its side, you need to get on the top of it. This will take a little practice since you can just barely clear the top. Walk right up to it and jump onto the low end and stop. Now do a short jump to the high end, since you can control your direction while you are in midair just tap the stick back. Now turn to the right, you will have to do a standard jump onto the body of the broken statue picking up a coin as you go (26) Next turn left and jump onto the pillar of earth, picking up another coin (27) Jump one more time forward onto the cliff and pick up yet another coin (28 - Over halfway there!) Now go forward to the opposite edge, turn left and go almost to the end. There you will see some steps leading down, jump onto the top one. Looking to the right you will see a row of four coins (32) hanging in midair, if you jump towards them just right you will get them all. If not when you land just go under each of them and jump up to them. Once that is done head away from the steps and to the right you will find another cave, venture inside this secret. Again you will have to work for what is inside, this time you will have to bust the pot with the money before time runs out. Just like the bunnies you can do this two ways. Run up to each and punch them one at a time or do running rolls steering as you go breaking multiple pots on the same move. If you find the right pot in time you will be rewarded with sixteen coins (48 - Booya!) Like the first secret if time runs out you can just try it again. Once you are successful and collect all the loot, you are outside again. Head left, back up the steps and make your way down to the pad by the broken statue. This is where it gets interesting, once you step on the pad a potion will appear back at the white jugs. You have to run back down the path, through the open door and hit the vial before time runs out. All the way back you'll have to use your charge button in order to get there in time but there are llama potion along the way to help keep your speed up. Though if you have picked up all the coins so far you can just make it without recharging, but if you do you will have almost no charge for the last part of the chapter. If you don't make it you can always go back and try it again. But be warned, once you get the potion you can never return back to this section. Once you are successful you are turned into a turtle and automatically go through the small door. Inside you will find Kronk, go up to him since there is no avoiding it. Fortunately, he doesn't recognize you in turtle form. He will challenge you to a race, the winner get a red idol. This is where it gets really interesting, the game play totally changes. You will be placed on your back and slide down the racecourse that is all down hill, the only control is with the joystick/cursor buttons. Forward makes you go faster and you can turn left and right to steer. Be warned, the reaction time is reduced since you are sliding and not running. Keep the controls forward as much as possible otherwise you will lose the race, if you do Kronk will just challenge you to another race. The nice thing here is if you fall off a cliff you won't loose any health so you can keep on playing over and over until you win. You may want to loose the race on purpose a few times because Kuzco has a couple really funny lines. If you want to see him have a tantrum stay behind Kronk so you will lose, once you cross the finish line he will throw a fit. So if you are set lets begin. Follow the arrows signs down the hill, when you cross the first bridge you will find two coins (50) If you by some change miss these abort the race, if you win you will never be able to get these. Continue following the arrows. When you cross under a clothesline and between two huts you will find a short cut in the form of a bridge on the left, use it as Kronk goes the long way around. Continue to follow the arrows. As you approach a head of a statue be sure you fly over the center of it since the landing area below is very narrow. Follow the arrows to the finish line and win the race. If you see any other coins on the way (other than the two on the bridge) and miss them don't worry, you can go back after you win and pick them up. Once you win and Kronk drops the potion go get it, you're a llama again and normal game play is restored. Now back track up the course and pickup any coins (55 - That's all of them!) you missed and your wampy. Now head back to the finishing line, go to the left up the grassy steps and onto the cliff with the red Kuzco door. Use your idol Kronk gave you to open it. Walk on through and that's it! Your third chapter is done. Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Village - Chapter 4: The pen is mightier than the Pacha!
55 Coins/2 Secrets

This is a toughie since there are no healths. You're on the very edge of Pacha's village now. Start out by doing a 180 and going into the cave, this is the first secret. This is another bop the bunnies activity. Punch or roll over all the bunnies before time runs out. If you don't make it you will be placed outside, you can go back in and try again. If you are successful you will get sixteen coins (16 - Oh yeah!) and also be placed outside but the cave will disappear. Go over to Chaca and learn how to get out of the village. Now walk over to Pacha and listen to him whine, then he will walk away. The object is to follow him but first go left around the llama pen and pick up the copper coin (21) Now start to follow Pacha but stay far behind, if you lose sight of him don't worry he will wait for you to catch up. But if you get too close he'll throw you in the nearest llama pen, all you'll have to do is jump out and continue where you left off. As you follow Pacha bust the first red pot you find and pick up the coin (22) Continue around the next corner but watch out, there is a bug there. Roll over or charge him and take his coin (23) Continue around the hut and follow Pacha. There is another bug, dispatch him as you please and take its coin (24) Now pick up the two coins (26) to the left and one to the right (27) After Pacha goes around the hill continue forward and take the coin to the left (28 - Over halfway there!) Continue around the hill slowly as you continue to follow Pacha. Pass the llama pen and you'll find another bug, take care of him and grab his loot (29) Also smash the red pots he was guarding and grab three coins (32) Continue around the next hut and after Pacha. You'll see yet another bug, take care of it and take his loot (33) Now smash the three red pots it was guarding and take the three coins (36) Continue to go in the direction of Pacha. At this point he should disappear, just ahead is a doorway. Don't go there just yet. Pick up the llama potion and turn left, on the other side of the last hut you will find a copper coin (41), take it. Now turn around and go right of the doorway, there is a secret cave here. Enter it. Inside you'll find twelve coins (53 - Uh huh! Uh huh! Uh huh!), a wampy and bugs. Dispatch the bugs before going after the cash, and then take theirs (55 - That's all of them!) Now pick up what you missed and exit the way you came in. Now you can walk through the doorway, you may want to pick up the llama potion if you need charging. Here you will find Yzma, she is ready to start what she finished by killing you! She will start hurtling exploding potions at you, if they hit you will lose some health. She's too high up to attack and the exit out of the village is closed. What is a llama to do? Well, as you may have noticed, there are four pads here. There are no jugs to put on them and running over them does nothing, Yzma has to active them for you. To have this happen you have to run onto one of the pads and stop. As soon as she throws a potion at you race off it otherwise it will hit you, when her potion explodes on the pad it will activate it. You know when this happens if smoke is coming from the pad or you hear a crash of glass when the potion hits. Now do the same with the three other pads. To avoid getting hit as you race between the pads as soon as Yzma tosses a potion at you change directions, this way she will never hit you. Once all the pads are activated the exit will open and the chapter will automatically end! Your fourth chapter of Village and first level is complete! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. HINT: Sometimes the game will detect you are in desperate need of health and when you bust open a pot it will drop a partial health, if you bust the same pot when you are fully healthy it may not drop any. So you may not want to bust all the pots as you come along them.

Jungle Night - Chapter 1: It's Kind of Scary out Here
35 Coins/1 Secret

You'll find yourself outside the locked gates of Pacha's village. It is cold, dark and raining. Yeach! I hate the smell of wet llama fur! While the village was nice, warm and dry. Why did you want to leave? Oh yeah, so you can be human again. Well, your llama fur should keep you warm. Start off by heading forward. Pick up the four coins (4) as you go. You can talk to the fly in the web to the left, he'll tell you how to kill spiders. Continue on towards the right. Smash the first red pot you come across and pick up the coin (5) Wow! The villagers even leave their money out here, lucky for you. Continue forward until you reach a clearing that has a pad, llama potion and some grapes. Walk up to the potion but get ready to reel back, a spider will drop down. It you aren't quick he'll touch and hurt you. Once he is all the way on the ground run up to him and do a roll, like the fly said, if you touch him when you are in a roll he will flip over onto his back. If you let him be he will soon flip over and start patrolling the area. To finish him off when he is on his back karate kick his belly (jump button to get airborne and then the action button to kick) If you are successful he will disappear and leave you a coin (6) Since when do spiders carry cash? Once he is dispatched pick up the grapes and potion, now go back to the pad. If you step on it you will see the door in this room open, but if you try and race through it even at charge speed it will close too quickly. Where is a jug when you need it? Ignore the door for now and face the way you came in. You will notice two paths. The left one is the way you came, the right one is not. Carefully head down the new one but watch out for the spider patrolling it. If you want to piss him off spit a grape at him. When you see him either roll over him or use your charge to flip him onto his back, then finish him off with a karate kick. Pick up the coin (7) he left behind. If you look to the right in this area you will find a nice big stone that you could put on the pad, unfortunately a large unbreakable spider web is separating you from it. These spiders must have a high finder diet. Continue forward towards the next clearing. Watch out! Another spider, you might not see him right away since he is circling some ruins to the left but he is there. Wait till you get a shot at him and dispatch him, pick up his coin (8) That should be the last of the spiders for this chapter. Now hop up on top of the ruins and pick up a coin (9) there. Jump on down and go over to the red pots on either side, bust them both and collect two more coins (11) If you go right from the entrance of the clearing you will find the stone you saw earlier but if you do that you will miss a very sneaky secret. On the opposite side of the clearing near the ruins is a well-disguised entrance that looks like part of the jungle wall (you may have to turn your brightness up to see it) Step through this hidden doorway. Watch out! Bugs! They will hop in a straight line from one end of the room to the other and back again. Line up on one and wait for him to come you, just before he is about to hit do a charge or roll to dispatch him. There is a llama potion here if you need a recharge. Once all three are dead pick up their coins (14) Before you leave don't forget to pick up the wampy and do a final recharge. Go out and across the clearing, use the action button to flip the stone on your back. Now head back to the other clearing and drop the stone on the pad, the door will open. Walk on through it. Inside you'll find Bucky the squirrel. If you step up to him he will toss a nut at you, just like Kuzco did in the movie. Don't worry if it hits you it does no damage. If you want to get back at him you can spit a grape at him but this isn't necessary to finish the level. In this room you will find a check point, use it in case you fall off a cliff so you don't have to go back all the way to the village door. Step towards Bucky and he'll run to the left, follow him. In the next room you'll find some grapes, pick them up. Step towards Bucky and he'll throw at nut at you and race over a bridge and under a fallen tree, a tree you can't get under. Pick up the coin (15) next to the boulder and then jump onto it, you'll collect another coin (16) Hop on down the other side and face Bucky, you'll see another coin. Go ahead and pick it up (17) Continue towards him and pick up the llama potion. Bucky will toss another nut at you. Where is he getting all of these? He will hop over a gorge, step up to the edge. Looks like you could make it across using a charge jump. Right? Wrong! You'll have to knock down the tree with the red X on it just like in chapter one of the Village. It sure was nice of someone to mark the right trees for you. Walk to the tree so it is in your face and tap the charge button, you won't go anywhere but the tree will topple over. Use it as a bridge to get to the other side. Carefully walk over it, it is narrower than the one from the Village. Continue towards Bucky until you find a head of a statue and a red pot, bust the pot open. You'll find a coin (18 - Over halfway there!) You may have noticed that when Bucky ran from you he did it in a roundabout way (over a pond using some lily pads) Perhaps he is trying to tell you something? He is, that he wants you to follow him but don't take the same route or you will fall in the water and lose some health. Speak about your acid rain? Flip the statue onto your back and continue around the pond and towards Bucky. Eventually he will stop in front of a door. If you step forward he will disappear in a hole in it, way too small for a llama. It's not a Kuzco door so it can't be opened by an idol, not that you have one to start with. Throw the head you are carrying onto the body of the statue by it. The head will spin around and open the door, better yet it will spit out eight coins (26) After you pick them up go through the door. There is Bucky again, this time he has a balloon. No, he isn't going to pop it and wake up any jaguars (there are none in this chapter) but you need it just the same. But first things first. Go left and hit the checkpoint to mark your place. Now go to the opposite end of the room near the cliff edge, pick up the two coins their (28) Okay, now you can concentrate on Bucky. Race after him and try to touch the string of the balloon. Fortunately, Bucky will stay in the immediate area. Unfortunately, he will twist and dart in all different directions so it isn't going to be that easy. Just stay on his tail, you can use your charge speed to run him down but there isn't a recharge near by. I also found sometimes if he is stopped and looking at you if you run right at him he will run right at you. Either way once you are successful you will now have the string of the balloon in your teeth. But it isn't over yet, Bucky will try to run after you and steal the balloon. Quickly run away from the door you came through down the path, be careful it gets narrow at the bridge. Also don't go too slow, there is a tree with spikes over the bridge that if the balloon touches it will pop. If it does don't worry, if you go back to Bucky he will have another balloon for the stealing. Where does he get all these balloons? Where is he getting the string? Where is he getting the helium? Is that why his voice is so high? Once you are successful at crossing the bridge with the balloon, the first time you will pick up two coins (30), you will find a platform with a balloon tied to it. Step up to it and the balloon you carrying will automatically be tied to it. There are two partial healths here if you need them. Now go back to Bucky and bring back two more. After you get the last balloon here the platform will begin to float. Jump on to get a free ride across the river. But be warned, once you get to the other side you can't return. Bucky will find his own way across. There is a partial health here where you landed, use it if you need to. Continue to follow Bucky. Off in the distance you will see a guard, he will have to be dealt with. You can talk to the fly in the web to the left about getting idols from guards. Walk towards the guard but stay on this side of the jungle leaves that are draped over the path, the guard will not cross this even if he spots you. For some fun you can spit a grape at him, you'll get a reaction but he won't attack. Take note of the health to the right. It will restore your health completely but can only be used once. When you are ready to attack the guard wait till he is marching away from you this way you can sneak up on him. Use a charge or karate attack. Once he is dealt with pick up the idol and copper coin (35 - That's all of them!) he was carrying. As you will notice Bucky will disappear in a hole in the Kuzco door. Use the idol on the Kuzco door. Walk on through and that's it! Your first chapter of the Jungle Night is done. Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Jungle Night - Chapter 2: Getting into the swing of Things
70 Coins/1 Secret

You're still in the cold dark jungle but you are not alone, Bucky is here. Oh great! Well, at least it isn't raining. You'll start in an area with three red pots and some grapes. Bust the pots to find three coins (3) Get the grapes too. As you make your way around Bucky will toss another nut at you, continue to follow him. To the left is a red pot, bust it and pick up the coin inside (4) As you do a spider should lower near a web with a red pot on the other side of the room. Take it out like you did in the previous chapter (roll over him to flip him over and karate kick his belly), take his coin (5) Now bust the red pot by the web, yet another coin (6) Now continue after Bucky. You'll pass two coins (8), pick them up and continue to follow him. You'll find yet another coin (9), pick it up and continue forward. When you get to the area with the red Kuzco door he will disappear through a doorway to the left. As you enter this area a spider will lower into the next room and make its way through the tunnel to the right. If you see him here now or later when you pass through the tunnel dispatch him and take his coin (10) You may want to wait for him, best to have it out now then be surprised later. You can pick up the grapes found here as well. Now pick up the coin (11) by the Kuzco door and then go through the doorway to the left that Bucky used. Watch out! A guard! Use your karate kick or charge his back (if he hasn't detected you) Quickly! Once he is no more pick up his copper coin (16) In this room you'll see a large pond with a statue fountain, Bucky is safely on the other side with a full health next to him. You probably could use it after tackling the guard. Well, as you know, touching water will hurt you and the pond is way too wide to jump across. You'll just have to ignore it and Bucky for now. Searching this area you will find the head of a statue. Hey! It looks very similar to the one for the fountain. Are you thinking what I'm thinking? Probably not. Near the statue head to the left is another doorway, use it but leave the head here for now. Trust me. Watch out! A spider lowers down! If you are not fast enough you will get damage. I hope you aren't carrying the head otherwise you won't be able to defend yourself. No you can't drop the heavy head on the spider, believe me I've tried. Dispatch the spider like the first and take his coin (17) Looking around you'll see a nice body of a statue. Wow, just sitting there for the taking. I bet you wonder why no one ever carted it off. Step close to it and see. Reel back! Another spider lowers. Kill this one as well and take his loot (18) Looking around some more you see three more coins (21) and a pedestal next to a dried up pond, at the bottom is a crown of a statue. There is also a llama potion on the ramp leading down to the pond bed, be sure to recharge yourself before you leave. Say, these statue parts look exactly like the statue of the pond where Bucky took refuge. Get it now? Go back into the other room and bring the head (action button), now assemble the statue on the pedestal like from the other room. If you put the wrong part down it will be rejected into the dried up pond. If you put the correct part on it will spin around. When you successfully put the crown on the water from Bucky's pond will be drained into your pond. Fortunately, you will still be able to reach llama potion. You may want to remember this spot in case you need a recharge. Now go back to Bucky and jump into the dried out pond. The shore Bucky is on is too high to jump up to. Worse yet you can't jump back onto the other shore. You are trapped! Okay, this wouldn't be much of a walkthru if you were. Look around and you will find a large rock, flip it onto your back and placing it next to either shore will allow you to be able to climb up and onto it. But for now use it to continue to follow Bucky through the doorway by the statue. You can pick up the full health if you need it, but use it only if you are pretty beat up since it is a one-time health. Arrrgh! It is that kid again that keeps challenging you. Bucky skipped out, smart squirrel. As soon as the brat stops talking move up towards the wall in the center, if you hesitate he will touch you and drain some of your life. Searching the area, hugging the center wall so you don't get hurt, you'll see there is no way out. You'll have to deal with the challenge first. You'll find two coins, worry about them later. You'll also find two large rocks. Try placing one in front of the path of the kid. Nope, he rode right through it. Maybe you need to toss it on him? Not that either, he's too fast. Maybe if you place the rock in his path and stood on it. Nope. That is one mean bike! Looking around some more you will find the destroyed rock has fixed itself. Move the rocks so they are by one another but not in the path of the kid. The next time he passes you quickly drop one rock in his path then pick up the second rock and throw it on top of the first. You have to be quick otherwise if there is just one rock down when he comes around he will destroy it. If he hits the two rocks stacked one on the other it will destroy his bike. Bad llama! For your efforts you will be given a red Kuzco idol, also a door will open and you can exit. Be sure to pick up the two coins mention before (23) Jump back into the dried up pond, use the stone to get back to the other side and exit the room so you are at the Kuzco door again, and use the idol on it. Wait! The door did not open. Oh, it needs two idols. Guess you'll have to find the other. Head through the tunnel, kill the spider mentioned before if you haven't already. As soon as you walk here look to the left through the spider web, you should see a checkpoint and another spider lower down and scurry away, he is making his way towards you. These things are worse than rabbits! Continue forward and you will find another tunnel but this one is blocked by four coins (27) and a pot. Pick up the coins and bust the pot open, pick up the coin (28) found in it. Continue forward and you'll come across a stone door with a spider web engraved on it. Quick! Look to the left! Depending on how long it took you to get here you may see the spider patrolling this area. If not wait till he'll comes. When you see him dispatch him and take his coin (29) Now smash the red pot here and take the loot (30) Now continue down the path until you find a weird piece of art to the right. Look at it. Study it. Memorize it. Ignore it! It has nothing to do with the game but makes a nice landmark. Head up the path to the left and use the checkpoint you saw earlier. Now come back to the artwork and continue on by to the pit that blocks your path, it will have two coins floating over it. These two coins (32) should be easy to get, just jump and grab. If your health is low you may want to go back to the pond and recharge, the reason I say this is because on the other side is a guard. Deal with him before trying for the coins. Attack him and take his copper coin (37 - Over halfway there!) Continuing on you will find another pit but this one will be too far to jump across even using a charge jump. How will you get to the other side? Well, the swinging platform should give you a hint. Get use to these, you will be seeing a lot of these in this chapter. Wait for it to swing towards you and jump on, when it swings to the other side jump off. No big deal? Well, this is the nice and slow one. Just wait! Now continue forward and the path will split. You can go either way but I suggest you go left, there is health here plus turn right the first alcove you see. A partial health but more importantly, a secret. Again, like chapter one, it is well camouflaged but it is there on the right wall. Look at that, a bunch of swing platforms. These are perhaps the most difficult to master but it gives you nice practice without getting hurt, plus you'll get a nice bonus at the end. If you fall off or miss one you won't lose any health, all you have to do is head back under the first and you'll find some steps back up. Now step up to the edge on the far left and wait for the platform to swing towards you, jump on when it is closest. Face the next one. See how that one is swing at a different pace? If you wait it will cycle through, when yours is swinging towards it the other is swinging away. You want to time it so when you jump they are the closest to one another, otherwise you'll miss it and have to start over. That is the trick of the platforms, cycles. Once you make it face the next and continue on, there is nothing different until you get to the eight. Now turn and face the next. What do you see? No, not the wampy! A bigger gap. In fact, you'll have to charge jump to make it to the next. This is tricky since there isn't a lot of room on the platform so try it this way. Get to the very edge of platform and when you are ready to jump tap the charge button a fraction of a second before you hit the jump button, this should hurtle you on the next platform. You may have to practice this for a bit. Once you make it do a standard jump to the last platform when they are lined up. Now it is just a simple jump to the edge. Now go collect your wampy. As you will see there is no other exit. You can just go back to the edge, jump down to the ground and go back the way you came under all the platforms. Use the steps to get out. Or if you still need practice with platforms you can make your way back on them. At any rate leave the secret and go to the pond near by. You'll find three sets of grapes around it, pick them up. Also you'll see a fish swimming around in it and a balloon floating over it, you're going to need that balloon. But it is hovering over the middle of the pond and out of reach. How will you get it without getting hurt? But more importantly. When will I stop asking question I already know the answer to? Look at the fish. What is it on its side? A target. Get the idea? The fish swims in a constant pattern, move so you face him broadside (same side of the pond you found two of the three grapes in this room) Now use your look button. Line the target site on him, when he faces the balloon in either direction spit a seed at him. If you are successful he will spit water at the balloon and move it towards shore, but it is still out of reach. Line up on him again and when he is facing the balloon once more spit at him, he should move the balloon so it is in reach. Go over and grab it. Now back track to where the path originally split, take the right fork. You'll find one of those floating balloon platforms like you in chapter one, step up to it and the balloon will automatically be attached. Hop on board and you will be carried across to the other side. If you jump off the platform it will automatically come back. Once on the other side bust the five red pots and collect the five coins (42) You'll also see a pad here, jump on it. Hmmm, nothing happened. Perhaps you aren't heavy enough. Try dumping the nearby rock onto it. Aaah, the web door opens. Back track your steps to it, if you jump down instead of taking the floating platform you can collect more grapes. If you want to get there in a hurry when you reach the pit jump in, it will cost some health through. Once you're back to the new doorway step on through. You'll come across a pit, a standard jump should get you across. Now use the checkpoint. Ahead you will see a spider swinging over a pond, step up to the edge picking up the grapes as you go. Stepping on the rock you will see another boulder in the water, do a standard jump to it. Now you are face to face with the spider but he is just out of range (fortunate for you) The shore to the left is out of reach. Spit a seed at him and he will fall into the water and be frozen into a block of ice. How come the rest of the pond isn't frozen if it is that cold? He was nice enough to leave his coin (43) on top. Jump over onto the block, if you did this as soon as he was frozen you'll get a free ride. Whoa! That's cold. Pick up the coin, now you should be able to jump onto the shore. Round the next corner. Stop! Another swinging spider. I never knew spiders were such swingers. Spit a grape at him and he will fall to the ground. He will instantly turn around and scurry away, just wait and he will come back. When he does finish him off like you have been taught young llamahopper. Pick up his loot (44) and continue on. You'll come across yet another singing spider over a pond. Hop out onto the boulder that has the coin (45) Now spit at the spider, jump on his frozen body and collect the coin (46) Hop onto the other shore, proceed through the doorway. Reel back! Yet another spider dropping down uninvited. Dispatch him and take his loot (47) Continue on till you reach a pit, use the checkpoint as you pass. On the other side is a guard patrolling, hope you have lots of health. If not you may want to back track, then again you have your wampy. Wait till the guard is marching away and cross the pit, if you time it right you can then roll over him from behind and kill him without a scratch. If you have plenty of charge you may want to do all this while charging. Take his copper coin (52) Proceed on to some swinging platforms. You know the drill, you need to get across. If you fall just turn around and use the steps at the bottom. Once you get to the other side pick up the two coins (54) and Kuzco idol. Use the next platforms to proceed, on the other side pick up the llama potion. Continue on yet some more until you find two red pots, bust them open and collect two more coins (56) You want to race around the next corner, you'll see a spider drop down into the area below more swinging platforms. You want to race and jump down there to the right. Yes, you heard me. You want to go down there with the spider. If you don't you won't get his coin or worse yet if you slip you could land on him and get hurt. If you hurry and jump down you can get set up for an attack on him before he is all the way down. If you aren't stand on the edge and wait till he is on the opposite side and jump down. Roll over him and take his coin (57) Now use the steps behind you to climb up, cross over using the platforms. Now jump over the pit. Rats! A dead end. Or is it? There is a pad with a rock. Use them together to open the spider web door, step through it. Hey! This looks familiar? Look right and you'll see the Kuzco door. Step up to it and use the idol you found, hoof on through. Bucky? Not again! Go collect the five coins (62) and he will go through the tunnel to the left. Pick up the llama potion before following him. Watch out! A guard! Dispatch him and take his copper coin (67) Continue after Bucky, you'll have one last swinging platform to deal with. Now race after him, he will run through a rotting log and make a short jump to the other side. Ha! You could make that blindfolded! Try to replicate the feat, picking up the three coins (70 - That's all of them!) as you go. Ooops! The chapter automatically ends. Your second chapter of the Jungle Night is done. Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Jungle Night - Chapter 3: Don't be such a Jaguar!
40 Coins/0 Secret

Yikes! That traitor Bucky left you in a sticky situation. You have to run for your life from llama eating jaguars! Worse yet the game controls have been all turned around. Up is left and down is right plus you have to tap the buttons on your controller/keyboard to move. Each tap is a footstep, the faster you tap the faster you go. On straightaways tap like mad to build a gap between you and the jags, you don't have to worry about steering here. When you need to turn tap with one hand and steer with the other. The jags will close the gap here but you should have enough time to make the corner and start tapping with both hands again. If you start to tire hit the pause button and take a rest. The nice thing about this level is you don't get hurt if the jags get you or if you fall off a cliff, you just get thrown back to the start but keep the loot you've collected. If you miss a coin or wampy the only way to get it is to jump off a cliff or let the jags get you, then you can try again. There is no reverse. This chapter takes a lot of practice because of all the tapping and steering (you have a side view of Kuzco instead of behind him) so don't be disheartened. Okay, this is how you get though it: You will start down a short straightaway, tap like mad. You will pass two coins here (2), pick them up. The first turn will be to the left (up) and then come back around to the right (down), there is a coin (3) here to get. Another straightaway with five coins (8) in a row then one by itself (9) Tap like mad as you pick them up. You will come to a log you will have to jump over, just keep on tapping since the game will clear this for you. Same for the stream. Another straightaway, tap, tap, tap. Four more coins (13) just before another jog left and right, then another coin (14) right after. You'll jump off a cliff (automatic) and then two more coins (16) Keep hoofing it and pick up two other coins (18) The path will jog slightly left, no need to steer. Now you will come across a copper coin (23 - Over halfway there!) keep on tapping as you go. As you race into a tunnel there are two more coins (25) Keep tapping for your life! More tunnel and another coin (26) Tap your way through the tunnel and then another left/right jog. On the straightaway ahead are two more coins (28) As you make a big jump over a gorge (still automatic) grab the wampy! Continue to tap and pick up two separate coins (30) and another jog left then right. Straightaway and a jog again. After a big jump there will be a smaller, pick up the three coins (33) over it. Straight again, jump and there will be four coins (37) in a row. Run llama run! The last thing you will need to do is collect the triangle of coins (40 - That's all of them!) If you miss these stop at once, you are right at the end. Once you hit the end the chapter will end and you will have to do the entire chapter over to get them. Once you have them tap like mad to the end. Your third chapter of Jungle Night and second level is complete! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. HINT: Use one-time full healths when you are at least below half health. Since they recharge you completely part of them will be wasted. Use partial healths first.

River - Chapter 1: Logs up dude!
45 Coins/1 Secret

You'll start this level tied to a log with Pacha as you float down a river, so you won't be alone. At last you are free of the traitor Bucky! Now comes the hard part. The River section isn't really that much harder than the previous it is just a real pain if you are going for all the coins and wampies. You will come across Chaca. Yay! You are saved! Okay, maybe instead of untying you she will go on and on about game controls. Where is she going? She didn't even untie her own father! Humph! In the River levels you can't go backwards or fall off cliffs to get you back to the start like in the Jaguar and Turtle races, you are at the mercy of the river. So if you miss an item you have to abort the chapter and do it all over. The only game controls you have are left and right to steer, forward to go fast and back to go slow. You can accelerate by going over the white water. To slow down, run into rocks or the shore, they won't hurt you. But be careful, there are logs and other obstacles in the water if you touch will hurt you. Animals along the shore will toss stuff at you, if it hits you will also get hurt. Except of the red monkeys, they will throw bananas at you. If you pick them up they will recharge your health. A single banana will restore partial health while a bunch will restore your health completely. So if you are ready we can begin your journey down the river. Travel down the center of the river between the rapids and you'll pick up a coin (1) At the first group of rocks in the center go left. Once you clear them there are a pair of coins (3) on this side, pick them up. Afterward there is a pair on the right (5), get those as well. Veer up against the right bank, there is a log to the left you need to avoid. As you enter the bend turning left stay in the center, you'll be able to pick up a coin (6) there. Go between the two logs. Pick up the coin (7) in the center after them then veer right otherwise you'll hit a log. Around the bend going right you will see four coins (11) leading to a stone arch, pick them up, you can pull back to slow down to get these but don't go too slow for the last since under the arch a turtle might bite you. Continue left and past a log but then turn right to go past the rock. There will be two logs ahead, first one on the left and the second on the right, go between them. You will go under a branch, stay left as you pass another tree. At the next rock you can go around to the right to get the coin (12) or you can go left missing it but will get a banana from a friendly monkey. It is your call on what you need more. Head left around the first log then right around the next. Near a cave on the right bank that some bats fly out of, is a coin (13) The next is a little tricky. There are two logs, first one to the left and the next to the right. There is a big enough gap to get through but in the path is white water, it will hurtle you at the second. Hang as close as you can to the first and as soon as you are past it veer left behind it, you have to be quick though. You'll go under a bridge and another monkey will toss a bunch of bananas between two more logs, just go in between and get the bananas. Why would a monkey throw away perfectly good bananas? You will now go over a waterfall and continue with the chapter. As soon as you splash down, veer right past two logs. Then left past two more. There will be a banana in the water here, get it if you need it but quickly veer left again or you'll hit a log. You'll go under a fallen tree and see two more logs, go between them by going left then right. Go left to pick up the three coins (16) before the dock with Tipo on it, thank goodness he doesn't talk to you. A turtle will come at you. Fake him out, hang on the right bank and then once you clear the dock veer left. Stay well to the right afterward because a spider drops down on a rock and tries to get you. Quickly head for the center and between two logs. Head between the next pair and pick up the coin (17) right before them. Then to the left under a tree. As soon as you pass the first log steer right or you'll hit the next. You'll hit some white water, stay left to avoid a log but center to pick up the banana. You can go around the rock in the center either way just watch out for the log on the right. You'll come up to another dock, watch out for the turtle. Try and fake him out. Two more docks, pass them staying in the center to avoid the log on the right. Look beyond the dock with the old man on it, a pair of turtle coming at you. Head right between them going slow, just as you reach them speed between them to fake them out. Around the next bend to the left is another pair, try the same maneuver but afterwards stay left since there is a banana there next to a rock. Around the next turn is a lone turtle, avoid him. As you come to another dock three more in a row will approach, dodge them the best you can. Speed may help. You'll hit some rapids and another pair. You could try for the banana on the left but you may miss the two coins (19) in the center before the cave. Stay in the center through it and pick three more (22) After the cave stay left and head right at the crocodile as you slow yourself down. That's right, at this angle he'll miss you. Go left around the first rock to avoid the log but veer right after it and before the next to pick up the three coins (25 - Over halfway there!) to the right, you should also get a banana here. Approaching the next crock head between the right bank and rock in the center, stay closer to the rock than shore. If you keep slow he will miss you. As soon as he does veer left to get credit for a secret and pick up the wampy behind the rock. Go under two trees, the second one has a dancing lizard, the bend will go left. Under another tree and three more crocks staggered. Keep left and slow will make them all miss you, this will also allow you get the banana. As you enter the cave stay in the center. Pick up the first coin (26) at the entrance but be ready to veer left, a spider will lower down. As soon as you are past it get back to the center to pick up the second (27) Pick up the third (28) then veer right because another spider will lower. Don't they have a better place to hang out? Afterwards go left to pick up a coin (29) by the waterfall. Head center to pick up the last coin (30) and exit the cave. Pick up a banana and stay slow and center picking up a coin (31) and avoiding a log on the left. Continue slow and center to avoid two more crocks and picking up a coin in front of each (33) Go left around the rock and center staying slow to pick up another coin (34) Slow and the last crock will miss you, collect the coin (35) in the center. Go slow and stay to the right around the next bend that turns right, you'll avoid a crock. Go right around another log, crash into the shore on the right before the next crock to miss it. Pick up the banana before the rock and go left around it. Slowly collect the coin here (36) and the jog left to avoid the crock. Speed towards the next banana and the crock will miss you, crash into the rock to slow down. Go fast down the center to avoid more bites and collect more coins (39) Collect the next coin (40) quickly to miss the crock. Crash into the center rock the jog left to avoid the crock. Go quickly down the center to avoid more crocks but collecting more coins (42) Crash into the rock to slow down and pick up the banana before it. Go slowly left around this rock, you'll escape once more. Continue slowly down the left side and the crock before you will miss. Once past the rock center slowly to get the banana and coin (43) Around the bend is another coin (44) on the right. Go between the first set of logs and the monkey will toss you a banana. Go between the next two logs and then pick up the coin (45 - That's all of them!). Head into the cave and you're done! Your first chapter of the River is done. Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

River - Chapter 2: It was a Whirlpool Romance!
55 Coins/1 Secret

You start coming out the cave from the previous level and stop before Chaca. If the current is so strong how can they stop? If they can stop like that why don't they do it in the rest of the game? She will tell you how to get out of a whirlpool (repeatedly hit the action button) Whirlpools won't hurt you but hinder you. If you wait long enough the whirlpool will fade and you'll drift out but you'll be so dizzy you won't have control for a few seconds. As you float go left around the first whirlpool and then right around the rapids. Ahead is a rock with a coin in front of it, you want to hit them both dead on (1) but bounce right. You'll go under a bridge with Bucky scurrying over. Ahhh! Not him again! You'll pick up two more coins (3), a secret and a wampy! Afterwards to the left you'll see another coin (4) in front of a rock, get it. Hurry under a vine to avoid the monkey throwing coconuts, if one hits you'll get hurt. Maneuver left around the whirlpool then back to the center for the coin (5) Then between two more whirlpools and left picking up another coin (6) Head to the center between a trio of whirlpools (one of the left and two on the right) Pick up the coin (7) after the third one. Bank left to right between two more to pick up yet another coin (8) Cut back left to avoid the monkey throwing coconuts. Go between two more whirlpools. When you get to the next there will be a coin (9) to the left of it, pick it up. As you pass it there is another coin (10) in front of a whirlpool, grab it as you cut right to avoid the whirlpool and the one behind it. Turning you'll hit some rapids and smack dab into another coin (11) Cut left to avoid another whirlpool and pick up another coin (12) Speed past the monkey hanging here who is chucking coconuts. Cut left to avoid another whirlpool and go under the rock arch, it will offer you some protection from the two monkeys tossing coconuts from the right plus you'll pick up a coin (13) under it. Cut right behind a rock to get another coin (14) Then left and next to a whirlpool get another coin (15) The next whirlpool go into, this is slow you down but don't stay too long or a coconut will hit you. A monkey here will drop a banana. Proceed left of a rock and pick up another coin (16) and banana. Go right around a corner and around the next whirlpool then left around the next, there is a coin here (17) Between two more cut right over some two rapids to get yet another coin (18) Around another curve pick up a coin (19) Pick up another coin (20) on the left and go between two more whirlpools. Cut right to get a coin (21) Go center, hit rapids and right of the rock picking up a coin (22) You can hit the rock to slow yourself down, only animal here is giving you a banana. Head right past a log then cut left past another. Cut between a whirlpool and a log to pick up another coin (23) Head down the right side avoiding a whirlpool. Watch out since there is a monkey here tossing but there is a coin (24) next to him, try using speed. Go left around the log then cut back right around the rock. Pick up the coin (25) Stay right to pick up another coin (26) and avoid a whirlpool. In the center just before two logs there is a banana, pick it up and go between the logs. There will be a coin (27) on the right before a whirlpool, pick it up and go into the whirlpool to slow down. On the left will be a coin (28 - Over halfway there!) just before a waterfall. Pick it up and go over. When you land head down the center but fast, the crock should miss you plus you'll get a banana. As you enter the cave grab the coin (29) and veer right, grab the other coin (30) Then left to get another (31) Then right you avoid the spider. Left for another coin (32) Ignore the bats, they won't hurt you and pick up the coin (33) in the center. Pick up the next coin (34) and go left to avoid the spider. Center to pick up the coin (35) Left by the waterfall (hey didn't we see that in the last chapter) to pick up another (36) Right to avoid another spider then center for another coin (37) Right for another (38) and you are out. Head left and fast to miss a crock and to get a coin (39), go under the arch. Cut right avoiding the log, there will also be a whirlpool on the left. As you pass on the right grab the coin (40) but avoid the monkey tossing coconuts there as well. Go center passing the log on the right and grab the coin behind it (41) Right after that will be a monkey tossing bananas, slow to pick up as many as you can. Head down the center of the cave, more bats but also a coin (42) Left for a coin (43) by the same waterfall. Right to avoid a spider then exit. Go fast down the center to grab a coin (44) and to avoid two crocks but slow for the third, smash into the rock with a coin (45) in front of it to slow down. Go left around the rock to avoid the crock on the right then slow to avoid the next. Center under a tree to get a banana from a monkey above. Go left and head for the crock but go slow and you'll miss him. Go left under an arch to get a coin (46) and to avoid a crock, stay left to avoid a crock. Grab the banana in the center after the rock, then go slow and head at the next crock to elude him. Around the bank and crash into the shore on the right before the crock there, he will miss you then. After going under crash into the shore before it widens to escape the crock. Now crash into the rock in the center that has the coin (47) in front of it. Go right and slow towards the next crock, he should miss you. Go fast to elude the next and past a second rock on the left. Grab the coin (48) in front of the rock as you crash into it, roll right to avoid the next crock. Speed forward to miss the crock and grab the bunch of bananas to the left of the next rock under the arch. Go fast down the center to get a coin (49) then under the arch to get a bunch of bananas, but do this fast or a crock will bite you. Go to the center into a cave and get another coin (50) Afterwards you will stop to talk to Chaca. You really need to stop meeting like this! Now will she free you? Nope! Just tells you about the zillion crocks over the next waterfall. Once you land they'll start coming after you, you're locked in look mode and have a target. Use the unlimited supply of grapes Chaca gave you to spit at them. If you hit one it'll go away. Keep looking left and right for they will come in all directions, some from the near by caves and some under the water. When you hit enough of them they'll run away opening the exit for you, you are released from look mode. Go to the right while pulling back to get the coin (51) in the cave. Then do the same on the right (52) Now go forward and left through the remains of the barricade. Head down the center to pick up the three coins (55 - That's all of them!) and head over the waterfall and you're done! Your second chapter of the River is done. Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

River - Chapter 3: I'm sick of living in the raft race!
25 Coins/1 Secret

Look at this, you're still in the water. Do I have to remind you how smelly wet llama fur can get? Worse yet Pacha is starting to look like a raisin. No, no, no, no! Not the whiny kid again! Hasn't he learned yet he can't beat you? Well, unfortunately, you can't proceed before you beat him in the latest challenge. Actually, this is a good thing. If you lose the race you'll have to do the entire course again just like in the turtle race. So if you missed any of the coins or the wampy you get to keep what you already collected and plus another chance at the other stuff. So first collect all the goodies then when you are challenged again, after losing, beat the kid. So here is how you are going to do that. You'll start off on the left. Head center to collect your first coin (1) You'll pass a dock on the left but a second has a coin (2) next to it, scoop it up. Go either way around the rock just be sure to pick up the coin (3) behind it. Round the bend and there is another dock to the left, float on by. Pick up the coin (4) before the rock then go around it either way, pass the next dock with Tipo on it. Cut left under the arch to collect another coin (5) Now jump to the center to get yet another coin (6) Go left down past the rocks in the center to pick up another coin (7) Go under a pair of trees staying left, you'll pick up a coin (8) under the second. Go around the bend staying right to get another coin (9) Under another tree and around another turn. You'll pass an arch and two more rocks, it doesn't matter which way you go around them as long as you grab the coin (10) in the center behind the second rock. Around another turn, between a pair of rapids and then left to grab another coin (11) After a rock veer right down the channel to pick up two coins (13 - Over halfway there!), two bananas, a wampy and a secret. Pass a rock and stay left around the corner, you'll pick on another coin (14) Under a vine then proceed down the right channel to pick up two coins (16) and a banana. Now continue forward either way past a bird on a railing, a lizard on a rock and around a turn. Veer right by the rock for a coin (17) Now pass the left side of the railing for another coin (18) Now under a bridge. Go either through or around the arch, just pick up the coin (19) on the other side in the center. Through the S curve stay center to pick up a coin (20) Now right to grab a coin (21) pass either side of the rock and then under the bridge. Pass the bat cave veering left under the arch to collect a coin (22) Head down the left channel to pick up two coins (24) and a banana. Under a pair of trees, around a corner then two more trees making sure to pick up the coin (25 - That's all of them!) under the last one in the center. Pass a rock on either side and across the finish line. Okay, you probably lost but have all the items now. Now it is time to show this brat who is the boss. Once you find yourself back at the starting line this is how you win. You need to hit as many rapids as you can, this will speed you up. Also keep the stick forwards as much as possible, doing both of these will make you win. But as you maneuver around the course you will see that some ways have more rapids than others. Which is correct? I could give you this detail list of how to run the course but it really is easy. All you have to do is do everything the kid does, just avoid hitting things. He will lead the race most of the way, in fact until the finish line is in sight where he will mess up by not using the last set of rapids, if you utilize them you should win. Once you win watch the brat have a tantrum before he exits. Continue forward and the gates will open. Go over the waterfall and that's it! Your third chapter of the River is done. Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

River - Chapter 4: I'm such a balloon!
40 Coins/1 Secret

Oh this is nice. You're all tied up and Yzma is here right at the beginning. This is real fair! Well, it is not fair but it is convenient. Better to have the hard part first, this way you didn't have to go through the entire chapter before you died. Once you beat Yzma there are no other things that can hurt you. After she gloats at your predicament, as all good villains should, she will start hurtling balloons at you. Who does she think she is? Bucky! Well, these are special balloons. In fact, they are created by potions. Once they touch something they will explode! They will all drift towards you but once again you have your unlimited supply of grapes. Just like in Chapter two with the crocks spit them at the balloons. For some odd reason they don't cause the balloons to explode but rather push them away from you. All the balloon that are in the center or right of you should hit the barricade ahead that keeps you trapped in this part of the river, each hit weakens it. After enough hits the barricade will collapse. The balloon coming from the left will hit the rock under the wampy, after enough hits that too will collapse. Unfortunately, you won't be able to reach it until all the balloons are destroy. By then you won't need it. Yzma will throw a fit and run away. You are now free to move around. Pull back and keep going back until you can't go any further. Now go left and pick up the copper coin (5) Head down the left bank to pick up the coin (6) and the wampy. Pull back again then to the right, working your way down the right bank picking up the coin (7) and the copper one (12) Now get the coin on either side of the remains of the barricade (14) Now head down the center to picking up the three coins (17) and then it is over the waterfall. Once you splash down pull back and keep pulling back till the end of the chapter. Ahead of you down a straightaway are the rest of the coins for this chapter. It should be easy to pick them up right? Wrong! They are staggers down each side of the river and have a rapid under each. So when you grab each you are accelerated faster and faster, you only have one shot at each. In order to succeed head down the center and barely touch each one to grab it, if you do this you'll pick them all up (40 - That's all of them!) Now go over the waterfall and you are done! Your fourth chapter of River and third level is complete! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. HINT: Learn to power jump. Tap the charge button a fraction of a second before you hit the jump button, this will make you go further than a standard jump. Plus if you do it right you won't use any of your charge energy.

Jungle Day - Chapter 1: Bee Kind, Rewind!
65 Coins/1 Secret

It's a new day! The sun is out! The Birds are singing! But best yet you are on dry land once more, time to get back to being a human again. Start off by going over to Pacha and talk to him, he'll just whine and pretty much be no use at all. At least he made a nice cozy fire for you, just be sure not to step in it or you'll get hurt. First order of business is to deal with the bug that keeps hoping in and out of this area. When he gets in range roll over him to collect his coin (1) Now head down the path, be sure to pick up the llama potion on the rock which is on the left side of the path. Continue on till you reach the cliff overlooking the valley. You can jump down without getting hurt as long as you don't land on any animals. If some how you are injured you can do a charging jump off the cliff to the health that is floating high in midair, only from here can you reach it. But be warned once you jump down you can never get back up here. Once on the ground tackle the bee first, this is a new enemy. Run under him and he'll try to get you with his stinger, if you flinch or slow down he will succeed. If you keep running forward he will just miss you and get his stinger stuck in the ground momentarily. Quickly turn around and roll over him while he is on the ground, charging won't do. Once he is gone pick up the coin (2) he left behind. Now use the checkpoint in this area to mark your place. Pick up the llama potion next to it along with the coin (3) Now continue away from the cliff and up the path but watch out there is a bug patrolling this area. When you see him roll or charge over him, collect his loot (4) Now continue down the path. You will get to an intersection: The left will be a pit, the path will continue forward. Go left to collect two coins (6) You'll have to do a charging jump over the pit, a standard jump won't clear it, as you do collect the two coins floating over it (8) Once you land pick up two other coins (10), llama potion, grapes and partial health found here. Turn around and do another charging jump over it and back to the intersection, turn left and continue down the path. As you reach a corner with a dancing vine in the forest wall be careful, this is another new enemy. Just run past and stay as far as a way as you can, just like the bee if you don't hesitate you should be okay. Pick up the coin as you pass (11) As you make the next corner pick up the partial health to the right if you got hurt. Proceed on to a clearing with a huge tree stump in the middle. Watch out for a bug that is hoping around it. When you see him dispatch him like the first, take his coin (12) Now use the checkpoint here. Go around the stump until you find a way up onto it to collect the two coins (14), copper coin (19) and partial health there. Look the way you came up you will see some grapes to the left, go and get them. You can use these on bees to knock them out of the sky, and then quickly roll over them to take them out. Now go to the opposite side of the clearing and take the path there. You'll collect some grapes and run into Tipo, he will tell you how to deal with the flytrap plants. Continue on and you will run across one, do as you were instructed. Spit a grape at it and while it is munching on it race past it, you won't have to charge. You'll find yourself on a cliff next to a well and a full health, remember this spot because this health won't dry up. Looking left you will see darts continuously being fired across the path. A trap! The idea here is as soon as one salvo fires race down the path to the safety of the other side, pick up the three coins (22) here as you go. Going in this direction you shouldn't have to charge, a normal run will get you out of harms way. Just watch out for the flytrap plant on the other side. Once you are safe you can go right to pick up some more grapes. Now use these on the flytrap and race by it. Go as far so you are out of its reach but not to the log with the idol on it, this is another trap. Pick up the two coins (24) here then tackle the idol. As you will see darts will fire at the log from three sides, the side you are facing is safe. As long as you don't get in their path they can't hurt you, even when you are on the log. Once you get the idol hop down on the safe side. In a corner here is a partial health, you can use it but stay out of harms way. Make your way back to the flytrap, spit a seed and run on by, just be sure not to get in the path of the darts across the path. If you stay near the cliff neither should be able to harm you. Once again time your run, as soon as salvo fires run to the well. Once you make it here use the health if you were hurt in any way. Now back track to the first flytrap, give it a seed and race on by. Make it back to the big stump. Now go right till you see a bee guarding the path on the opposite side of the clearing from the checkpoint. Get close but not too close. Spit a seed at him and he will fall to the ground, quickly roll or charge (this is safe when they are on their back) over him. Collect your loot (25) and continue down the path. As you make a sharp turn to the left watch out, there is another dancing vine in the left forest wall. Run on by while hugging the right wall and you should be fine. Watch out ahead, another bee. Dispatch him like the last, now collect his coin (26) In this area you'll find three coins (29) and a llama potion, collect them all. Also here is a red Kuzco door, use your icon on it to proceed. Once you walk through it you will find yourself on the wrong side of a creek. Collect the coin (30) and llama potion here. Now get to the other side, you'll have to do that using a charging jump. Be sure to do it by the two floating coin (32) over it, as you jump grab them. If you do it right not only will to grab them but land on another (33 - Over halfway there!) plus be next to a checkpoint, use it. Now go over to Pacha. He will tell you about the guards that lie beyond the doorway near the checkpoint. But before you leave collect the coin (34) here and full health here if you really need it but it is kind of moot because the rest of the chapter has nothing that can hurt you. If you need to back track use the rock next to where you found the health, its height will allow you to jump back over the water without having to use a charge jump. When you are ready head through the doorway and onto the guards. You have all your normal controls except for Look and Camera, you don't need these now since you are locked in an overhead view. You will see guards marching as they guard certain areas, your task is to get by them while collecting more stuff. These guards are not like any you have run across before, they will not attack you and you can't attack them. But if they see you they will boot you back to the last checkpoint but you get to keep everything you collected so far. So to get by them you have to sneak behind their backs, literally, when they are not looking. So let's get started. Go up to the checkpoint and use it, now creep up to the first interception but do not enter it. Some guards will only look forward, some side-to-side. Fortunately, this is the former. As long as you don't enter the intersection he will not see you. Wait till he is marching left and as soon as he passes the intersection race right, pick up the coin (35) and race back to the bottom of the intersection where you started so he won't see you. You shouldn't have to use charge to do any of this. Wait till he marches right and as soon as he passes run left, grab the coin (36) and go into the top corridor. Proceed up till the corridor turn, stop. Above you see two guards: One walking in a square pattern while the other just sits on a corner alternating from looking left and down. They are both guarding a llama potion and a coin. Wait till the circling guard is heading left then quickly follow him but do not enter the corner next to the coin just yet. Wait for the alternating guard to look left then race forward, grab the coin (37) and then up for the potion. Continue up and take the first left so when he looks down he won't spot you. Continue until you get to the next intersection and go up, position yourself so you don't go as far up so the alternating guard can look down the corridor and spot you but far enough so the circling guard won't spot your tail sticking out while he is doing his pattern. Now all you have to do is wait for the alternating guard to look down and the make a dash up, right and take the first corridor up before you are spotted. Proceed up and grab the coin (38), use the checkpoint as you go. Looking above you can see two guards. Each is doing continuous patterns. Creep up to the next interception but do not enter it so the bottom guard won't see you, when he passes start following him. When he gets to the next intersection stop, he will go up a few steps towards the coin, turn around and come back. Then he will continue his pattern left, when he does wait till the top guard walks down to the coin and then turns around then begin to follow him. As you go you'll pick up the coin (39), continue to follow him. Ignore the coin on the top for now and continue to follow him till you get the coin (40) on the left, you can continue on to get the llama potion if you want. Now turn around and race back and pick up the coin (41) on the top you ignored. Proceed to the checkpoint. Move up as far as you can, now you see three guards patrolling. At the top of is a closed door with a triangle on it, in the center of the patrol area is a triangle button in the ground which will open the door. Watch the left guard, he will come down and stop at the interception nearest you. Wait till he turns around and starts left, race to this interception and then right following the right guard. Keep following right then up till you see a short corridor going right, hide in here and pick up a coin (42) Wait for the same guard to turn around and head back down, once he passes you head up, then left and pass the door. Now take the first corridor down (the one the middle guard is patrolling in a circle) follow it around until you can get to the button, use it (jump on it) and wait. Once the middle guard passes this point again follow him right around and pass the door once more, stop at the interception he went down. Now wait for the left guard to head downwards again, now follow him. Continue to do so until you see a short corridor going left, duck it there and pick up a coin (43) Now wait for the left guard to pass by and then when he starts down again and passes back track and head towards the open door. You are safe now, proceed up to the next area. More doors and more guards, use the checkpoint. Wait till the right guard is walking right away from the nearest interception and follow him, as you head upwards there will be a short hallway going left with a square button at the end. Duck in here and use the button, the square door will open leaving a path to a round button. Wait for the left guard to come back, pass and then pass again heading upwards. Back track down and around to the round button (a square door was blocking it), now use this button. Wait till the right guard's patrol is at the bottom and heading right, backtrack following him back to the square button, use it like you did before. Wait for the right guard to pass again, turn around and pass on his upward leg of the patrol. Backtrack to the square door again (now closed) and wait. When the left guard starts heading upwards follow him, pick up the first coin (44) and then the second (45) Now rush back to the square door and wait in this corridor. When the right guard is back on the bottom heading right follow him pass the square button corridor and up towards the top of a freshly opened door, stop there to rest. Above you'll see a stationary guard who is alternating from looking up and left. When he looks upwards race towards the coin (46) on the left and keep going around the corner, proceed on to the llama potion then up to the checkpoint. Now above you'll see three guards, two towards the bottom and one at the top, each are stationary and looking in alternating directions. Wait till the bottom ones are looking upward then race up and to the left, grab the coin (47) and backtrack so you are out of sight again. Wait till the bottom guards are looking up again then race up, right and up into the only unguarded corridor. Wait for the top guard to look downward and then race up, left and up into the top corridor. Creeping up to but not into the intersection above you will see more guards and more coins. Wait for the bottom guard to head left past you then dart right to grab the nearest coin (48), turn around and go back to where you started. Wait till he passes you going right then dart left, grab the coin (49) and then upward in the corridor with the coin. Grab it (50) and creep up to the next corridor, again do not enter. Wait for the guard to patrol right and follow him, you'll pick up a coin (51), go as far as the corridor going up, duck in here. Ahead is a doorway, ignore this for now. Wait for the same guard to pass you headed left then go left and down again. Pick up a coin here (52) and continue down and use the doorway found here. You found a secret! It contains seven coins (59) and a wampy! Pick them all up and exit. Wait for the guard to head left again then follow him left and up, use the doorway on the top you ignored before. In this new area are more guards and doors, use the checkpoint before you. Wait for the nearest guard to patrol left pass the corridor you are in, race after him but duck into the corridor leading up that has the square button, ignore it for now. Snake left and into the corridor that has the circle button, use it. Now go back to the square button corridor, wait for the guard to pass you going left then go into the hallway he is in and race away from him, go to the end and then up to the door you just opened. Continue up to the coin (60), grab it and continue up and left to another circle button and use it. Backtrack till you get right before the corridor the guard is patrolling. Wait till he heads left and follow, make you way back to the square button corridor and use it. Now go to the corridor next to it and use this circle button. Now wait for the guard's patrol to head right past you then enter his corridor, go left and up. Keep going past a closed door, right, up and right again through a freshly opened door. Search this area for four coins (64) Now backtrack all the way back left and downward to the corridor the guard has been patrolling all along but don't enter, wait for him to head right then back into the first circle corridor and use this button. Go into the square corridor next to it and wait for the guard to head right. Now you will have to backtrack towards the corridor that had the circle button on the top right of the screen just like you did before, but this time when you reach a corridor with a triangle button go there and use it. Now back track again to the square button corridor, go to the corridor next to it and use this circle button. Head back to the area where you found the four coins but now you'll find the door here closed, continue up and to the left. Just to as far as the corridor heading up on the left but don't enter, a guard is patrolling here. Wait for him to head up and follow, go as far as the short corridor leading right and dart into it. You'll find a coin here (65 - That's all of them!), grab it. Wait for the guard to head downward past you and then head upwards towards the doorway on the top of the screen, use it and you're done! Your first chapter of the Jungle Day is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Jungle Day - Chapter 2: It's Piñatas of the Caribbean!
95 Coins/2 Secrets

You'll start off all alone. Have you finally successfully ditched Pacha? Well, you are not totally alone. There are some bees patrolling the area ahead. You know what to do. Don't you? Pick up the coin (1) next to you. Now pick up the grapes just ahead and use them on the bees, knock them out of the sky and run over them. Be sure to collect their loot (3) Now pick up the rest of the coins (6) in the area and the llama potion. Before you leave go pick up the grapes again (they should have reappeared after you got below 5) Now continue on towards the next room and the next bee, take him out like the first and collect his coin (7) Now pick up the grapes in this area, proceed towards the flytrap plant. Spit a grape at it so you can pass safely, step up to the cliff's edge at the end of the path but don't go over. Once you jump off you cannot return to this area. Looking down you will see an alligator waiting for you, the only way to take him out is a karate kick. You could try doing a running jump off the cliff and then try in midair to kick him but there is an easier safer way. Do a running jump to the left then a quick jump up to the elevated shelf here. Now see if the alligator is close enough to attack from here. If not quickly jump down to his level and jump back up to safety, he should now be in range. Step to the edge, line up on his and do a karate kick towards him. The alligator is now a suitcase! Pick up his loot (12) Looking across the room you will see a wampy on a cliff, ignore it since you can't get to this yet. Now jump back up to the shelf and work your way left, jump up to the high shelf. Move towards the next shelf to the right and jump to it, you have to be on the very edge to make a standard jump or do a power jump (press the charge button a fraction of a second before the jump button) Move ahead again and repeat the process to jump to the cliff over looking this area. Proceed on but be careful, there is a dancing vine here. If you are going to go for the llama potion head straight for it and continue on by, do not hesitate. Next you will find an old man here, he will pretty much say the same as the ones in chapters one and three of the Village. Continue through the doorway. You will find yourself in an area with a red Kuzco door that is surrounded by water. You could probably use a power jump to reach it but it would be pointless, you have no idols to open it. There are two copper coins here as well but to get them you would need to fall into the water, ignore them for now since they will be easily gotten after you finish much needed tasks of getting the idols. First things first, go through the doorway to the right of the Kuzco door. Here you will find two coins (14) but most importantly a full health, remember this location since this health will never dry up. If you are hurting go and pick it up. Now turn around the leave the room how you entered. Go left of the red Kuzco door and water, pass the wooden arrow and over to a fly that is hovering. He will mention a secret, do as he says and continue forward. Use the checkpoint here. Near here is a pad with an hourglass, for past experience you probably figured out it will open a door that you only have a certain amount of time to get through. You are correct but for now ignore it since the path to the door is guarded by some enemies, you need to get rid of these first. Step up to the edge of the pond here between the two posts and jump to the nearest stump in it, standard jumps will do. Now jump to the second. Now sight the bee over the island and hit him with a grape, when he goes down jump to the island and run over him. Collect his loot (15) Now jump on the raft to the right, it will take you to the next island. Jump off. As you step forward you should see a bouncing bug to the left, roll or charge him then collect his coin (16) Now use the checkpoint here and move to the edge of the next pond. Jump to the stone in the water to the right. Turn left and jump to the next stone. Now jump on the next grabbing the floating coin (17) as you go. Now instead of jumping on the last stone jump onto the raft, this is a shortcut you need to learn when you make your dash to the timed door later. You'll come face to face with a bee, deal with him like all the rest. Get the coin (18) he left behind. You can use the llama potion to recharge, you can also use the partial health here but may want to save it if you aren't bad off when you make your mad dash. Now do a power jump to the stone to the right. Now do a standard jump to the next stone. Then a standard jump to the next island. To the left you'll see a door with a hourglass on it, this is the door that is open when you step on the pad way back at the beginning. To the right is a partial health. Now instead of going back the way you came go through the doorway ahead. You'll enter a new area. Llama potion to the left, checkpoint to the right. Use both. Now looking left of the checkpoint you will see a trap, darts shooting across the path you need to travel just like in the previous chapter. Step up but stop just short of the first dart's path. On the next volley run straight ahead, you won't have to charge to make it. Now jump onto the swinging platform to the left just like you did back in chapter 2 of Jungle Night. Swing across and jump onto the other side picking up the two coins (20) as you go. Grab the llama potion and turn right, another swinging platform. But this time it is trapped, it has a dart firing across it every so often. Step up to the edge and wait for the next volley, right after when the platform swings to you jump on and swing across. Jump onto the other side as soon as you can or you'll get hit, you should be able to pick up the two coins (22) here in the process. Now go up to the well ahead, there is a partial health here if you need it. Turn right and there are more darts firing across you path. Again get as close as you can to the first without getting hit, wait for the volley to fire and run straight across. You shouldn't have to charge to make it. Go up to the checkpoint and use it. Ahead is a swinging platform, jump on when you can. Now looking left you will see a hole in the wall that you can jump to, do so when you are closest. Be careful, it is a long way down. You can use a power jump if you need it. Go grab the llama potion near by and then look around. Aaaw, three children playing with a pi¤ata. Isn't that cute? Cute yes but also deadly. If they mistake you as a pi¤ata and hit you it will hurt you. You could slowly move forward and try to avoid them but there is an easier way. If you hit them during a charge they can't hurt you, in fact they will be knocked down for a few moments and then get back up. So charge at the pi¤ata and bust it open. Darn, no candy just some coins (25) and an idol. Oh well, pick them up while charging so the kids can't hit you then back to the llama potion and recharge. Now charge out the doorway to the left of the pi¤ata. Look at this, you are back at the red Kuzco door. A platform has risen under the copper coin on the left, jump out onto it and get the coin (30) Now jump back and go left of the Kuzco door and you are back at the pad. Now, very quickly, step on it and retrace your path to the hourglass door. You can use charge when the opportunity arises. You may want to use the unlimited health first if you are hurt. Once you make it you'll find yourself in an area with a coin (31) and partial health, use them. Now head forward through the doorway. A secret! A copper coin (36) to the right and a bunch below around a small bridge. Grab the coin and jump down. Now collect the five coins (41), copper coin (46) and partial health found here. There is still another copper coin up on a cliff but it is out of reach. Ignore it for now and exit out of the room through the only doorway. Watch out! A bug! Do him in like the other and grab his coin (47) Now take out the other just ahead and take his loot (48 - Over halfway there!) Now recharge on the llama potion and go up to the edge of the pit ahead. It is too far to standard jump cross over the center so use a charging jump or you could just do a standard jump over the edges (you can do this on most of the pits) Be sure not to land on the bug on the other side. Now continue charging and take out the bug, grab his coin (49) Proceed forward to collect a llama potion and your wampy! Now jump down and you will find yourself back where you killed the alligator. Make your way back up the cliffs and to the red Kuzco door. Use the unlimited health if you need it then proceed right of the door. Watch out! Another dancing vine, head straight by it. Watch out the sequel! A flytrap plant, use a grape to get by him. Continue on and there is another talking fly. Squish him, er, I mean, talk to him. He tells you pretty much what the first fly said. There is a pad with an hourglass on it, ignore it like you did the first for now. Use the checkpoint and go over the llama potion. Now go to the very edge of the pit and line up on the grapes floating near it. The pit is too far to do a standard jump so use a power jump to get across, you should pick up the grapes as you go. Proceed down the path and pick up five coins (54), pick up the llama potion as you go. Step up to the next pit, across it are two flytrap plants. Use grapes on them and them power grape across, continue till you are out of their range. Around the corner will be a llama potion on a log, grab it and continue to the next pit. Jump onto the swinging platform over it, this is the only way across. As you swing spit a grape at the flytrap plant on the other side them jump off when it is closest, continue on. Stay straight or the dancing vine will get you. Round the next corner and there is a llama potion to the left and a partial health to the right. Before using either take out the bee blocking the path, now collect his coin (55) Step up to the pit, you could user a power jump top get across but you don't have to. Take a close look at it, you'll see a floating piece of ground over it. Get to it using a standard jump and then jump to the other side with another standard jump, press on staying straight and true or the dancing vine will get you. Keep going to the hourglass door, picking the three coins (58) in front of it. This the path you will have to go when you make your made dash. Rather than back tracking turn right, you will see a guard waiting for you. But this is not like the other guards, he will remain stationary and throw axes at you. Race up to him as you dodge them, this is really quite easy. As soon as an axe leaves his hand change directions and it will miss, keep doing this until you get to him. Now either charge or roll over him and he is history. Pick up his copper coin (63) Now pick up the llama potion here and use the checkpoint. Proceed to the next pit, a log will be laying halfway across it from the other side. You should be able to do a standard jump onto it right? Wrong, use a charging jump then walk up to it to the other side. Pick up the three coins (66) as you go. On the other side is a partial health to the right, use it. Next up are two copper coins (76) guarded by dancing vines, stay straight and true to collect these. Now grab the grapes on the log to the right. March past another dancer and right up to the pit, jump onto the swing platform. Spit grapes at the two flytrap plants that are on the other side and power jump, continue past them to safety. Next again is another pit with two floating islands of ground, the way is guarded by some dancing vines. Don't they know disco is dead? Do a standard jump to the first and keep running, if you stop you could get zapped. Now standard jump to the next, again keep moving forward. Now standard jump to the other side, continue forward and around a corner picking up the llama potion. Another dancing vine, get by it. Watch out! A bee! A guard throwing axes! Take out the guard first then the bee, collect their loot (82) Use the llama potion, grapes and checkpoint here then move on. Another flytrap plant, you know what to do. Proceed to the next pit, this is way too big to jump. Luckily, there is some floating ground over it. Standard jump to it. As you land another patch will appear to the left, jump to that as well. Yet another patch will appear before you, jump onto that as well. And yes, another. This one is below so you may want to line up before you jump. Now you can jump to the other side of the pit, pick up the llama potion here. Looking ahead you see more kids and a pi¤ata. Bust it open like the first and collect the coins (85) and idol. Now exit stage left, you are back at the beginning near the pad. Before proceeding make your way back to the unlimited health and heal yourself, pick up the other copper coin (90) by the Kuzco door as you go. Now make your way back to the pad. Step on it and retrace your steps to the last hourglass door, use charge whenever you can. You may want to jump over the edges of pits since there the distance is shorter. Once you make it past the hourglass door walk through the doorway. You'll find yourself on the other side of the area with the bridge, a secret! Collect the copper coin (95 - That's all of them!) to the right and jump down. Go back to the Kuzco door. Jump over to it using either stump in the water (which were raised when you collected the idols) or use a power jump. The idols you carry will open the door, walk on through and you're done! Your second chapter of the Jungle Day is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Jungle Day - Chapter 3: Frog Legs Anyone?
70 Coins/2 Secrets

Look at this, you're still in the jungle! Still no sign of Pacha, looks like you got rid of him for good. That is okay, he was just slowing you down anyway (sniff) As you start you are faced with a flytrap plant but you are fresh out of grapes! That is easy to fix, go around to the right and you'll find some. Pick them up and head back to safety, watch out for the weird jumping bird circling the plant. Wait for him to hop closest to you then spit a grape at the plant, while he is munching roll over the bird and take his loot (1) Now race past the plant and continue on. Pick up the llama potion you will eventually pass, watch out for the other bird in this area. Take him out and collect his coin (2) You can kill these birds with either charged or rolling over them, but watch out they can jump quite fire. Continue on. You could just jump over the stream here but you'd miss the three coins (5) on the bridge, pick them us as you cross over it Up ahead are a pair of dancing vines, stay right and they won't bother you. Continue forward and grab the grapes. Now wait for another hoping bird to come to you, dispatch and collect (6) Now continue along the left wall to avoid a dancing vine, press on. Watch it! A bee! Use a grape on him to knock him down and then run over him to finish him off, collect his coin (7) Now use the llama potion found here. Now go right to the very edge of the cliff and look out. Isn't the view lovely? You can see almost for ever! Get it? I don't, it has nothing to do with the game. Head left up the slope and collect four coins (11) Now head around and to the pass to the left of the Flytrap plant on the cliff but not too far for there is a bee ahead. Now turn around and face the plant, look past him and you will see an opening in the side of the mountain (and maybe even some cash) across from the cliff. That is your next stop. The only way to get there is a running jump. Spit a grape at the plant and charge past it for the opening, leap off the cliff while still charging to it. Beyond you will find a secret with four coins (15) and a partial health, collect them all and exit the way you came. Don't try jumping back to the plant, just jump down (you won't get hurt) and back up the slope. Continue till you see the bee again, go ahead and take him out and collect your reward (16) Get the llama potion too and press on. Cool! A cooper coin on a well for the taking. Watch out! There is axe- throwing guard here too! Deal with him first, dodge his attacks as you make your way to him and either charge or roll over him. Collect his coin (21) and then the one on the well (26) Now head through the doorway found here. You should end up on a pad with a symbol of a potion, looking ahead and to the right you will see one magically appear. Step off the pad and it disappears, ignore this for now. Head left towards a pit. Either standard jump the edge or power jump over the center. Collect the two coins (28) and llama potion found here. Also use the checkpoint and full health, remember where you found it since it is unlimited. Now jump back over the pit. Go over to the unmarked pad and step on it, the door that you entered from opens. Step off it and it closes, you can't even reach it while charging. Go over to the fly and he will talk to you but he won't say much. Now carefully go over to the stone in this room and pick it up (action button) I say carefully because a dancing vine is guarding it. If you approach the stone head on facing the vine you should be okay. Now if you drop the stone on the plain pad you can backtrack the way you came, if you place it on the other pad you will be able to get the potion. When you are ready drop the stone of the potion pad and get the potion but only do this if you are ready to never to return to this area again. Look at that, you're a frog now! Go up to the fly and he'll tell you what is so special about frogs. The only way you can exit, since your action button is now disabled, is towards the door marked with the "No Llamas" sign. Hop up top it and it will automatically open for you, hop on through. Nooo! Not Tipo again! Anything but that! Well, there is no way around it. Go hop up to him and he'll tell you to press all the pads with circles. Looking around you will see pads with circles, what a coincidence! But before you do that go forward and to the right towards the log, use your jump button to hop up and grab the two coins (30) here. Go back to Tipo and hop onto the green patch of grass before the first pad. Click the jump button and you will land on the pad, quickly press it again before the green hop bar, that replaced the charge bar, goes back to the left, this jump will be further than the first and you will land on the next pad. Jump again before the hop bar drains and you will go even further, you'll jump over the pad with the X and end up on the last pad with a circle. The door at the end will open, hop on through. You'll end up in a room with a bunch of floating coins, platues and columns. Get onto the patch of green grass before you. Jump to the next collecting a coin (31) Quickly leap again to the first column of rock, as you do you'll pick up another coin (32) When you land you'll pick up yet another coin (33) Quickly jump again to the platue and you will pick up three more coins (36 - Over halfway there!) and another when you land (37) Jump quickly again and you will pick up three more coins (40) and one more (41) when you land on the grass patch on the cliff on the other side. Stop! You could continue forward and use the doorway ahead but you would miss a secret. Turn right and you will see some coins through a hole if the mountain wall high above the ground, your next destination. Now turn around and move just off the patch of grass you are on so it is between you and your destination then face the hole. Now jump forward twice quickly, you should land within the secret. Pick up the coin (42), two copper coins (52), partial health and wampy. Now you'll have to jump across back to the cliff you just came from. To do this go to the edge of the cliff you are currently on, turn around and jump once. Now turn around and jump twice quickly, you should end up back on the cliff with the exit. If you miss and fall to the bottom head all the way back to the doorway you entered from and hop back to this exit as you did before. Once here proceed through the doorway. More pads and more coins, the pads you need to jump on have a coin over it and is marked with a circle. First collect the coins (59) using short hops in case you miss one. When you reach the last pad look right, there is a log with a partial health that you can use. Now hop back to the patch of grass near the first pad and face it. You'll have to do a series of jumps and pauses (wait till the hop bar goes down) Jump, pause, jump, pause, jump, jump, pause, jump, jump, jump (right) Exit through the freshly open door. In the next room step up to the patch of grass. Jump to the next, quickly jump to the column of rock and then quickly jump to the platues. As you land you will collect a coin (60) Stop! Get onto the patch of grass to the left and turn right towards the next. Now jump to it and quickly jump to the column, as you do you'll pick up an idol. Now quickly jump left to the first wooden column and you'll collect a coin (61) Stop! Now jump to the next column and then quickly jump to the cliff ahead. Stop! If you fall at any point you'll have to go back to the start of the room. Now head towards the pit to the left but stop on the pink flower on the ground. Now jump and then quickly jump again, you will hop over the pit and collect a coin (62) Stop! Now continue to the corner and collect one (63) more. Now continue to the Red Kuzco door, use your idol and it will open. Proceed on through it. Oh this is great! You ended the level as a frog! You will be forever stuck being a frog! You yearn to be even a llama again but no, you are a frog! Oh wait, the level isn't over. Never mind. You find yourself in a room with coins, pads, flytrap plants and a closed door! First thing first, collect the two coins (65) to the right but stay clear of the plants, you can't use your grapes while being a frog. Now try hopping on some pads. What is this? They have red circles yet they won't stay down. Go over to the fly and see what he has to say. What is this? He just flew away without saying a word. How rude! Go try again. Still snubbed but the first pad he was under stayed down when you leaped off of it. Get it? Follow the fly around and step on any pad he is over, don't worry about the flytraps since they can't reach you as long as you stay on the pads. The door will open, hop on through. Now you are in a room with a pad, potion and stone. Well the stone is useless for you being a frog so jump on the pad, the door ahead opens but even if you jump it will close too quickly. I have some sad news for you: You can't complete the game! It is impossible! That is, unless you get the potion but doing this you can't backtrack to the past areas. Looksee! You are a llama again. Yet you have a strange taste for flies still. Now go ahead and flip the stone on your back and put it on the pad. Exit through the open door. Back to business as usual. Pick up the grapes and llama potion found here, also use the checkpoint. Now spit a grape at the flytrap plant and proceed. Watch out ahead, more hoping birds and a gorge. Wait for them to come on this side and dispatch them, collect their loot (67) Now charge jump the gorge since a standard jump will not do, pick up the llama potion and proceed. Around the next corner is a short basket. Awww, someone left you a present. Unfortunately, it was Yzma! A scorpion will bust out. Charge or roll over him once to stun him and then quickly again before he recovers, to make him history. Pick up his coin (68) and continue on to the building ahead, pickup the grapes and coin (69) under the stairs. Now head up the stairs. Oh, Pacha is back. Must mean you are either near some health or the end of the chapter. Near by is a door into the restaurant, unfortunately llamas aren't allowed. Pacha will tell you about some idol. What idol? You didn't see any stinking idol! Well turn around and go to the far left of the upper most step (not the platform), look up and you will see it. Shoot a grape at the idol and it will fall down, you may have to jockey around a bit before you hit it. If you run out of grapes go under the steps again and collect some more. Once you hit the idol jump to the base of the stairs and collect it. Now go under the steps then right. There is a partial health here, get it. Continue forwards and you will find another short basket. Scorpion! Dispatch him like the first and collect the coin (70 - That's all of them!) Continue forward to the Red Kuzco door, use the idol on it and step on through to end the chapter. Hey! This is the end of the Jungle Day level! There was no end of level boss! What a gyp! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. HINT: If you are in an area with a bunch of enemies you can cheat death. If you get hurt you will see stars circle around your head, you can't get hurt while they are present (which is about five seconds) So you can proceed on attacking the enemy with out getting hurt for this time period.

Mountains - Chapter 1: Llamas on the Mover!
95 Coins/2 Secrets

At last! You are finally out of the hot sweaty jungle and are high up in the cold mountains. High? Yikes! It is a looong way down. Well at least the air is nice and fresh here, as long as you aren't down wind from Pacha. To start off step up to him, he will tell you about the dangers of the mountains then he will walk over the bridge and cause some danger of his own. Go back and collect the llama potion then step up to the remains of the bridge. Looking it over you will see there are a few boards left on each side but the gorge is still way too far to standard jump, you'll need a charging one. Line up with the boards on the far side and then charge at it, when you are on the boards on this side jump and you should land on the boards on the other side. Step on solid ground again and use the checkpoint to the left. Now walk up to Pacha who has been waiting for you, he will tell you about scorpions. Pick up the llama potion to the right and there is a full health on a rock ahead but use it only if you are really hurting since you can only use it once. As you pass the rock and enter a clearing you will see three scorpions crawl out from a hole to the right, they will rush out and patrol this area. You can probably get by them without getting hurt but each of them is carrying a coin. Why a scorpion would need money I'll never understand. There is also a llama potion here, charge over them to stun them and pick up the potion. Now quickly charge over them again and they are history! Pick up their coins (3) and three more (6) in this area, recharge using the llama potion one more time. Go back to the full health you past before if you are a hurting llama. Now look across from the scorpion hole at the tree surrounded by snow that is over hanging the cliff here. Looks like you could climb right up it. Of course this has nothing to do with the game so don't even bother. Continue to follow Pacha, he will explain what the statue here is for. Alas, you must part once more (sniff) Continue to the right to the edge of the cliff, across a wide ravine is a coin and checkpoint but it is well too far to jump even charging. Fortunately, as Pacha explained, there is a circling contraption suspended in between you can use to cross. It's made of wood and rope. Wouldn't it have been easier just to make a bridge? Go to the very edge and wait for one of the wooden platforms to come near and jump onto it, stay on and you'll go around and around. Weee! Around and around you go, where the llama pukes no one knows! If you look closely with each turn you are moved closer to the edge of the platform, bad vibes! Okay, back to work. As you go around you will see a short ledge with a coin on it. Step to the very edge of the platform you are on facing outward, the next pass jump to the ledge. Collect the coin (7) then precede left to the edge towards the cliff. Jump while pushing the stick/arrows towards the right so you land on solid ground. Go to the checkpoint and use it. There is a full one-time health (don't use unless you really need it bad) here, a llama potion and scorpions! They must be attracted to these potions. Okay charge them to stun them as you pick up the potion, quickly turn around and charge them again. The world is now rid of three more scorpions and you are three coins (10) richer. Recharge using the llama potion and then continue through the doorway to the right. You'll find yourself in a wide-open area with statues and platforms. Looking across and up the mountain on the other side you'll see a doorway, which is your destination. Unfortunately, it is currently out of reach. Your mission is to change this. Go over to the statue to the very far left, be careful since it is on a narrow and icy path. It is very hard to stop or steer on ice. Flip the statue on your back (action button) You can pick up the llama potion near here but you should already be recharged. Now make your way over to the other statue back near the doorway you entered from. Drop the statue you are carrying next to this one. Ignore these for now. Look at the doorway you came from, you will see a cave to the right of it. Enter the cave. What is that ahead? A spider web! Do you know what creature makes spider webs? Yep, you'll find our old friends the spiders (from Jungle Night) patrolling the cave. First go right and bust open the red pot (haven't seen these in a while) by punching or rolling over it and collect two coins (12) Now head for the spider web, you shouldn't get too far before one lowers down. Wait for him to come to you and either charge or roll over him. Once he is on his back karate kick him to do him in, collect his coin (13) Now continue towards the web again and grab the llama potion, if you quickly look right you will see a spider lower and scurry off. Go after him and pretend you are an exterminator, collect his coin (14) afterwards. Now proceed towards the three red pots, easy pickings. Wrong! As you approach the first one busts open and a scorpion comes out. Either roll over or charge him once and he is history, now collect his coin (15) Bust open the other two pots and collect the loot (20) Go back and to the left to find a coin (21) and a statue, get them both. Now go back and exit the cave, pick up the llama potion as you go. Drop the statue next to the others, go back into the cave. Now go through the passage to the left. Before you get very far a spider will drop down and come towards you, do him in and collect his coin (22) Continue on around a corner and another spider will lower, once he is down dispatch him and be one coin (23) richer. Go to the end and pick up the statue, now exit the cave and drop the statue down with the rest. Now look across this area to the platforms on the ground. Fours statues, four platforms but between are four pedestals. Get it? You need to place the statues on the pedestals, do this now. Look back at the platforms, they have raised up off the ground at different levels. You could probably power jump (tapping the charge button a fraction of a second before pressing the jump button) between them and make your way up. Of course, you could also miss and end up falling to your death. Rather than risk it do this. Look at all the statues over and see what the difference between them are. Each has three gray lines and a blue line on the front, you'll notice each blue line corresponds with the height of its corresponding platform. So rearrange the statues from left to right. The statue to the far left should have the blue line towards the bottom and the statue on the far right should have the line towards the top. Now look at the platforms, they make some nice stairs going up. Get on the rock to the left before the lowest platform and jump onto it. Now turn right and face the next platform, jump to it. Jump to the next platform and finally to the last. Now face left and jump to the grassy ledge here. Finally jump up one more time and you are on the cliff with the doorway. Collect the coin (24) you find here and step through the doorway. You will find yourself on a cliff with a bunch of other cliffs with coins. Pick up the coin to the left (25) and then jump down, doing this will prevent you from ever returning to the area you just came from. Ignore all the other coins since the cliffs are too high to jump up to. Precede down the narrow path until you each a large rock on the left. Jump onto it and face the cliff with the coins across the path. Think you could jump across onto the cliff? You can try but you won't be able to. Continue down the path till you reach two red pots with a wampy on a cliff above them, bust them open to collect three coins (28) The wampy is out of reach so ignore it for now. Continue left across the slippery ice, fortunately there is no cliffs to fall off of, to collect four coins (32) Ahead you will see a large rock that you can carry, I bet you are wondering if you stack this stone on the rock you tried to jump from earlier you could reach those coin on the cliff. Don't even bother. Ignore this stone for now and go right. Pick up the coin (33) here and turn around, you will see a frozen lake with money on it. Proceed to it. Ignore the cash and peek around the corner to the right, you will see a guard patrolling. Now you see why you didn't bring the rock. You can wait till his back is turned to charge him but that is difficult on ice. You could also wait and he will eventually attack, when he comes to you and karate kick him. Collect his copper coin (38) and collect the other coins (44) on the ice. Now you could practice running around on the ice without the risk of injury, in the next chapter you'll need to prefect this skill. When you are ready to precede go back to the stone you ignored earlier and pick it up. Go back to the pond, turn right and head in the direction the guard came from. You'll find a checkpoint, a closed door and a white pad with a symbol of a vase on it. Use the stone on the pad and the door will open. Use the checkpoint and then step through the doorway. Once again Tipo is here to annoy you, you can ignore him for now. See the llama potion on the edge opposite the doorway you just came through? Run for it and leap off the cliff as you pick it up. You aren't committing suicide because of Tipo but instead you should land on a ledge below. But be careful, if you jump too soon you will fall short of it and get hurt. You can use a charging jump to insure you make it. Once on the ground look right, there is a cave here but to reach it you'll have to step on the rock in front of it first, it's a secret! Once you jump inside you'll find three coins (47 - Over halfway there!), grab them. Now look down the passageway, a spider web. Guess what creatures you are going to run in here? Proceed. As you get to the web a spider will lower. Reel back! Then dispatch him, collect his coin (48) So do spiders have pockets to carry all these coins? Continue towards the web again, to the left you should see another spider patrolling. If not wait till you do then attack it, get his coin (49) You'll see other coins here, ignore them since there is a spider near by. Look right and locate him, attack! Another coin (50) for your collection. Now collect the coins here and follow the trail of them to the door (58) A spider will lower here, attack him and collect yet another coin (59) Now backtrack and go to the first passage to the left, go to the end and bust open the pot and collect the cash (63) Go back to the doorway you found and step on through. You will end up on a cliff over Tipo. If only you had some grapes you could knock him off the cliff! Looking right you will see the doorway you first entered this area from, on the frame is a nice copper coin (68) Step to the left and then to the edge of the ledge you are on. Line up carefully, if you miss you'll have to leap down to the ledge by the llama potion and go through the cave to get back to here. Now power jump to the coin and grab it! Get back to the ground again and go talk to Tipo, looks like he is indicating you are too fat. Is that anyway to talk to an emperor? Go ahead and do what he says and you'll run in place on the treadmill, be sure to run in the direction of the arrows. Hmmm, nothing is happening. Try charging (recharge using the llama potion to the left if you have to) Hey, the platform to the right came down, quickly jump onto it before it raises again. Free ride! Jump off to the left. Head towards the well, pick up the llama potion as you go. On the other side to the right is a small ledge, which is a bit higher, jump up to it but if you miss it is a long way down! Now continue to the end and jump off to the right. Darn, a dead end. Wait! The boulder here has a big X on it (who keeps putting these X's on everything?), just like all those trees you knocked down doing a charge. Step up to the rock so your nose is to the X, now tap the charge button. Now this is what I call llama bowling! Walk through the new doorway to the left. Booya! You'll find yourself near the coins and a wampy you couldn't get at earlier, ignore the latter for now. Pick up the copper coin (73) and follow the trail of the other coins (79) to the left and around. You'll end up next to a full health, use it if you are hurting. Now ahead to the left you will see a coin (80) on a ledge. Go to the very edge of the cliff you are on and line up, if you miss you'll have to make your way all the way back to here (near the beginning) Now power jump to it. To the right is another ledge with a copper coin (85), just do a standard jump up and get that. Now jump back down to the ledge where you got the coin and power jump back to the ledge where the full health was. Now backtrack to the wampy. Step up to the very edge, line up and power jump to it! Now you can either backtrack by power jumping back to the ledge or jump down and make you way back. In any case you need to end up back at the well. Recharge using the llama potion here and then walk over the bridge that is sloping down, enter the cave at the bottom. Watch out! A guard! Deal with him and collect his coin (90 - That's all of them!) and idol. Now use the idol on the red Kuzco door here, step on through it and you are finished. Your first chapter of the Mountains is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Mountains - Chapter 2: This is for the Birds!
75 Coins/4 Secrets

You start off Pachaless once again. Where does he keep disappearing? You're still in the mountains. There are two bridges here. Start out by grabbing the grapes on the rock next to you. Now cross over the wooden bridge. Hey! No one said this was a drawbridge! The other side is too far to jump to, the only way to get to the bridge back together is to put sometime on that pad way to the right. The large stone on the other side probably would do the trick but you don't have it, you couldn't reach the pad from here anyway. Well the bird flying off the pad ruined the bridge so maybe getting him back on it will fix it, after all only a birdbrain would design a bridge like this. Use the grapes to hit the bird circling high above, when you hit him he will land on the pad but only briefly. As soon as you can cross the bridge do so, it will fall apart again soon. Once on the other side collect the grapes, the two coins (2) and the large stone. Shoot another grape at the bird circling and cross back over when you can. Drop the stone, collect the grapes that magically reappeared here and pick up the stone once more. Now cross over the stone bridge. Once on the other side drop the stone and then jump on the railing of the bridge with the coins, do this carefully or you'll fall and get hurt. Angle your jump slightly towards the rail, not directly at it. Now carefully walk the railing and pick up the three coins (5) Once you have them jump down onto the bridge and go back to the stone. Leave the stone where it is for now and continue past, around the next corner you will see why. Scorpions! Not just one but three! Each is not only deadly but also has a coin to collect. Charge at them while picking up the llama potion here, charge over them to stun them. Turn around and do it again to collect your reward (8) Pick up the coin near (9) here as well and then recharge, head away from the discarded stone. Step onto the ice but don't cross to the other side, there is a guard patrolling there. He won't come on the ice even if he sees you so you can plan your attack. When he is marching away from you charge him and knock him down, collect his coin (14) Go left and collect the copper coin (19) on the edge. Looking on you will see a bug, a statue and a partial health on an island of land. Ignore these for now since you can't reach them. Now go back and get the stone you discarded earlier and bring it back to the area the guard was patrolling, recharge on the llama potion as you pass it. Drop the rock on the white pad here with the image of a vase. Now go over and use the checkpoint and use it. Walk over to the other pad, the one with a llama image on it, and wait for a platform near the checkpoint to lower. Once it is completely down race for it and hop on before it goes back up, no need to charge though. Once you are at the top hop off onto the cliff. Peek around the next corner to see another guard patrolling. You can try waiting till he is marching away and tackle him from behind while charging. Worse comes to worse attack head on using karate kicks. Once he is gone collect his coin (24) Head around the corner to the left, there is another guard. He is stationary but will toss axes at you when you approach (just like the ones from the Jungle Day level) Run at him and when an axe leaves his hand change your direction, the blade will miss you. Continue at him in this matter than either charge or roll over him to dispatch him. Collect his coin (29) Now turn around and you will see a cave, it's a secret. Enter it. Collect the two coins (31) and partial health found here. Walk back out. Head left to the end of the trail, there is a swing platform here (like in Jungle Night) Beyond is a bug and a coin. Step up to the edge and jump onto the platform when it is closest, move forward to the other end. Swing back and forth until you are both closest to the cliff with the bug and he is on the far side of it, jump off and roll over him. Collect his coin (32) and the coin (33) found here. Now cross over the wooden bridge here but don't hesitate once you are on it otherwise you will fall like most of its planks and get hurt. If you need to backtrack you'll have to do a charge jump like you did in chapter one of this level. Use the checkpoint here. Go right and pick up the copper coin (38 - Over halfway there!) from the edge of the cliff you are on. When you jump off here you can't backtrack to this area. Once on the ground step up the wooden bridge and use the llama potion to the left of it. Looking across you'll see the bug from before. Now cross this bridge but you can take your time since it won't fall apart, stop at the end. As long as you are on the bridge the bug circling here can't hurt you. When you are ready roll over or charge the bug and collect his coin (39) Now pick up the partial health here and then flip the statue on your back. Go back across the bridge with it. On the other side you will see a cave in the mountain above you, there is a rock below it but even that is too high to jump to. Drop the statue on the ground next to this rock, now jump on top of the statue. Jump onto the rock and then jump inside the cave, a secret! Oh no! Spider webs! Fortunately, the spiders are out. Collect the wampy and partial health found here. Bust open the two red pots to collect eight coins (47) Now exit the way you came in picking up the llama potion as you leave. When you are back on the ground pick up the statue and head back across the bridge. Drop the statue here and look at the tree to the left, red X marks the spot. I didn't know there were pirates here. Go up to the tree so your nose is up to the X then tap the charge button. Timber! Pick up the statue and walk across the tree, careful since it is quite narrow. Head right and around the corner, you are back to the pads. If some how you missed the last cave you can take the stone from the pad here and use it as a step like you did with the statue. Step on the pad with the llama on it and wait for the platform to come down again, walk over and step on it. Once at the top step off, go right and continue to the checkpoint as you pick up the llama potion on the way. Round the corner and drop the statue on the pedestal here, the contraption beyond will come to life. It is just like that from the previous chapter except it only has one platform rotating instead of two. Your instinct is you jump onto it, your instinct is wrong. There is a secret near by. Step up to the edge towards the contraption to the left of its post and simply step off. No, you're aren't going to kill yourself but instead land on a narrow ledge below. Continue left and step off and land onto the next. Now step up to the next ledge that is elevated and do a standard jump up to it. Continue forward and around the corner, you'll find a cave. Enter it and a secret! Collect the nine coins (56) and partial health here. Now backtrack out and back to the cliff edge of the contraption. Standard jump to the rotating platform when it is closest and then face outward, step to the edge. You can try to both wait for the guard on the other side is facing away and you are close enough to jump off and attack him from behind but this is tricky since the area he is patrolling is so small. You will probably have to fight face-to-face using karate kicks. Either way dispatch him, pick up his coin (61) Also collect the other coin (62) found here. Head through the doorway here. You are in a new area but before you do anything go left to the edge of the cliff. Looking up from here you should see a circling bird, hit him with a grape like the first. A platform will float on by, jump onto it quickly before it floats back. Once it stops again jump off onto the cliff, you have found another secret! Collect the grapes and three coins (65) here. As you do a scorpion will crawl from under the first red pot and start patrolling, use charge to take him out. Pick up his coin (66) Bust the last pot since the first is empty and collect the loot (70) Recharge and then go back and hop on the platform that brought you here. Look up and shoot the bird again, the platform will float back to the right. When it stops jump off to the cliff and you are back where you started. Go back to the doorway where you entered this area from, you will see another one next to it but the door that has a picture of a bird is closed. Looking above them you will see some grapes and a copper coin. You don't need any more grapes but you do need the coin. Turing right you will see a path wining upward, take it. At the top you will see a crazy bird dude, ignore him for now. Look back down at the doorways, what you are going to have to do is jump so you land on the doorway with the coin (don't worry you won't get hurt) Line up and do a charge jump. If you miss go back up the path and try it again. Once you succeed grab the coin (75 - That's all of them!), you can jump to the other doorway and collect the grapes if you really want. Jump back to the ground and go up the whining path once more, approach the bird guy. He will tell you he is Condorman (wasn't that a movie in the eighties?) and prove just how insane he is. Better make him happy. Looking down past him you will see a large button with the emblem of a bird in the side of the mountain just like that in the door below, the object here is to press the button. You could try charge jumping to it but you'll come up short. The only alterative is to make birdbrain here fly into the emblem. Go over to the llama potion near here and then without moving off it line up on weirdo's backside. Now charge him! If you are lined up correctly he will fly into the emblem which will open the door below, if not he will just smack into the wall and come back up so you have another crack at it. Once you are successful jump back down (you won't get hurt) and step through the open door to end the level. Your second chapter of the Mountains is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Mountains - Chapter 3: Bowling for Llamas!
70 Coins/1 Secret

You are still stuck in the mountains but at least you're making great time, Pacha isn't here to slow you down. You'll start off on a cliff. What else would you expect in the mountains? Head forward and to the left. Watch out! An axe thrown guard! Deal with him like all the others from the previous levels. Dodge the axes as you approach him, now roll over him! Collect his coin (5) and the llama potion found here. Around the corner is a bridge and a checkpoint, ignore these since they lead to a dead end. Instead hop up onto the rock next to the potion then jump up to the ledge above and finally onto a small cliff. You'll find a boulder with a red X on it. Is there some guy name Xavier that brands a lot of his boulders and trees? Step up to it and place your nose to the X, tap the charge button and you will start it rolling. It will roll off the cliff, over the bridge and past the checkpoint you saw earlier. It will then crash through the rock ahead creating a tunnel. Strike! Now jump down, cross the bridge and use the checkpoint. Now enter the tunnel and proceed on through. You'll come across Pacha. Just think of it, a little to the left and he wouldn't be around anymore to bug you. He will tell you about the boulders and llama potions in the area, heed this carefully since this is about most of what the chapter is about. How do these boulders keep coming? Is there like a giant's bowling league around here practicing or something? Head past him but stay left so you don't get squashed and go to the edge of the cliff, you will find a copper coin (10) and a partial health on a narrow ledge here. Get them. Now backtrack past Pacha and use the llama potion here. Now wait for the next boulder to roll by and charge up the path it came down, you'll pick up two coins (12) in the process. Go to the first llama potion on the left and grab it. Stop! As long as you are on the potion the boulders cannot harm you. Wait for the next one to roll by then continue to charge up the path, you should pick up one coin right away (13) and then one around the next corner (14) Jump onto the ice at the base of a frozen waterfall, you are safe here. Use the checkpoint and llama potion here. Wait for the next boulder to pass then grab the nearest coin (15) and charge up the path, you'll find three more (18) The first checkpoint on the right is where you need to go, you are safe here. Use the llama potion here as well. Wait for the next boulder to go by and charge up the path, be careful since it gets quite narrow and twisty. You'll find two more coins (20) before you see a llama potion on the right, go to it and stop. You are safe for the moment. Looking across you will see a column of land with a coin, llama potion and partial health on it. There are no bridges or llama movers to it but you still need to get to it. Wait for the next boulder to roll pass, jump onto the path and face your destination. Now charge jump to it, aim right for the coin and you should make it. Now pick up the coin (25), partial health and llama potion here. Go to the far left and line up to the llama potion you just jumped from. Wait for the next boulder to pass, incase you over shoot, and charge jump to it. Wait in the safe area here for the next boulder to roll on pass and continue to charge up the path, stop on the first llama potion to the left. Wait for the next boulder to pass and pick up the coin (26) here and charge up the path. You'll pick up a coin before the checkpoint (27) and two after that (29), stop on the last coin. This is a safe area. Wait as you look ahead, you will see a new path with boulders rolling down it, creep up as close as you can without getting squashed. Ahead is a llama potion, to the left is a partial health. Wait for the next boulder to roll by then go for the health then go to the potion, stop on it and you are safe. Looking up ahead you will see some ice on the path, be sure to cross this in a straight line. Any turning will make you to slide, even if you manage not to fall off it will slow you down. Wait for the next boulder to pass and then charge up the path to the next llama potion on the right and stop, another safe haven. Looking across you will see another island of land with a coin, health, potion and a red pot on it. As you might of guess this is your next destination. Wait for the next boulder to pass, jump on the path and charge jump to the island like the last one. Aim for the coin and you should be okay, this is a secret. Pick up the copper coin (34) and partial health. Bust open the pot to find four coins (38 - Over halfway there!) and then recharge using the llama potion. Looking down around the edges near the potion you should see a narrow ledge below with a wampy on it, jump down and get it. Now jump back up and to the llama potion here, line up with the llama potion you just jumped from. Wait for the next boulder to pass and then charge jump back to it, stand on this potion and you are safe. Looking up the path you will see three more coins (41) but they are on some ice. You could try and race up the path and grab them as you go by but the ice is on a curve so you might not make it to the next safe zone. How do the boulders follow the path so easily? Better to run back and forth picking up a coin or two between boulders passes, then once it is clear you can concentrate of charging up the path. Stop at the first checkpoint to the left, recharge on the llama potion in this safe area. After the next boulder passes charge up the path again, you'll pick up five coins (46) after the last coin cut right off the path and you will be safe. Watch out for the bug near here. Now dispatch the bug by rolling or charging over it, once he is gone or you pass him to the right the boulders magically stop rolling. Is this some sort of rock bug? If you ever have to redo the level you may want to head straight here, stop the boulders, then backtrack to collect all the goodies. Collect his coin (47) and the other three (50) in this area. Now go over to the tree in this area and look up and left. Ahhh! Another boulder is going to squash you! Wait, it isn't moving. There is a coin next to it. I bet you could climb the tree and jump up to the boulder to get the coin. You should have learned by now not to bet against me, you won't make it. Ignore it for now and collect the llama potion on the rock near here. Continue on around the corner and collect two more coins (52) near a frozen waterfall. Continue on to the red Kuzco door to collect one more (53) Just your luck, a nice red Kuzco door and you are fresh out of idols. Guess this will have to wait but the nice shinny copper coin (58) on the frame of the door doesn't. Jump the steps left of the door up to the cliff there, now face the door. Line up on the coin and do a charging jump for it. If you miss try again. Once you get it jump down and climb the steps once more. Now go left and you'll find the coin (59) and the boulder you saw before, the rock will have a red X. Pick up the coin and charge the boulder like you did the first one. It will roll down and crash through a wall, another tunnel is created. Strike! Jump down and pass through it. You'll find an idol and red pot here. Pick up the idol and bust open the pot, collect the four coins here (63) Now head back to the Kuzco door, recharge as you pass the llama potion, and use the idol on the door. Oh great! You are seven coins short and the level is over! Oh well, might as well go through the door. It's Kronk! Run! He is going to kill you! Wait, even though you are in llama form (he knows you are a llama) he doesn't recognize you. Whew! He will challenge you to an ice-staking contest. The one that collect the most green idols wins. There are seven total idols and you are short seven coins. Get it? For each idol you get you will get a coin so that means you have to get them all. So if he gets even one stop collecting idols and let him win, he will challenge you again. This is provided you have less than four idols, if you have more than three you will win the contest and won't get another chance. Even jumping off a cliff on purpose will not save you. The only way to get another crack is to do the entire level again! So you better get them all. You are on a sheet of ice with sheer drop offs in all directions, you fall and you get hurt. Now you know why I told you to practice on that frozen pond back in the previous chapter. There are llama potions scattered around the area. As an idol appears you must charge at it, pick up llama potions as you go. You want to beat Kronk to the idols but not by too much. As soon as you pick up the idol a new one will appear on the other side of the ring, he will immediately go after it. If he is behind you he will be closer to this new idol, the bigger the gap between you and he the bigger the jump he will have. So as soon as you get the idol turn around and go after the next. As you collect an idol try to slide into a potions to recharge. Good luck. Once you are done here collect any cash Kronk left behind (70 - That's all of them!) Go to the Red Kuzco door found here and use the idol he gave you as a prize. Walk through the door and the chapter ends. Your third chapter of the Mountains and fifth level is complete! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. HINT: When jumping you can steer using the stick or arrow keys while in midair. When doing karate kicks you can turn 180 degrees before the kick is delivered. This is useful incase a guard attacks from behind.

City - Chapter 1: It's a Barrel of Pain!
100 Coins/3 Secrets

Booya! You made it! You finally made it back to your city! You are one step away of returning back to a human! Wait a minute. How did Pacha beat you here first? Oh great it is starting to rain. Go over to him and he'll bum you out about Yzma, guards and traps. At least he is allowing you to ditch him. Okay, go left into the market there and pick up the basket carrots (action button) Now go right towards the old man, notice the partial health on the steps to the left. You shouldn't be hurt yet though. Walk up to the old guy (not Pacha) and he will talk to you, he will tall you about his poor lost bunny and the reward he offers. Now go left towards the coin but stop before you enter the corner, drop the carrots here. Now proceed and get the coin (1), a scorpion will bust out of a red pot to the right and start patrolling here. Wait till he is next to the second pot and then run towards him, a second scorpion will bust out of this pot. If you time it right when you reach them they will be next to each other, roll over them both at once to take them out. Then collect their coins (3) Go back and pick up the carrots, go back and continue ahead past the market on the left and go right. You should find the bunny hopping around here, lead him back to the old man. To do this get close enough so he hops to you. Now take a few steps and stop, he should hop up to you. Repeat this till he has been reunited with his master, as reward you will get an idol. Drop the carrots and backtrack to where you found the bunny. Now go over to the red pot and bust it open, since it is on the edge you may want to punch it instead of rolling over it. Pick up the coin (4) from it. Now turn around and hop up the golden steps with the partial health on it, you shouldn't be hurt yet so just remember where it is. Above it you will find four coins (8), collect them all. Jump down and head through the doorway next to the last market. Watch out! A guard! You haven't found a llama potion yet so you can try to sneak behind him and roll over him, if you fail you'll have to karate kick him. Once he is down get his coin (13) and then use the checkpoint in this area. Now go up the stairs to the left, there are coins on them. Collect the two (15) there and then continue you up and collect another (16) on top. There is also a llama potion here, pick it up. Across the courtyard on a shelf with no stairs is a full one-time health, the only way to it is to charge jump. Unless the guard did a real number on you just remember where this one is. Jump on down and continue left up the ramp. Around the next corner is a red pot. Er, make that the shattered remains of a pot and a scorpion! Roll over him (llama potions are hard to come by to this point) and pick up his coin (17) Continue around the corner and down the ramp. Turn left and you'll see guards! One on each side of a cannel. The first one should be a synch. You see the golden floor he is marching on? He won't step off that color. Get close but not within strike range and wait for him to turn around and march away, roll over his back. Collect his coin (22) Then bust open the red pot on this side, you'll collect another (23) Okay, go back over to the gray wall with the waterfall and step up to the edge of the cannel and wait for the guard to march away from you. With his back to you jump over the water, standard jump, and onto the other side. Don't go after him, he may turn around by the time you get him but continue forward until you are off the gold color on this side. Like the first he will not step off the gold. Wait for him to march away from you and roll over his back, collect his coin (28) Bust the red pot on this side and collect another coin (29) Now continue up the ramp right of the waterfall and you'll see a red pot. Oh no, you're not failing for this trick again, there is a scorpion inside. Or maybe it is just a pot. Bust it open and collect a coin (30) Now turn right and go down the ramp, use the checkpoint here. Looking right you will see some steps with a full health and a coin, pick up the coin (31) and use the health if the guards did a number on you. Continue up to the top and you'll find a secret! Two coins (33) and a wampy! Collect them all. Walk back down and go through the doorway next to the checkpoint. You will be over looking an area patrolled by a guard below. Why would a guard patrol swinging platforms? Oh wait, to the right on a column is an idol. The only way to reach it is on the platforms. But first, incase you fall, eliminate the guard. Better to fight on your terms than his. Wait for an opportunity and attack! The best way I have found is to go to the center and jump onto the top step leading down to him, then when he is walking away jump behind him and roll. Collect his coin (38) when you succeed. There are partial healths on gold steps on each side if you need them. Go back up the steps and right to the red Kuzco door, now face the left swing platform. Just like in previous levels jump to it when it is closest. Now turn right and face the other, when you can jump to the next. Go to the edge facing the idol and when you are closest jump onto it. Once you have it jump down, up the stairs and back to the door. Just one idol needed to open it, step through. Watch out! A guard! Take him out the best you can, take his coin (43) Now climb the steps with the coins on them, collect both (45) as you go. There is a full health on the top, if you aren't in too bad of shape you may want to go around it and save it for later. Walk through the doorway here. You'll find yourself in a large room with three column in a huge void. Stepping forward you will see a statue of Yzma. Unfortunately, the artist captured her true beauty. Best not to let any of your subjects suffer, punch it and turn it to rubble. Hey! One of the columns rose when you did that. There are two more left, looks like you'll have to find two more statues. Okay, climb the stairs to the right, the ones with the coins. Pick up both of them (47) and two more on top (49) along with the copper coin (54 - Over halfway there!) Now hop back down the steps and exit the way you came. Down the steps again and go left, take the doorway at the end. You will end up on a balcony overlooking Pacha. He doesn't see you so stick your tongue out at him. Nay-na! Collect the two copper coins here (64) then exit out the way you came. Go left of the long staircase and bust open the pot, another coin (65) Now go to the other side of the stairs and use the checkpoint there, bust the pot here as well to gain another coin (66) Finally, walk up the stairs. Collect the two coins (68) at the top. There are two partial healths, one on each side of the room on some golden steps, if you need them. Now use the idol on the red Kuzco door here and walk through. You will be in front of a short staircase that splits at the top. Go left and bust open the red pot, take the coin (69) from it. Now go up the steps to the checkpoint, use it. Now you have stairs leading up on the left and right. Which way do you go? Decisions decisions. I know, just go straight over the railing before you. No, really go over it. Trust me. Sucker! There is a doorway here, use it. You'll enter a secret. It is another bust the money pot game. Use your charge, it is unlimited here, and bust all the pots you see. If you bust the magical one before time runs out you get cash. If not you are thrown out of the room and have to try again. Boom baby! 16 coins (85) Once you pick them up you will be outside again. Climb up the stairs to the left off the door, now sealed, and back up to the checkpoint. Go up and through the doorway, not the Kuzco door since you have no idols. Step forward and you'll meet your old friend, the bratty kid. He will challenge you to catch him. This kid needs a new bit. Once he races off do not pursue, instead take the doorway to the right. At the top of the stairs is a, ugggh, another statue of Yzma. Punch it and it will break, another column is risen. Now turn around and go right and charge, llama potions will lead the way. This is good practice until you come up to the kid. The track is quite narrow and twisty here but if you are going to catch that kid you can't let up. Race him down as you pick up potions on the way, cut corners whenever possible. Focus on your hoofs and keep them on the center of the narrow areas and you should be fine. Once you come in contact with him charging he will fall off him bike and give you an idol. Backtrack to the last Kuzco door, where the stairs split, and use the idol on it. Step on through. You will face a tall tower with an big bad enemy on it, he will taught you then start tossing barrels down the steps leading up to it. You can't jump to it from here so you will have to leap down to the ground. Don't worry, you won't get hurt. Now find the foot of the steps and wait, be sure not to stand right in front of them. You will see the barrels roll down them one at a time. It is your job to dodge them as you make your way up them. Wasn't this a game I played in the eighties? Wait for the next barrel to pass then hop up the stairs. Be quick, you only have enough time to get to the first corner before the next barrel hits you. The corner is extend outward so if you stand on the very point and the barrels will miss you. Wait for the next barrel to pass and jump up the stairs to the protection of the next corner. There is a full one-time health at the bottom of the tower. Continue this until you get to the top. Don't touch him while he has a barrel or you will get hurt. Once he throws the barrel he will run away keeping the statue of Yzma between you and him. Use your charge to run him down just like the brat. He will fly off the tower and land below. Before you go after him now is your chance to destroy the last statue of Yzma. Go ahead, punch it. Hmmm, nothing happened. Maybe you have to karate kick it. Nope. What about charge? Nothing. Oh well, go deal with the guard below and then you can come back and figure it out. Just jump off, you won't get hurt. Now you will have to charge and run the guard down as he won't come near you, there is a llama potion near the foot of the stairs to recharge. Once you knock him down he will admit defeat but he isn't going just roll over. Look out! He has a throwing axe! Duck! Er, okay, he was a bad shot. Lucky for you he missed and it hit the pedestal Yzma's statue was on, you can bust it now. But first make sure the guard doesn't cause any more trouble, karate kick him. Whoa! A secret! He must have been the treasurer instead of a guard, pick up the five coins (90) he dropped. Climb up back the steps and punch the Yzma statue. Now look across back to where you had originally enter this area from. There is a golden pad to the left. Jump to it and then jump to the balcony with the doorway, you'll just need standard jump. Backtrack to the column room. Climb the steps to the right and face the first column, standard jump to it. Then to the next and finally the last. Jump down to the floor here. Pick up the golden idol here and exit out the nearest doorway. Across the courtyard is a long staircase leading up to the entrance of the palace. Jump down and climb up it. As you head up you will notice two copper coins (100 - That's all of them!), one on each side. Pick them up. Now step up to the door and use the golden idol on it, the door will open. Step through and the chapter will end. Your first chapter of the City is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

City - Chapter 2: Bulls Aye Aye!
100 Coins/3 Secrets

Okay, now you are in the palace. Once again Pacha beat you here. How does he do it? Step up to him and you will learn you have to get to the throne room. So that means Pacha will stay here where it is nice and safe and you will do all the dirty work. Maybe Pacha should be emperor. There is a red Kuzco door here but you have no idols, it will have to wait. Go through the doorway left of the door since this is an easier path, it will help you adapt to the new game play. You are out on a balcony. There are some grapes and a checkpoint here, use them both. There is a waterfall to the right and a coin on a column to the left, both are out of reach. In the center is a floating gold block and a target. Spit a grape at the target and the block will move between the column and you, you can now use it to reach the coin. Pick up the grapes that magically reappeared then do a standard jump to the block and then another to the coin (1) Spit at the target again and it will move back between you and the other balcony. Again jump onto the block and then to the balcony, pick up the grapes here. Exit out the nearest doorway. You are in a new room on a new balcony, pick up the grapes here. Ahead are two gold blocks, each with a coin floating over it. You can't reach them from here. Spit at the target to the right (by the waterfall) and it will line up with the first, you can now jump onto the block. Then jump onto the other block, collect the coin (2) Spit at the target near the waterfall again and the gold block will return under the remaining coin, jump to this block and collect (3) Now spit at the other target (away from the waterfall) It will move next to the block you are on making a path to the next balcony. Jump to this block and then onto the balcony, collect the grapes here. Exit the nearest doorway. Things get more complicated. First use the checkpoint next to you. Back behind you on some stairs is a full one-time health, use it if you are near death. Move left and ahead of the checkpoint as far as you can go. Looking around the gold block here you will see a target, spit at it and it will appear under a floating coin. Now jump to the swing platform here when it is close enough, be careful since it swings petty fast. Now move to the edge towards the gold block, when you are close enough jump onto it, collect the coin (4) here. To the right and below will be an idol on a narrow balcony, jump to that and collect it. Now follow the path right and through the doorway. You will be over looking Pacha. Jump down, you won't get hurt, and go use the idol on the Kuzco door. Hmmm, it didn't open. No wonder, you need two idols. Go right and use the doorway there. Now things get even over complicated. There is a vase pad on the other side but all the vases are on this side, the only way over there is a series of level up and a cannel. In case you have forgotten when you are carrying a vase you can't jump. Okay, pick up the vase next to you and take it over to the stairs on the left. Flip it onto the first step and then climb up there too. Pick up the vase again and flip it on the next step, climb up to it. Finally flip it up to the next level and hop on up. Pick up the vase and go over to the others, toss it onto one of them. Now jump onto the lone vase and then hop up to the stacked vases, jump up to the next level. If you have a hard time jumping between the two move the lone vase closer to the others. Well, you can now hop the cannel here and the down the other side to the pad but you still need to get a vase onto it. What is a llama to do? Well look at what is over the cannel, a golden shelf. I bet that would make a nice bridge over the cannel, with it you could just walk across with a vase. But it is way too high to reach. Well, two statues hold it up. They aren't in the likeness of Yzma, thank goodness, but they are still pretty ugly. How about saving your eyes and bust them up. Go up to the first and punch it, it busts into pieces and leaves you a coin (5) Now jump across the cannel and do the same to the other, pick up the coin (6) What do you know, the shelf fell down and made a bridge on the level below. Jump down and use it to cross back over to the vases. Pick up one of the vases and go back over the bridge. Now jump down to the level with the pad, place the pot on it. The door nearby opens. But if you go blazing through you'll miss a secret. Go to the ledge to the right of the door and look down. There are some steps leading down with a partial health on it, also there is a doorway. Jump down to it and use it. In this new room you will see five coins floating in the air leading upward. The first has a gold pad under it, jump onto it and collect the coin (7) Another pad appeared to the right under the next coin, jump to that and get the loot (8) A pad appeared to the right under another coin, jump to it and get the coin (9) Ahead another pad appears, jump to it and get richer (10) Turn left and there is another pad and coin, jump and collect (11) Turn left and there is yet another pad but no coin, jump to it. Looking left you will see, could it be, a wampy! Jump up to it and get it. Now jump down to the ground, you won't get hurt, and exit through the door you came through. Now use the stairs with the partial health to climb back up to the pad with the vase on it, walk through the door you used them to open. May I introduce the pendulum? These will hurt you if they touch you. Use the checkpoint here and then go right and up to the first pendulum but not too close. Line up on the column in the middle with the copper coin. When the pendulum swings past you to the right race forward and jump to the column, collect the coin (16) Now line up to the balcony with the partial health on the other side, a second pendulum will block your path. Wait for it to swing to the right just past you and jump, head right for the doorway here or you will get hit. Use the health to the left if you need it and then walk through the doorway. Could things get any more fun? Use the checkpoint to the left first then pick up the grapes. Shoot both targets here to line them up on either side of the column, then line up on it. Wait for the pendulum before you to swing right just past you and jump onto the first gold block. Do not hesitate here or you will get hit, immediately jump to the column. You are safe here. Now line up on the next block, wait for the pendulum to past you and jump onto it. Quickly jump onto the ground on the other side or you will get hurt. You can rest here. Now move right and up to the next pendulum, don't touch it. Line up on the copper coin on the column ahead. When the pendulum is clear run and jump to the column, collect the coin (21) Line up on the ground on the other side, a pendulum will be blocking this path. When it is safe jump to the other side. Here you will find some grapes, collect them. There is also a unlimited full health, use it if you are hurt in any way. Now ahead are two gold blocks but no targets in sight, ignore them for now. Step up as close as you can to the swinging platform and jump to it when it is close enough. Now looking to the left and right you will see the targets (the blocks were hiding them from view), hit them both and they will allow you to continue. Now it gets a bit tricky, er, trickier. The gold block before you is being protected by a pendulum. So you need to time your jump when you are close enough to reach the block and the pendulum is swinging away from the block. When you make it instantly jump to the ground ahead of you before you get hit, collect the two coins (23) and grapes here. Ahead is the other block and another pendulum, jump on when it is safe and jump quickly to the other side. Pant heavily. Pick up the grapes here and use the unlimited full health here if you need it. Now use the steps here and get the idol on the top. Continue to the other side and jump down to the doorway here, use it. You are once again over Pacha. Jump down and use the idol on the Kuzco door here, it will now open. Walk on through. Okay things have slowed down a bit, for now. There is a checkpoint here, use it. A cannel separates you from a patrolling guard. Step up to it and wait for him to walk away from you, then jump behind him and roll over his back. Collect his coin (28) There is a full-unlimited health back across the cannel on some steps, use it if you got hurt. Remember where this is. Now go down the hallway the guard was protecting. You will pass a partial health to the right, go around the corner. Use the golden stairs at the end, picking up the llama potion as you go. Jump up to the next level and take the coin (29) Be careful, there is a guard around the next corner. Try to sneak up on him and take him out by rolling over his back, if that fails karate kick him. Charge him if you must. Take his coin (34) If you got hurt you may want to backtrack and get healed because there are more guards ahead. Also note the door with the hourglass on it. Round the corner and down the two ramps and make the corner. In the passageway to the right a guard is patrolling. Attack him however you have to and take his coin (39) Now collect the other two coins here (41) Use the partial health down the ramp from here if you got hurt, then proceed around the corner. Pass the market here and up the steps, collect the llama potion as you go. Jump up to the next level. Collect the coin here (42) then attack the guard patrolling here. Collect his coin (47) Watch out! Around the next corner is another guard, deal with him and take his coin (52 - Over halfway there!) Collect the three coins (55) here as well. Continue till you get to a ledge, jump down to the stairs below and pick up the llama potion as you go. Step up to the two peasants here, don't worry they will ignore you. Listen to their conversation and they will tell you what to do next. I said, they will tell you want to do next. Geeez! Just charge through the mural of Yzma. You'll find a secret and an idol, pick it up. Now walk back to the men. To the left is a partial health if you need it. Go left and up the ramp, collect the coin (56) as you go. Continue up the next two ramps and pick up a coin (57) next to the stairs with the llama potion, recharge if you must. Continue down two more ramps and pick up yet another coin (58) Quick! Look to the right! Another guard! You are safe as long as you don't go down the next ramp. Wait for an opportune moment and attack, collect the coin (63) afterward. There is a partial health here if you need it. Also here is a cannel with a bridge, go over it and collect the two coins (65) on it. Beyond you can see a red Kuzco door but it is on the next level and out of reach, you'll have to ignore it. Backtrack to the peasants. Now go left and back up the golden stairs, collect the llama potion. Backtrack past the market, up the ramp and into the hallway you originally turned from. To the right you should see a llama potion and a partial health past a ramp leading down, collect both if you need them. Continue down in this direction and jump the cannel. Ahead you'll find two partial healths, one to the left and one to the immediate right. Continuing you will find another potion and yet another partial health. Rounding this corner proceed to the llama potion on the stairs. Next to it is another mural of Yzma, on the other side is a partial health. Charge through the picture to reveal another secret. Follow the hidden passageway, up two ramps and there is a checkpoint here. Use it. Looking right is a ramp and a llama potion, there is also a guard patrolling this area. As long as you do not enter the corner he will not attack. Wait for the right moment and attack. Take his coin (70) and then recharge. Looking ahead you will see a pad but it is on the other side of a gap, below is the hallway leading to the last Yzma mural you busted. You'll have to do a charging jump to get to the pad, do this now. Once here recharge with the llama potion here. Now step on the pad, the hourglass door you saw before will open. As you may have guess you only have a certain amount of time to reach it, you will have to charge all the way there. Charge to the left of the button and fall down to the corridor below, you were here before. Race right and continue to charge, pick up potions as you go. When you reach the cannel jump it while charging, pick up the llama potion on the other side if you can, continue to charge. Race up a ramp and pick up another potion, ignore the corridor to the left and continue on straight. Make the corner and up two ramps and the door will be in sight, race through it! If you fail to make it in time you will have to backtrack to the hourglass pad and try again. Once you make it you'll find yourself having to use more blocks, targets and swinging platforms. First things first, use the checkpoint here. Then go right by the doorway but don't use it, get the grapes instead. Now go back to the checkpoint and face the targets, shoot both. The blocks will move in your favor. Now jump onto the closest block and then onto the swinging platform, jump to the next block when you can. Stand in the very center of it and face the targets, shoot the closest one. The block under you will move and you will start to fall! AAAHHH!!! If you were placed correctly you should collect four floating coins (74) and an idol. You will land on a lower level unharmed. Looking around the only thing found here is a pad, go stand on it. A gold platform will float down next to you, jump on. Wait and it will take you back up to the doorway. If you are in need of health walk off the edge of the platform away from the doorway, you will land on a level with an unlimited health. Use it and then jump back down to the pad to the left, take the ride on the pad again. Now jump towards the doorway and use it. You will end up on a balcony overlooking the hourglass door, it is now closed. Jump down and backtrack back to the hourglass pad. Now looking across the hallway you jumped down to make your mad dash to the hourglass door you will see a corridor on the other side with two floating coins, charge jump to this. Grab the cash (76) Be careful, just ahead is a guard. Take him down and collect his coin (81) Continuing on you will run into another guard, strike him down as well. Collect his coin (86) Continue on and you will come across the red Kuzco door you saw before, use you idols on it. Step on through. You'll be in a very small room with a checkpoint, use it. Now walk through the next doorway. Yikes! More blocks and targets. First grab the grapes here. Now jump onto the closest gold block, then the next, then the next and finally to the ground to the right. Face the blocks and move to the far left up against the edge so you can see all three targets. As you hit each of them you will only have a certain amount of time to turn around, round the corner and jump onto them (they will be all lined up here) before they move back to their starting positions. You may want to checkout this path first before you try it, they will appear below the four floating coins around the corner. Four? But there are only three blocks. Don't ask. If you need more grapes there are some around the corner. Now shoot in quick succession the middle target, the left target and then the right target. This will make the blocks appear closest to furthest, giving you more time to make your move. Race up to them and jump the blocks, collect the coins (90) as you go. Leap onto the next level at the end and you are safe. Okay, the last coin wasn't floating. Proceed on and you will find a statue of Kuzco. To the right and down a level is the last checkpoint, to the left is a doorway. If you missed a coin back on the last blocks jump down to the checkpoint here and try it again. If you got them all then use the doorway. You'll end up in a room with a cannel, just jump over it and use the doorway on the other side. Now you are in a room with a partially built statue, just the legs, and a gold door beyond with an image of Kuzco. But there is no place for an idol if you even had one. How will you open it? You can't just now so use the checkpoint here. Now go over the bridge to the right and use the doorway on the other side. Ahhh! You've shrunk! You are stuck looking at Kuzco from the side instead of the back. The room has many levels and guards patrolling them. You cannot attack them and they will not attack you, you must sneak past them (like back in Jungle Day) If you are spotted you are thrown out of the room. Jump up the stairs to the far left halfway, wait for the guard on the next level to walk away from you headed right and jump up. Sneak behind his back and jump up to the middle step on the stairs to the far left, wait. When the next guard starts away headed right jump up to this level, scramble up the stairs on the left and stop halfway. When the last guard is headed to the right jump to his level and scramble through the doorway. You'll find a checkpoint and a full-unlimited health, use them both. Go through the doorway. You are in a room full of more guards and steps, just like the last. But now there is a hourglass pad, step on it. Two blocks will pop out of the wall above. When the first guard is about halfway headed right scramble up the stairs and onto his level, sneak behind his back and halfway up the next stairs. Wait for the next guard to head left just past the stairs you are on and jump up to his level. Follow him till you reach the stone steps and race up them before he turns around. Jump across the top of the gold blocks and up to the next level. Here you will find the body of the gold statue. Pick it up (action button) and then exit out the doorway here. You will end up above the room with the gold door, jump down and flip the body onto the statue. It will spin around and do nothing. What a let down! Go and head through the doorway to the left. You will find yourself is a room patrolled by a guard. If he hasn't seen you jump up the steps to the left, wait for him to come near then turn his back, attack! Collect his coin (95) Now go over to the pad on the other side of the room, step on it. A series of gold blocks will appear out of the wall, charge back to the stone steps and pick up the llama potion as you go. Jump up the steps and use the full- unlimited health here, jump across all the blocks before time runs out. At the end jump up to the next level. Use the doorway here. In the next room is a llama potion, recharge. There is also a pad here, step on it. Like the last room gold blocks will pop out of the wall, you will have to jump on them to get to the next level before time runs out. These are arranged slightly different, instead of being in a row they are staggered. There are two ways of tackling these. Jump left and right all the way down and around the corner. Or charge jump in a straight line down one side, skipping every other block. Depending in which you are better at is how you should proceed. Once you get close enough to the next level jump on. Watch out! A guard! Attack and collect his coin (100 - That's all of them!) and the head of the statue here, exit through the nearest doorway. You will once again end up above the golden door. Jump down and flip the head onto the statue, it will spin around and open the gold door. Race through it to end the chapter! Your second chapter of the City is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

City - Chapter 3: Follow the Bouncing Llama!
100 Coins/7 Secrets

Finally! You're in the palace! Some how Pacha beat you inside. Aren't you getting tired of this? Step up to him and learn that you aren't as close to the end as you thought, you need to find the Catacombs. Now go through the only doorway here. You'll find yourself above a pit with an alligator in it, you can bet Yzma taught him to crave llama. She is just too good to you. Don't even bother fighting him because he isn't carrying any cash and if you kill him another one will always appear. There are two pads with vase symbols on them down there, looks like you are going to have to go and find some vases. There is a full unlimited health here, remember where it is in case the gator gets you. There are stairs right below leading into the pit, don't you them. Instead jump down headed left and quickly scramble up the stairs here before the gator gets you. Up here you will find a vase, ignore it for now. Go behind it and up to the long skinny gold pillar set into the wall, it will slide open to reveal a hidden doorway. Step on through. A secret! In this small room you will find two red pots, bust them open and collect four coins (4) Now exit the way you came in. Pick up the vase and hop down into the pit, avoid the alligator the best you can while placing the vase on the pad closest to the unlimited health, a row of blocks will pop out the wall next to the steps leading to the secret. Race up these steps and hop across the blocks, jump up to the level with a vase at the end. There is a gold door here but it is sealed shut, ignore it. Pick up the vase and jump back into the pit, place it on the other pad and the gold door will open. Hop up the stairs and across the blocks again and use the new doorway, you may want to heal yourself before you leave. You'll end up in a small room with a checkpoint, use it and continue through the other doorway. You will end up next to an abyss with some levels on the other side. Pick up the grapes here and face the target over the chasm and shoot it, a block will appear. Do a standard jump to it and then jump from it to the other side, collect the grapes here. Climb the stairs and up to the next level. You will find a pad here, step on it and wait for a platform to float down next to you. Now quickly jump onto it and to the other side. There is a doorway here but ignore it for now. Looking across the abyss you will see a red pot but it is too far to jump. Shoot the target again and the block will now move over to here and allow you to jump cross. Be careful, there is a pendulum blocking your path. Wait for it to pass over the block and jump onto it, quickly jump to the other side or you will get hurt. Now bust open the pot. Oh gee, all this way for a lousy coin (5) Would I do that to you? Wrong! Step up to the gold pillar in the wall here and it will slide away to reveal a doorway, use it. A secret! In this small room you will find three red pots, bust them open to collect three coins (8) Now nab the wampy! Exit the room the way you came it. Now jump back over the abyss using the block, watch out for the pendulum. Now use the doorway you ignored earlier but only if you don't need to return to any of the previous areas of this chapter. You'll end up in a large room with two pillars, some peacocks and a naked guy. A naked guy! Whew, thank goodness that peacock before him has all the right parts covered. Ignore him for now, that shouldn't be too hard. Go behind each column and collect a copper coin (18) Now, er, walk up to him. He will beg you to retrieve his underwear. Disgusting! Well you don't have much choice, he won't move out of the way (he is blocking the doorway to the next area) so you will have to. Go through the doorway to the left of him. You will be over looking a hallway with a hourglass pad below and some stone steps, there is also a guard patrolling here. He is one of those you can't attack and won't attack you, you must sneak past him. First thing is wait for him to walk towards the right, jump down and follow him. As you walk behind him bust the four red pots here and collect eight coins (26) If you get spotted you will be ejected from the room, just come back and try it again. Once you are successful and he is headed right go back the pad and use it, blocks will pop out of the wall. Now jump up onto the stairs next to the blocks, you will see they are staggered. Since you haven't found any llama potions yet you are going to have to do this the hard way. You are going to have to jump to each block before time runs out until you can get to the end, practice makes perfect. Once you reach the last one jump up to the next level. Stick your tongue out at the guard below and use the unlimited full health here, then go over to checkpoint and use it. For fun you can spit a grape at the guard, he will spot you but you will just end up next to the checkpoint. You will be tempted to use the doorway here but wait, go over to the gold pillar here instead. Another hidden door, use it. In this small room bust the three red pots and collect six more coins (32) Exit out the same doorway. Now use the doorway you ignored before. You'll be over another alligator pit stocked with an alligator, don't worry you won't have to go down there (he has no cash and will always have a replacement) Across the pit is a ledge with a copper coin, your destination. There are two pads up here where you are, ignore them for the moment. Go to the edge before the pad on the right. Looking down you will see some steps, there is a coin on the first one. Jump down and collect it (33) and then jump back up. Now use the pad that is furthest from you, as you stand on it you will see a platform move over the center of the pit closest to you. Once it stops jump off the pad and race over to the other pad, stand on it till a second platform moves over the center of the pit behind the first. You now have a bridge across but you have better hurry before the platforms move back to their original position. Jump onto the first platform and then onto the next, finally jump onto the other side and collect the copper coin (38) If you happen to fall into the pit climb back up the stairs that had the coin. If you are hurt there is an unlimited full health between the pads, then you can try it again. Use the doorway here to exit. You will end up in a small room with two red pots and a checkpoint. Bust open the pots and collect two coins (40) and use the checkpoint. Now use the other doorway to exit. You'll end up on a level overlooking some targets, blocks and coins. There is a pair of underwear on a column on the other side but it is out of reach. Did we really need to see this? First collect the two sets of grapes near you, then step on the pad. A platform will come towards you, wait till it stops. Shoot a grape at the closest target and then quickly jump onto the platform, hurry since you don't have much time. Now face left and shoot the next target, the first block will appear under the first floating coin. There is now a new target (the block was hiding it) By now the platform should begin to move towards its starting position, by the coins. As you move hit the next target, the next block will move under the next coin to reveal another target. Keep hitting targets until all the blocks have moved. Since you are in motion this will be difficult, so once you line up on the first target do not move your sight. All the targets are at the same level so as you pass over it just fire. If you miss one you'll have to jump off the block, race back towards where you started and up the stairs. You'll have to try it all over again. When you get low on grapes they will magically reappear by the pad. Once you are successful wait for the platform to stop then jump to the level next to it. Quickly hop across the blocks here, you will just have enough time to do so. Collect the four copper coins (60 - Over halfway there!) as you go. After the last block jump onto the column and pick up (action button) the underwear. Eeew! Now hop down to the ground and through the doorway. You will be back in the peacock room, step up to naked boy and he will automatically get his pants back on. Thank goodness! Watch the show. Talk about weird! Now step through the doorway he was blocking. You will find yourself on the edge of another abyss, there is a target and a block here. Pick up the grapes and use the checkpoint. Now shoot the target, hop over to the other side using the block. Pick up the grapes here and exit through the nearest doorway. You are now in a large room with several drums. And you don't even know how to play the drums! There is a large ball being dropped at regular intervals that begins to bounce across the room using the drums but there is some missing so it hits the ground and goes to pieces. The object here is to get the ball from one side of the room to the other using the drums. Wasn't this a toy I played with in the eighties? Towards the front there are some extra drums. Go pick one up (action button) and place it on the stand where the ball is hitting the ground. The ball should now bounce further across the room but again hits the ground and breaks apart. Take the next drum and place it on the next stand in line. The ball gets further but one drum is still missing. Take the last drum and place it on the last stand. Now the ball bounces all the way across the room and into the mouth of the statue on the other side. Or to have some fun remove all the drums from the stands and stand on the first stand while carrying a drum. The ball will fall and hit it. Quickly move right and try to get under the ball so it hits the drum again. Continue this to move the ball right until in lands in the statue. Beware, if you don't judge it right the ball might hit you and you will get hurt. Either way when you are successful a door in the back of the room opens, use it. You are in another abyss room. Pick up the grapes and use the checkpoint. Shoot the target and get to the other side by using the block. Pick up the grapes and use the nearest doorway. You are in another drum room except there are five stands but one only drum! Does this make it a drum solo? Go over and pick up the drum and stand on the first stand. Wait for the ball to come down and hit the drum. As it bounces rush over to the next stand, the ball will come down and bounce again. Repeat this process until the ball bounces into the statues mouth on the right, a door will open. Be careful, if you miss judge and the ball hits you will get hurt. If you stand on the white dot in the center of each stand you should be okay. Discard the drum and use the new doorway. Another abyss room. Pick up more grapes and use the checkpoint. This time step forward to the pillar in the wall, it will slide to one side to reveal a hidden doorway. Walk through it. You will end up in a secret where you have to bop all the bunnies. Like before you have unlimited charge and if you fall off a cliff you will not get hurt. Run over all the bunnies before time runs out. If you fail you are booted out of the room, you will have to try again. If you succeed you are rewarded with 16 coins (76) Booya! For fun shoot a grape at a bunny. Pick them all up and you are booted out of the room, the door is sealed so you can't get back in. A bonus is now you have a full charge bar without finding a llama potion. Now shoot the target and hop over to the other side using the block. Pick up the grapes and exit through the nearest doorway. The next room, for a change of pace, it another dodge the guards. You can't attack them and they can't attack you, you will have to sneak by them. First thing is to pick up the vase in front of you, then scurry up the ramp halfway. When the first guard passes you going left sneak behind him into the little alcove with the copper coin (81), pick it up and go back to your place on the first ramp. Wait for the guard to head left again and shadow him. Right before he turns around scurry up the next ramp, stop halfway up. Wait for the next guard to pass you headed left, then dash for the alcove with the copper coin (86) and pick it up. Now shadow him till you get to the small wall on the left. Dump the vase next to it, jump onto it and then onto the top of the wall. Wait for him to start right past you and jump on the other side of the wall, collect the other copper coin (91) With him still headed right, scurry around the wall and back onto the vase. Jump back on top of the wall and up to the top level. Go through the doorway here. Another abyss room, you know what to do. Grab the grapes and use the checkpoint. But use the pillar to the left to reveal a doorway, walk through it. A secret! In the next room you will find two red pots, bust them open and collect four coins (95) Exit the room. Shoot the target and cross the abyss, collect the grapes on the other side. Exit out using the doorway here. Another drum room (drum roll please!) This time there are only two drums, one red and one blue, and there is a pit where the last stand should be. Place the red one on the last stand before the pit. Then pick up the blue one and stand on the first stand with it. As the ball hits it and bounces go to the next stand. Wait for the ball to hit the drum here and bounce, go to the next. Continue till the ball hits the red drum and bounces into the statue mouth. Discard the drum and exit using the fresh doorway. Yet another abyss room. Surprise! Pick up the grapes and use the checkpoint. Shoot the target, cross over and get more grapes. Exit using the doorway here. One more drum room. Three drums: Green, blue and red. One pit. One ball that needs to get across. One door that needs to be opened. Place the green drum on the tall stand in front of the open statue mouth. Place the red one the other side of the pit. Pick up the blue one and go to the first stand. When the ball bounces go to the next stand. The ball should then bounce onto the red one and then bounce onto the green, it should end up in the mouth. There is an alternative way of doing this. Place the red drum on the first stand, then place the blue drum between the second to the last stand and the pit, finally place the green drum between the last stand and the open mouthed statue. Either way discard the drums and use the new doorway to exit. And another abyss room. Go and. Oh! You know what to do, no secrets here. In the next room is another sneak past the guards. Creep up halfway up the ramp and wait for the first guard to head right past you. Sneak behind his back and halfway up the next ramp. Wait for the next guard to head left past you and jump up to his level and head right. Once you get past the wall on the level below jump behind it. Pick up the vase and jump back down to the first level. Now sneak back up the same way you did to the second ramp. Wait for the guard on the second level guard to head left past you. Now race behind the small wall on his level, drop the vase next to it. Jump up onto it and then onto the wall, wait. There are two guards on the next level. The closest one is marching the entire length while the other one is marching only part of the way by the doorway. You have to wait for the first one to march by you headed left and the second is marching right away from the doorway. Race for the doorway behind their backs and through it, pick up the copper coin (100 - That's all of them!) as you go. You are in a small room with a checkpoint, use it. Now exit through the other doorway but only if you do not need to return to any of the previous levels. You made it! You made it to the throne room! Now you can go and sit on your throne once again. That is, after you get Yzma out of it. For some reason I don't think she will willingly vacate it. After she taught you she will start tossing potions at you. Just like way back in the last chapter of the village when you hear her toss change directions and the potion with miss you. If they hit you will get hurt. First race a round the room screaming "I'm going to die!" When you are finish run around and pick up all the grapes you see, there are full unlimited healths on either side of the platform Yzma is on if you need them. Looking at the front of the platform you will see gold blocks with targets on them. How convenient. If you hit them with a grape they will slide down a notch closer to the floor, once they are on the floor and you hit them they will go all the way back to the top. The idea is to maneuver them so they are like stairs, one slightly higher than the next in a row. Of course, you have to dodge Yzma's attacks as you do this. You probably will only be able to get off one shot, maybe two before you have to move otherwise you will get hit. Then on the other hand you have unlimited health in the room so you could take a few hits, heal yourself and continue. If you are a crack shot and are able to hit the potions before they hit you they will explore before they make contact. Once the blocks are all lined up hop across the top of them and then onto the top, don't hesitate or Yzma will nail you. Yzma will stop her attack but instead of surrendering she will use a secret door to escape. Oh great! This game still isn't over. Go up to where the throne use to be and a door will open, walk through it. You'll end up in the next room but no Yzma, the door she used to escape is sealed. Walk through the other doorway. It must be the end of the chapter because Pacha is here. Talk to him and you'll automatically walk through a doorway and end the chapter. Your third chapter of the City and sixth level is complete! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. HINT: Sometimes, especially in jungle areas, you can walk up walls. If a wall is slightly slanted jump onto the side of it, when you make contact jump again and you will jump even higher. This is great for making it over pits.

Catacombs - Chapter 1: Lean! Lean!
35 Coins/0 Secret

You are on your way to Yzma's lab, once you get there you can turn yourself back into a human. But in order to get there she has a unique way of transportation. A roller coaster. But this is no ordinary roller coaster. Though you are running on tracks you can still steer left and right but if you drive off the edge you will fall. Though not to certain death. You won't even get hurt. In fact, the health meter has been disabled for this chapter. You will just start all over from the beginning but get to keep the stuff you already collected. Sound familiar? Just like the turtle race. The only catch is that the turns are too sharp to steer around, you will have to use the blue areas on each corner. If you miss any of the goodies just steer off the track and you'll have a second chance. Speaking of which. What are Pacha and Kuzco looking at every time they head up at the beginning? Probably the Project manager saying "Don't look at me!" So if you are ready we can begin. On the first corner you will collect a coin (1) automatically. You will go over two yellow arrows (boasters) and speed up. You will go through a cat shaped arched and around another corner all automatically. After you collect two more coins (3) steer left towards the next corner, other wise you will fall off the track. You will pick up two more coins (5) before entering the corner. Steer right before the boaster or you will miss the four coins (9) Jog left towards the next corner after you pick up the last coin. After the turn you can let go of the controls for the next two turns. You'll hit another boaster and go down a long hill. Continue straight over the next boaster until you pass the hole on the right, jog right and collect two coins (11) and then right again as soon as you can to pass through a target door. Then left as soon as you can to pick up two more coins (13) When you can go right and over the target (launcher) on the track, it will throw you up in the air and over the gap ahead. Now cut left, over two boasters and collect two more coins (15) Go straight over the launcher, as soon as you are airborne go right so you land on the track there and steer for the next corner. Once you turn it is a straight run over two targets, once you are airborne from the second one drift left. You want to land on the boasters so you are propelled into the wampy! Immediately cut right or you will go over the edge, head for the next corner. As soon as you come out you will go over a boaster and pick up two coins (17) You'll hit a launcher, drift right for the first track. You will cross over a green circle (twister) that will turn you around 180 degrees! You are now headed down the track backwards, the controls are reverse. Steer left (which will move you right) and you'll pick up a coin (18 - Over halfway there!) As soon as you do steer right (which is really left) over the next two coins (20) Cross a narrow gap and you'll go over a boaster. Go straight until you can steer left (really right) and head over another coin (21) Steer over a boaster and then over a luncher, be sure to land headed for the next corner. After the turn you will be facing forward again, go over the boaster and collect two coin (23) Head left for the next corner. After the turn two more coins (25) Now go over the boaster and go right, you will pick up another coin (26) Another boaster and four more (30) After the last one cut left around the gap for one more (31), then back right. From here it should be a straight run over the last four coins (35 - That's all of them!) and through a target door. Wow! I didn't know Aztecs invited fireworks. Your first chapter of the Catacombs is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Catacombs - Chapter 2: Bats in my Belfry!
100 Coins/5 Secrets

Okay, I have to admit, this is no Catacombs I have ever seen. No cats, no combs. No even any spider webs not to mentions spiders. Regardless this is going to be just as dangerous and confusing as any other catacombs. You'll start off near you buddy, Pacha. But before you talk to him grab the grapes next to you, now step up to him. Same old, same old. You do all the work and he just waits here. Before proceeding look up ahead and into the sky. Do your eyes deceive you or is there a coin flying around in circles. Looking more closely you can see a bat is carrying it. Since when do bats carry money? Anyway, you're going to have to get that some how. Perhaps the grapes you found can help. But be careful, if you hit him while he is not over any ground the coin will fall into the abyss and be lost forever. This goes for any bat. The best way to insure this is to aim straight down the walkway here rather than side-to-side. Once you nail him he'll drop his coin, go and pick it up (1) If you run out of grapes they will appear magically where you first found them. A matter of fact, they will appear as soon as you fire your first one (get below five) Proceed with cautious since ahead a block is tumbling on and off the current path, if you get in its way you will get hurt. Beyond it is a unlimited full health. You shouldn't be hurt at this point but remember where it is in case you need it later. Take the first walkway right and stay close to the edge that way the block rolling here can't hurt you. Go to the end and pick up the two coins (3) Now facing back the way you came look down off the right edge, there should be a walkway below. Jump down to it. Pick up the coin (4) and llama potion here, then use the doorway here. A secret! What was so secret about this? Walk up to the edge and do a standard jump to the pathway. Follow it to the checkpoint, use it. Now continue to the first intersection, there is a llama potion to the left if you need it. Look right and wait. You will see part of the path is a cube that rotates, two are nice smooth surfaces while the other two shoot out flame. Smooth good. Flame bad. Step up to the edge and wait for a smooth to pop up. Quickly jump onto it and then onto the other side before the flames return, if they touch you will get hurt. Now continue to the next intersection, a block will be rolling in and out of it. Wait for the block to roll out headed left and race through to the other side, but not too far since in next intersection has the same thing. Wait for the same moment and race on ahead. Again not too far, the pad ahead is flipping over and over. One side is smooth and the other is spiked. Wait for the smooth side to come up and jump on it, quickly jump onto the pathway ahead before you're spiked. Rounding a corner with a llama potion on it and you will see a long stretch of pendulum, these need to be avoided. Creep up to each of them and wait, as soon as it passed race forward. If any of them touch you will get hurt. Proceed to the end and collect the wampy! Now jump to the walkway and use the doorway. You will end up back on the walkway outside the secret where you started. Collect the llama potion here if you need it. Jump onto the large floating cat platform that is going up and down, jump on when it is at the lowest. Turn right and go up to its tail. Jump onto the pathway when you can. If you are hurt from before go left and jump to the walkway with the rolling block. Backtrack to the unlimited full health from before, use it and return. When you are ready to proceed go left. Pass by the two rolling blocks ahead when they are to the far right. Then proceed to the checkpoint, use it. Proceed to the next block. This time wait till it is to the far right and quickly race left. Be careful, there is another one right in front of you. You will have to wait till it is the furthest from you, the go left. When you are waiting you may need to move forward and backwards to avoid it and the one behind you. Forge on and jump to the platform floating ahead, a secret! As soon as you do another one will appear to the right, face it and jump to it. Jump to the new one before you. A new one will appear below a floating coin before you, jump to it and collect the coin (5) Turn right and there is another one, jump to it. Ahead another appears bellows some partial health, jump to it and collect the health if needed. Looking right you will see another one appears under another partial health, jump to it. One final platform will appear ahead, jump to it and then back to the pathway. Make your way past the two rolling blocks and head left at the last intersection. Pick up the coin (6) and the move to the end. There is a rotating platform that one side is spiked, jump on it when the smooth side is up and then quickly jump onto the walkway ahead. You can also jump on the spiked side but be sure to land on the smooth edge (left) Either way pick up the coin (7) here and use the doorway. Step up to the edge of the walkway and jump to the pathway, use the checkpoint here. At the next block wait till it is all the way to the left, then race right and nab the coin (8), if you stay on the very edge here you are safe. Wait for the block to head away again then race up to the intersection and go right. More pendulum. Creep up to each and pass them as they are swinging away. If you want to see their contact points look at the pathway, there will be a groove where they makes contact. Proceed to the end and jump to the walkway, pick up the partial health here if you need it. Use the doorway here as well. Walk up to the llama potion and recharge. Now jump to the pathway. Proceed to the first cat platform, wait till it is in the down potion and jump on. Maneuver yourself to the center, you will automatically get a coin (9) when it goes up. Now wait till the platform reaches it peak then jump, you should get two more (11) If the last one eludes you wait till you head up and see the coin at the top of the screen, immediately jump up. Now jump down to the pathway on the other side. Step up to the next cat platform and jump on, center and you'll get a coin (12) Jump at the peak and get another (13) Yet there is one more floating ahead but you can't reach it. Look at the pathway next to you, it is higher than the peak of the platform you are on. Jump up to it when you can, turn around and jump for the coin (14) Once you get it backtrack back up to the pathway, now grab the grapes ahead. Now jump onto the next platform and center, wait for it to peak and jump up to collect the coin (15) Now jump to the next pathway and step up to the checkpoint, use it. At the next intersection is a rolling block, pass it like all the others. If you need healing go for the partial health to the right then proceed on. Ahead is a part of a walkway but a scorpion is patrolling it. Wait for him to head away then jump next to him, roll over once to stun him and twice to get rid of him. Don't forget to grab his coin (16) Before proceeding look up. Another floating coin? No, another bat with a coin. Take careful aim and spit a grape at him, once you hit him he will drop the coin. If you run out of grapes you will have to backtrack to the last batch. Collect his coin (17) and jump to the next pathway. At the next intersection it gets tricky, a block is doing a short roll as it guards a coin. The only way to it is around it. Line up on the coin and wait for the block to roll towards you then power jump (pressing the jump button a fraction of a second after pressing the charge button) If you make it grab the coin (18) If not reevaluate how much you really want that coin. Now power jump back to the pathway right of the block. Proceed to the flipping platform, jump on the full smooth side or the partial smooth side (left) and quickly jump onto the walkway ahead. Here you will find a pad with a skull on it, step on it. Two platform will appear ahead, they will allow you to grab the two floating coins (20) up in the air here. Quickly jump on to each platform and then leap for the coins before they disappear. Once that is done use the checkpoint. Looking down from the right of it you will see a walkway below, jump down to it. Recharge on the llama potion here and use the doorway. A secret! Step up to the checkpoint, use it. Then to the edge and jump onto the pathway. Continue to the first rotating block, jump on it when it is safe and then onto the other side. Collect the coin (21) ahead. Cross over the next two rotating block like the last. Avoid the pendulums like all the others. At the next rolling block is a coin to the left, go for it when the block rolls right. Nab it (22) and wait for the block rolls away from you, go left. Use the full one time health here if you need it. At the next block go left to collect the coin (23) then backtrack and continue on. Pass the pendulum and collect a coin (24) Pass the next block and collect a coin (25) Pass another block and pendulum then jump back to the walkway, exit through the doorway. You're back at the start to the secret. Recharge with the llama potion and then go past it. At the edge and to the left you will see a cat platform, when it is all the way down power jump to it. Now jump to the next walkway, pick up the coin (26) here. Stepping on the skull pad will make a trio of platforms appear to the right, quickly jump across them before time runs out. Jump to the walkway on the other side, pick up the two coins here (28) and use the checkpoint. Continuing to the other side look down, there should be a walkway below. Jump to it, pick up the llama potion and use the doorway. A secret! Ahead are five scorpions patrolling. You can charge over them but the area is pretty tight, you might want to roll over them instead. Either way hit them each twice to eliminate them, now collect their coins (33) Use a llama potion near here if you have to recharge. Now jump to the pathway. Proceed to the end and then jump to the next one, avoid the pendulum in the process, along with the next two. Pass the rotating block and collect the copper coin (38) on the other side. Now get by the rotating block and pendulum here, jump to the walkway. Use the doorway to exit. More blocks and pendulums, pass them as you can. Collect a coin (39) Watch out for the third, the pendulum is swinging right at you and is hard to see, just be sure to land on the block to either side. Jump to the pathway and you'll get another coin (40) Get by the last block and pendulum. When you reach the walkway at the end you can collect a coin (41) There is also a one time full health here, use it if you are hurt. Now use the doorway here. You are back at the doorway to the secret. Recharge on the llama potion if you need to the face left. There is a walkway with a guard patrolling it, leap to it when it is safe. Take out the guard however you have to, pick up his coin (46) and idol. Jump to the pathway on the other side, collect the llama potion. Ahead is a partial health. But before you do anything you need to deal with the bat over head, be sure to hit him when he is over the pathway so you don't lose the coin. Collect it (47) Now is the moment of decision. You can go to the red Kuzco door near here and finish this level getting credit for all coins and wampies. Or you can meet an old friend if you go to the red Kuzco door needing one idol. If you want to use both doors then head away from the two-idol door and jump to the walkway at the end. Oh geeez! It's Tipo! Might as well as get it over with, walk up to him. He will remind you how to charge jump. Now go to the checkpoint and use it. The go left and charge jump to the next walkway, recharge with llama potion if you must before. Recharge on the llama potion and use the doorway to the left. Use the checkpoint here, also the unlimited full health and llama potion if you need it. Now standard jump to the pathway and continue on, if you need to get back you'll have to charge jump since the walkway is higher than the pathway. At the next two gaps charge jump across, pick up the llama potion as you go. Pass the rotating block and pendulums ahead like always. At the intersection go right if you are unhurt or straight to the partial health if you are then proceed right. Pass more pendulums, gab the partial health at the end. Jump onto the cat platform and then onto the pathway above. Continue to the very end passing a bunch of pendulums as you go, there will be two partial healths as well. You'll find a stone platform with an idol, jump onto it and collect the idol. You will float down, hop off to the ground. You are back at the beginning, use llama potion and health if you need them. Exit through the doorway. Backtrack past Tipo and to the interception. Head through the door red Kuzco door needing one idol. Use the checkpoint here and proceed ahead, there is a partial health here. Then go left of the interception to meet your old friend. It's the brat! Arrrgh! He has a nice fast llama bike now. You will have to run him down on a very skinny and curvy track. Fortunately, it has plenty of llama potions on it. This is a good thing since the only way to catch him is going flat out charging. Focus on your hooves, keep them on the track. Cut corners when you can and pick up llama potions as you go. After a few times around you should butt him off his bike, you will be rewarded with an idol. Backtrack to the doorway and exit. Now head for the red Kuzco door that needs two idols and use it. You'll end up on a walkway with ten coins (57 - Over halfway there!), collect them. Now collect the full one time health and llama potion here. Finally use the checkpoint. Now jump to the pathway and go to the end, jump to the checkerboard ahead. The three blocks here will taught you and then challenge you. They will try to run you over and hurt you. If a block is rolling quickly stay away from it, it is in attack mode. If it is rolling slowly charge it, if you charge it in its side it will be knocked from the board and it will be eliminated. Plus you get a coin, collect all three (60) There is a llama potions on each corner if you need them. Once you get rid of all three you win. That is, a face off with papa block! He will rant a rave and start throwing bombs at you. If the red ones touch you will get hurt but the green ones are duds. If you roll over them you can toss them back at the blockhead and they will explode, be sure to angle your shots so the will hit him. It is best to stay in one place and dodge the red ones and hit the green ones. After you hit him three times he will split the scene. He will leave behind four coins (64) and an idol. Collect them all, also be sure to recharge on a llama potion. Go to the other end of the playing field and jump to the only existing pathway. Go to the end and jump to the walkway, you'll find a red Kuzco door. Open it with the idol you have and walk on through. You'll end up on a pathway with six coins (70), pick them up. Now go talk to Pacha, you'll hear humor that matches my own. Then use the checkpoint. To one side will be a column with an unlimited full health on it, jump to it. Now jump to the column to the right and collect a coin (71) Now jump to the one to the left, collect another coin (72) Then right (73) Then straight again for a copper (78) Then right for a coin (79) Straight (80) Then left (81) Left again for a coin (82) and a secret. Straight for a llama potion and a teleportation back to the last checkpoint. Now turning to the other side of the walkway jump to the closest column to collect a coin (83) Now power jump straight to the next for a coin (84) And do it again to collect a copper (89) but watch out for the pendulum here. Power jump to the last to collect a coin (90) You can try jumping to the llama potion to the left but you probably won't make it. Next will be a lot of power jumping, you may want to backtrack to the previous llama potion if you are low or backtrack to the checkerboard to get one from there. Once back by the checkpoint jump to the column nearest to Pacha, collect a copper coin (95) Now power jump to the next, there is a partial health here. Power jump to the next for a copper coin (100 - That's all of them!), watch out for the pendulum here. Now you can power jump to the llama potion. If you have some health to spare just jump off the column into oblivion and you're back at the checkpoint, otherwise you will have to backtrack. Now step through the doorway next to Pacha and the chapter will end. Your second chapter of the Catacombs is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Catacombs - Chapter 3: Does This Ride Take an AAAHHH Ticket?
40 Coins/0 Secret

You're back on Yzma's roller coaster (just like in chapter 1) Remember you can't die and you can't go backwards, so if you miss something you want drive off the track and you'll get another crack at it. As you head up Pacha and Kuzco are still looking off the screen. What are they looking at? Is there a memory leak over there or something? As you start off you'll go over two boasters and collect two coins (2), you'll automatically go into the corner. Once you come out you'll go over another boaster and into the next corner, still automatic. Once you come out of the turn you need to go left or right over either launcher, I would go right since going left there is a chance of running over a twister. As soon as you are airborne drift left and through the cat shaped arch, you will enter another corner. Afterwards it is over a boaster and into a new corner. As you proceed there will be two launchers in a row, hit both. When the second one sends you up into the air cut right and land on the boaster. You'll hit another launcher, cut left and land so you run over the next launcher. In the air again cut right onto another boaster and over a launcher. Once in the air drift right and over another launcher. Fly right again onto a boaster and over another launcher. Now left so you go over yet another launcher, then drift right and into the corner. Coming out of the turn go right so you will go over the next launcher. Once airborne cut left and go into the turn. Once you clear the corner take the left track, you'll go over some boasters and collect seven coins (9) At the end you'll hit a launcher, stay left. Once you land you'll hit a twister and be going down the track backwards (remember the controls will be opposite compared to what is supplied here) You'll collect a coin (10) and cut right to the center track to get a wampy! Cut right again to the only remaining track then aim for either launcher ahead, though I'd go for the left one since it is closer to the upcoming turn. Once you are airborne again go left and you will make it to the corner. You will be faced forward again, there will be two boasters that will fling you into the next turn. As soon as you can take the middle track and you'll collect five coins (15), afterwards head left towards the corner. Once you are going straight again hit either launcher, though the right one will take you to the next turn. Once you make the corner there are two targets, either one will do but the left one will take you to the next turn. Coming out of this corner there will be a launcher, cut left quickly to make the next turn. Once you are straight again hit the target and drift left, enter the corner. Once you are out of the turn go right and over the boaster, you'll be flung through the corner. Out of the next turn it is up a hill and into another corner. You'll come out into a launcher, just go straight and you're in another corner. After the turn it's up a slight hill and into another corner, stay straight to hit the next. After you recover you'll hit a boaster and be thrown into two more coins (17), after you get the last quickly cut right towards the corner or you'll go over the edge! Once you come out of the turn you'll collect three coins (20 - Halfway there!) then a launcher, be sure to drift left or you might not make it to the next. Hit the two boasters and the next launcher here, drift right. Over two more boasters and a launcher, drift left. Two more boasters and a launcher, drift right. More boasters and another launcher, drift left. More of the same thing, be sure to drift right. More boasters and. Hey! For a change of pace, a corner. Once you come out of the turn you'll enter another corner. After wards you'll hit two boasters and a twister, you're traveling backwards now. Go left to pick up a coin (21) Then right for another coin (22) Cut to the center track or you will hit two twisters in a row to really confuse you, after go left to pick up a coin (23) and then another (24) a little ways past. After you get this one cut right and enter the corner. Once you are turned around again cut right to pick up a coin (25) and enter a corner. You'll pass through two target doors and have a ton of launchers before you. Once airborne go right, you'll land on another launcher. You'll skip over a lone launcher and land on an area that has two in a row, now drift to the center. You'll hit these, land on the middle track. You will hit a boaster and another launcher. Head straight and you'll pick up a coin (26) just before the target door. You'll enter a turn and through another target door, a turn is right after that. Cut left around the twister and collect two coins (28), then back to the center and through a target door. After the next corner you'll collect a coin (29) then two more (31) before a series of target doors, then a corner. After the turn it's a boaster and more arches and a turn. Boasters and in the final straightaway you'll pick up eight coins (40 - That's all of them!) before going through the last door, the chapter will end. What is so funny? Your third chapter of the Catacombs is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Catacombs - Chapter 4: You Don't Have a Ghost of a Chance!
100 Coins/3 Secrets

You're back in the world of pendulums, walkways and Pachas. Pacha? He beat you again! He must drink a lot of caffeine. Might as well go over and talk to him. Yada yada yada. Now go forward and pick up the grapes. Look up, another one of those flying coins. If you stand on the grapes and fire you will never run out. Shoot the bat and he'll drop it, collect the coin (1) Step forward and get the llama potion. Ahead is an unlimited full health, you shouldn't need it now but remember where this is in case you do later. There is also a pad with a skull on it, ignore this for now. Beyond it is a column with a coin on it, do a standard jump to it and collect it (2) Now jump back to the walkway. To the right is a pathway, do a standard jump to it. Follow the path until you face a stone column with no coin, jump to it. Now jump to the column to the right, collect the copper coin (7) here. Now backtrack to the pathway, continue down it until you see a coin on a column to the left. Jump to it and get the coin (8) Now jump to the column to the right, collect the copper coin (13) there. Backtrack to the pathway again, continue to follow it till you collect the lone coin on it (14) Just ahead is a pendulum, get by this when it swings away from you. Continue forward. You'll collect four coins (18), then a llama potion and then four more coins (22) Stop when you come to the column on the left with a coin, jump to it and collect it (23) Jump back to the pathway and continue on, you'll collect four more coins (27) Continue to the very end and jump onto the walkway here. Go directly to the checkpoint towards the left and use it. Next to it you'll find some grapes, collect them. Now step over to the doorway near here but do not enter, line up on the column with the copper coin near here. You'll have to do a charging jump to reach it but watch out, you don't have room for error. If you are low on health you'll have to backtrack to the unlimited full health back at the beginning and return. Once you make it you'll find a secret and collect the coin (32), now try to jump back. If you make it or fail and are returned to the checkpoint, now walk through the doorway. Another secret. What you have here are five platforms in a row with a coin over the first and three copper coins and full one time health over the rest, except they are way up there. If you jump onto the first platform is goes down and the others go up, you can't even reach the coins by jumping. If Pacha was here they would all shoot up past them! If you jump to the next that one it goes down and the rest go up. How are you going to the get them? This is what you do. Start on the first platform then jump to the next, pause for a moment, then jump to the next. Repeat this process till you get to the last one, now turn around and you will see the others raised up but all of them are higher off the ground than when you started. Make your way across the platform by jumping and pausing. Keep going back and fourth until the items are all within reach. Watch out, there is also a pendulum swinging here. When you are done you will have the three copper coins (47) and lone coin (48) plus the full health. When you are done jump to the ground and go through the doorway again. Now go around to the right and jump back onto the pathway. Continue to backtrack until you get to the long straightaway and look up, another bat with a coin. Go up about a third of the way and then shoot him as he flies towards you, don't shoot when he is turning otherwise it is possible the coin will fall into the abyss and be gone forever. Once the coin falls to the ground pick it up (49) Backtrack down the rest of the pathway and jump back to the walkway and you are back to the skull pad, step on it. You'll see a potion appear by the No Llamas doorway back on the other side, it will only appear there for a short period of time. Charge forward and jump onto the pathway, continue to charge down it avoiding the pendulum and falling off. When you get to the end jump onto the walkway and charge up to the potion. But only take it if you do not need to return to this area. You'll be turned into a bunny and hop through the door. You'll end up in a room with lots of floating coins and Tipo. What a weak trade off! Go up to him and he'll talk about how bunnies jump, he will then run to one side. Talk to him again and he will talk about hovering and a ghost. Now hop under the two coins (51 - Over halfway there!) near him and jump up to them. The jump function has changed. Instead of tapping you need to hold it down, watch the blue jump bar (replacing the charge bar) and it will start to fill up. The more it fills the higher you will jump but if it passes the end of the bar it is reset and starts over. The idea is to let go of the button just as it reaches the end. Once you nab the coins go over to the opposite corner, there are two more coins (53) floating there. Jump up and grab them. Now go back over by Tipo and there will be four coins (57) floating, go under them and grab them all. Now jump up to the lowest level next to here, turn around. To the left is another level, jump up to that. There is a coin (58) here and a doorway, grab the coin but ignore the doorway for now. Looking away from it and to the left there is another level here but it is too far to jump to it, you'll have to hover (glide) to it. To do this do a maximum jump and while airborne hold down the jump button again, you will slowly drift down. Steer towards the next level and land on it. Now get under the six coins (64) and jump up to them, collect them all. Once you land on the level again there is a level across the way with a partial health you can use. When you are ready jump/hover back to the doorway, now use it. But once you do you can never return to this area. You'll end up in a room facing a carrot. But watch out, papa blockhead (from chapter two) is now a ghost and is floating around here. If he touches you will get hurt. To avoid him at any time lure him closer then jump away. Now hop forward and grab the carrot (one) Turn around and hop towards the left to the most lowest level and jump up to it, collect the carrot (two) Turn around and jump to the next lowest level across the room, collect the carrot (three) here as well. Turn right and jump up to the next level, collect the carrot (four) there. Look right and jump across the room to the next, getting another carrot (five) in the process. To the left jump to the next and you have another carrot (six) Looking across the room you will see a whole string of them, jump up as high as you can and nab the first three (nine) Now you need to make your way left to a level with a lone carrot (ten), nab this one. Jump up to the other side of the room and land on a level with a door with a carrot symbol on it, you'll have to ignore this for now since it is locked. Looking away from the door and you will see for carrots (the rest of them), jump up and nab them all (fourteen) Now backtrack to the door and hop up to it, it should now open. Hop on through. You will run across Pacha. Isn't it bad enough you're a bunny? You can return to the previous area through the door behind you, the door ahead of you is the way out but the vase pad on the floor near you can only open it. Lucky for you there is a vase in a corner near by that can be used to open it. Unlucky for you can't do that while you are a rabbit, you need to find a potion to turn yourself back. But first collect all the cash here. Jump to the level to the left of the pad and look up. You'll see four coins (68) floating way up and slightly off this level, get under them the closest you can and then jump up as high as you can. Hover and collect them all on the way down. Now look right across the room and in the wall with the no llama doorway up is a balcony, you need to get there. Jump and hover over to it, hop through the doorway here. A secret! Use the checkpoint here and the unlimited full health if you need it. Across the room there are several groups of coins floating but only one has a platform under it, jump and hover to this. Now jump up and collect four coins (72) When you land a new platform will appear ahead and to the right, jump and hover to this. Collect the four coins (76) above up. Another platform appears up and to the left, jump and hover to it. Collect four more coins (80) Now jump straight up from here and hover, collect the copper coin (85) here with no platform. Hover back to the platform you just launched from. Down below is yet another platform, jump and hover to it and get the four (89) coins there. Now there is a new one way up there below the wampy, use every bit of your jump bar to reach it. Be sure you collect the wampy! Now jump over to the one across with the copper coin (94), you'll need all the height and forward motion you can get. Now jump down to the nearest platform, collect the partial health here if you need it. Now go through the doorway. From the balcony jump and hover to the platform on the other side of the room. It will have a partial health you can use and also a potion, avoid the potion at all costs. Now get under the single coin (95), jump up and collect it. Do the same with the other row of five coins (100 - That's all of them!) here as well. Now collect the potion. Hey! You're a llama again. Wee! Jump down and get the vase in the corner, place it on the pad. Now exit through the door with the red carpet and the chapter will end. Your fourth chapter of the Catacombs is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Catacombs - Chapter 5: How Do You Coast in This Coaster?
50 Coins/0 Secret

Once again you're back on Yzma's roller coaster. Does she have stock in some theme parks? Remember you can't die and you can't go backwards, so if you miss something you want drive off the track and you'll get another crack at it. As you head up Pacha and Kuzco are still looking off the screen. Maybe all the latest software Pachas are over there. As you start off you'll go over two boasters that will throw you into two coins (2), you'll end up on a launcher. Land on the right track ahead so you can pick up another coin (3), you'll hit another launcher. Drift left and land on the track, cut over to the left track when it comes up to collect a coin (4) Over a boaster and collect four more coins (8) Cut over to the right track, over a boaster and into a corner. As you come out of the turn it is over another boaster and quickly cut right and go over the launcher, once you land you'll go into a corner. Once you are out of the turn go left and over the launcher, drift straight to get to the next launcher. Once you are up again drift right so you go over the next launcher. Now drift left again so you can use the next launcher. Then finally drift right so you land on the center track. You'll go over a twister and are now traveling backwards (remember the commands are now reverse from what are listed here) Go straight so you hit the launcher, you'll fly over a gap. Once you land go left to collect two coins (10), but watch the gap to the left. As you do collect one more coin (11) Continue left and go over the boaster, it will toss you into a turn. Now you are facing forward again. You'll hit another boaster and then a launcher, head straight so you go into the next corner. As you head down a long incline go over two boasters then move right one track. You will go over a twister, you are going backwards again. You'll go over a boaster and pick up four coins (15), once you pick up the last cut left over one track and then stay on the next. You'll pick up a coin (16) Now go right onto the next track and you'll make it to a turn. Once you come out of the corner go right so you will enter the turn ahead. Once you come out of this corner there will be two launchers ahead on either side, steer for either one but the one on the right will lead you to the next. Once this one sends you airborne cut left so you can go over the boaster and launcher ahead. Once in the air go left again, over a boaster and launcher. You're in the air once more, go right over the boaster and launcher. Now drift left to the boaster and launcher ahead. Finally go right and land on the track, you will pick up three coins (19) and go into a corner. When you come out of the turn it is over a boaster, through an arch and into the next corner. When you go over the next boaster cut right so you make the corner ahead. Once you come out of the turn and over the next boaster cut left to enter the turn. When you come out of the corner yet another boaster, cut over one track left and head for the corner. When you are going straight again it is another boaster, quickly cut left for two coins (21) and then the turn. Ahead are two launchers, either one will do but the right will take you to the next corner, get to that turn and enter it. Right out of it you are over a launcher and airborne, go left so you land into the next corner. Once you are out of the turn follow the line of seven coins (28 - Over halfway there!) right to left to pick them all up, this should lead you to the next corner. Right after the turn there is a launcher, it will take you to the next turn. After the corner there is a twister, heading backwards once more. You'll have to go right for the next corner. Once you are going straight again go right to make the next turn. Once you come out of the corner it is over another twister, then three boasters and into a corner with no steering required. Out of the turn it is over a boaster then a launcher, drift right so you can make it to the corner. Once out of the turn it is a straight run to the next turn. Once you are going straight it is three coins (31) and boasters, at the end is a launcher. Drift right, aim for the next launcher and the wampy! Go straight and you land on the track ahead, you'll enter a corner. After the turn it is more boasters and eight coins (39) You'll go under a cat arch, more boasters and into the next corner. Even more boasters now, an arch, boasters and two coins (41) At the end you'll hit a launcher, just go straight. Once you land you will go over more boasters and collect nine more coins (50 - That's all of them!) Then it is through the door and more fireworks, looks like it's the end of the chapter. What a gyp! Another level without a boss at the end of it! Your fifth chapter of the Catacombs and seventh level is complete! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. HINT: If there is something in the area that you need to shoot this grapes and there is a bunch of grapes nearby stand on the grapes and keep shooting, you'll never run out.

Lab - Chapter 1: It's Time to moove Over!
100 Coins/2 Secrets

At last! You have finally made it to the Lab! You are one step away from turned back into a human! Well, five steps actually. More like five chapters! As you start off you'll go up to Pacha, he will basically tell you how much of a wimp he is. You'll end up splitting up, each going through a doorway. Don't bother trying to follow him, as soon as he goes through his doorway he'll disappear from the next room (you'll see why later) Go forward through your doorway (the one with a plant on either side of it) As soon as you enter lizard boy should attack, if he touches you will get hurt. You'll have to take him out either by rolling over him from behind or karate kicking him (jump button, once airborne action button) Once he is dispatched collect his copper coin (5) To one side of the door is a purple door but it is sealed shut so you can't go that way just yet. Look at the pillar in the center of the room. It is quite colorful isn't it? Just like the purple door. Hey! I bet you if you charged that pillar and topple it towards the door it would crush it and allow you to exit in that direction. Well, if you believe that than I have some swampland you may be interested it. The two are not connected. Looking around the room are four pads and four llama potions on the floor. Use one of the potions to recharge. Now go over to a pad and step on it. As you step off a timer will start, you need to step on the other three pads before time runs out. You will just run out of time if you race around to them at a normal run, you'll have to charge part of the way to make it. Once you are able to get all the pads down in time the purple door will open and stay open for the rest of the chapter. Now go over to the nearest llama potion and recharge. Walk through the purple doorway. You'll end up on a rug with a snake design on it, continue forward. As soon as you step off it look to the left. Quickly! Look out! It is absolutely nothing! Gotcha. Turn right again and exit through the plain doorway. You'll be in a hallway with some pads and snake rugs. Ignore the pads for now since you don't have enough charge bar to get them all in time. Go ahead and collect the first two coins (7) There is another hallway to the left but it is blocked by a blue door, ignore it for now. Continue forward and turn right at the next pad. Two more coins (9) ahead, collect them. Now go to the next pad and to the right, there is one more coin (10) so be sure to collect it. You're charge bar is long enough now but isn't fully charged, besides the way ahead is blocked by a purple door. Backtrack to the blue door you were told to ignore, collect the llama potion before you get there. Now backtrack to the very first pad in this room and step on it. Charge to the next and step on it, be quick since the timer is running. Now charge to the last pad and step on it. You should have just enough charge and time to make it. The purple door ahead should open, step through the doorway now. You will be on a ledge that is overlooking the room you started in. First thing is to go left and use the checkpoint here. Now look down to the left of it, you will see a big round blue sphere in the wall. Is that an eyeball? If you charge jump here you can land on the narrow ledge it is on. Of course, this has nothing to do with the game (that I can tell) so ignore it. Go right and collect the red Kuzco idol on the ledge. Funny, I don't recall seeing a red Kuzco door. Patience. Go continue right and collect the llama potion in the corner. Looking at the wall to the left you will see it is cracked. When you get back to being emperor you may want to talk to the royal architect! Or maybe it is more than a mere crack. Remember what you had to do with the Yzma murals back in the City? Well, it isn't by coincidence there is a llama potion here. Back away and charge the cracked wall. Bingo! Er, I mean booya! A hidden room! A hidden room being guarded by a huge ape! Wait on this side of the new doorway, so he can attack from one direction, for him to come to you and them karate kick him! Now pick up his copper coin (15) Step inside the hidden room and it's a secret! Bust open the four pots in here to collect fourteen coins (29) Major booya! There is also a full onetime health here but the pots should have supplied any healing you needed. Remember where this health is in case you need it later. Exit the room. First recharge on the llama potion here and then head right and collect four coins (33) After the last coin look right and you'll see a crack in a wall, just like the ones back in the Village. Step through it. A secret! An unguarded secret at that! Ignore the coins here and walk between the pits. The door on the other side of the room will open and a cow will attack (mad cow?) Take him out like any other guard. Pick up his copper coin (38) afterwards. Now step through the open door and collect three coins (41) Quickly look up! A spider! Oh wait, it is just the ceiling. Never mind. Go back through the doorway and charge towards one of the pits. When you reach the edge charge jump, grab the coin (42) and land on the other side. Do the same with the coin (43) over the other pit. Once you are done leave the room and backtrack to the last llama potion, recharge. Use the health in the secret next to it if you are really hurting. Now backtrack to the blue door you ignored before in the hall of pads, if you want to get there fast charge all the way just be sure to recharge on the llama potion near the blue door. Okay, now you ask: So how do I open the door? Do I have to think of everything? Do you think this is some sore of walk through that will tell you everything to do step by step? Oh wait, that is what I said at the beginning. In that case, just before you get to the door there is a blue tile set into the floor. Look at its design. Now look at the design on the door. They look similar don't they? I bet if you stood on the tile it would open the door. No, really. Go ahead and try it. What? Nothing happened? Give it a few second. Boom baby! The tile sinks down and the door opens. Told you! For fun you can step off it and back on it to sink down again. Step on through it but stop on the other side, there is a pendulum swinging here. Get past it by hugging the right wall, waiting till it goes to the opposite wall and quickly walk past it. At the corner turn left, three more plus another guard at the end (Pork! The other white guard) Get by the pendulums the same way you did the first, one at a time. Once you past the last attack the guard! You may want to wait till he is walking away from you to get past the last pendulum and then roll over his back. Collect his copper coin (48) afterwards. Now go through the doorway he was guarding. You'll overlook a room with some red pots and a platform. The only way down is to jump, go ahead and do it. Now go for the pots. Watch out! Each will bust open when you get close and a lizard will appear and start patrolling the area. If they touch you will get hurt! Roll or charge over them and they will each leave a coin (52 - Over halfway there!), pick them up when you can. Now go over to the platform and jump on it, face the mural of Yzma. Remember the City level where you had to charge through the murals of Yzma? Well, you don't do that here. Instead you need to turn to the left and jump on to a new platform that appeared. Once you do that a new one will appear just beyond, go and get on that one. Now jump back onto the last platform and up to the new one to the left. Turn around and there is yet another one on the other side of the room, go to that one. Finally, go back to the last one and jump to the right onto a new one. Now jump to the ledge beyond. Didn't make it? Oh, did I mention that you only have a certain amount of time? Ooops. Okay, try it again and when you make it to the ledge recharge on the llama potion. Now go through the doorway here. You'll end up on a ledge overlooking the pad hallway. Up here there are three copper coins (67), collect them all and then jump down. Go right and backtrack to the first room of this chapter, recharge in the llama potion room when you pass it. Now step up to the other doorway, the one that Pacha disappeared through. Look up to the left, there is that blue ball thing. Weird. Go through the door. You will briefly see where pit traps are set into the floor, take note where they are because they will then disappear from sight but are really still there. You need to walk around them. If you need another glance exit through the doorway you just came from and then come back. If you fall into a trap you will get hurt but from now on it will always be visible to you. If you have a life to spare you may want to just step forward and fall into the trap here, this is the one you will need to get around the most. If you need to be healed really bad go to the next room and there is an unlimited full health there. You may want to bounce back and forth between it and the traps (there are seven), trigger them all and you won't have to worry about them anymore. If you want to be a wimp and want to get the coins as the game was designed then this is what you do. Step back a tile and turn left, go straight all the way to the coin (68) Now Turn around and go back to the roll of tiles that leads from the doorway you entered from, face away back to the center of the room. Step forward six tiles, turn right and go straight to the wall and pick up the coin (69) Turn around and go three tiles, turn right. Go three tiles and pick up the coin (70) Go three title up and turn right, go to the wall and pick up the coin (71) Turn around and head straight for the other side of the room right up to the wall. Turn right and go straight for the next wall and pick up the coin (72) Turn around and step three tiles, turn left. Go straight until you are on the row of tiles leading to the exit doorway of the room, head right at it and use it. You will be in a hallway with an unlimited health to the left and a checkpoint head, use then in that order. Looking right of the checkpoint you will see a long hallway with a coin, don't enter the hallway just yet! Instead walk ahead to the wall just before the corner. Now charge around the corner and nab the coin (73), continuing charging down the hallway and turn right as soon as you can because as you reach the end darts will fire at you! Most likely this first time you will not make it (since you went out of your way to get the coin) and get hit, I hope you healed yourself before when I told you. Now recharge on the llama potion here, then continue on. You will see more pits but they will stay visible. But it is more important what you hear. What is that sound? When did you last hear it? Ah, the first secret. An ape will be patrolling this area. Past the first two pits and look right, wait for him to appear and come to you. Now attack! Collect his coin (78) Now you will see three copper coins (93) floating over pits here, collect them all by charge jumping just like in the second secret. If you fall into a pit you should end back near the unlimited full health, heal and come back here. Now head towards the cow patrolling the wall beyond, ignore him since he can't hurt you from there. Go right and down the hallway where the coins are, collect both of them (95) here. Also recharge on the llama potion. Now charge jump over the pit ahead. Once you land you can recharge on a llama potion to the right. Ahead is another pit and another pendulum. You need to charge jump while avoiding the pendulum. Wait for it to swing to one side and jump to the opposite side, step past it. Looking left is another pit and pendulum. Pit and the Pendulum? Sounds like a title of a story. Anyway, get past these in the same manner, you can recharge here if you need to. Now jump the last pit and nab the wampy! Recharge and backtrack over all the pits. Or if you have health to spare just jump into the pit and you are back at the last checkpoint, heal yourself and make it back till you see the cow guard. Either way go down the ramp and turn right and head along side it, at the end is a coin (96) Now backtrack and go to the other side of the ramp, another coin (97) Now go back to the base of the ramp and go left, collect the three coins (100 - That's all of them!) here. Now continue to the red Kuzco door, use your idol on it. Step on through but only if you don't need to go into any of the previous areas of this chapter. Oh, so there is where Pacha went. Ahhh! It's Yzma! She can't show up! This isn't the end of the level! She'll turn you into a rabbit to show how much she cares and Pacha will disappear along with Yzma. Are they working together? Below is a lizard dude, no need to go down there (nothing beyond the doorway there) especially since if he touches you will get hurt. If you need healing turn around and jump up to the ledge, there are two partial healthes there. Looking up you will see several large balconies, you need to jump and hover to the first one to the right. You do remember how to jump/hover don't you? Ackkk! I've been playing this game too long, I'm starting to sound like Tipo! Just refer back to Chapter four of the Catacombs. Once you get up there look ahead, you should see a ledge with an idol and a partial health there. There is also a purple door there. Don't be fooled, this is a trap! Unfortunately, you need that idol. What you need to do is jump/hover over there, land on the idol and quickly jump to the balcony below it. If you hesitate a guard runs out of the door and could hurt you. You can go for the health if you are really hurting. Now jump/hover back to the last balcony you were on, then to the higher one to the right. Now jump up to the ledge above you. You'll find a red Kuzco door, hop up to it and use your idol. Ooops, you need another one. Looking left you will see a balcony that has one, jump/hover to it and nab it. Now jump/hover back to the door. Use the idol to open it, hop through it and the chapter will end. What! It can't end! You're still a rabbit! Great! You'll have to go around the rest of your life as a bunny! Hope you like carrots. Well, not much to do but proceed to the next chapter. Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Lab - Chapter 2: Anybody Got Some Turtle Wax?
80 Coins/1 Secret

As you start off you are still a bunny. So stay out of the briar patch. You'll find Pacha here and automatically walk up to him. He will use a potion on you and you're now a turtle. Not again! Kronk will then show up (don't these people know the bosses are only suppose to appear at the last chapter of each level?) with a very big net (I didn't know Kronk was Russian) Pacha will start to racing down the ramp, you will also automatically start sliding down the ramps on your shell. Remember this back in chapter 3 of the Village? Incase you don't, game play has totally changed. The only control is with the joystick/cursor buttons. Forward makes you go faster, you can turn left and right to steer as well. Be warned, the reaction time is reduced since you are sliding and not running. Keep the controls forward as much as possible and cut corners when you can otherwise Kronk will catch you with his net. If this happens he will take you back up to the top and you will have to slide down all over again, the nice thing is you get to keep the stuff you found. The bad thing here is if you fall off a cliff you get hurt (unlike the previous turtle race) and start at the beginning again, there isn't a lot of health in this chapter. Since you can't go backward if you miss an item just come to a stop and let Kronk catch up to you, you don't get penalized if he catches you. Now you have a second chance at the item. See if you can beat Pacha to the bottom, you won't get any prize if you do though. As you start sliding there are three coins ahead (3), nab them. As you come to the first corner there is a monster statue pointing left, these are your signposts throughout the course. Turn left and continue down the next ramp. At the next corner turn right, continue down the next ramp. At the bottom of this one is a pit, you want to steer around it to the left so you can pick up the coins here. If you come this way again you can skip right over the pit. Follow the trail of five coins (8) down the next ramp. The turn ahead is to the left but straight ahead is a wall with some cracks. Do you remember what we do with cracked walls? Well, as a turtle you can't charge (there aren't any llama potions if you could) but at the speed you are traveling you can go through the wall without slowing down. Once you pass through it you will need to turn left down the ramp, cut this corner as close as you can or you may miss the next object. A wampy! Nab it and then the two coins (10) beyond. At the bottom is an intersection. The ramp to the left goes up (that is the way you would have come down if you hadn't crashed through the wall) so you can't go that way, the ramp to the right goes down so take that one. Remember where this intersection is since it has a full health here but since it is one time pick it up only if you are near death. Continue down the ramp collect two coins (12), at the next corner turn right (there is a pit to the left) so cut the corner close. You'll go down a long ramp with four coins (16) down the center, collect them as you go but watch out for the two pendulums swinging across here. If you end up at the top after collecting the coins when you come down the next time stay close to either edge, it will be easier to avoid the pendulums. When you come to a flat area there are two more pendulums swinging here, also a pit to the right and a gap to the left. Slide down the middle and avoid them all the best you can. You will go down another ramp but this is narrower than the last, watch out because some of the railing is missing and there is a pendulum at the bottom. At the very bottom there will be a coin (17) and you will have to make a sharp turn left, slow down a bit and then turn left. Better to get caught than miss the turn and get hurt. Gun it down the next narrow ramp, you'll collect a coin at the very top (18) At the bottom there will be a turn 180 degrees to the left with four coins (22) on the first part, follow them around. Be sure to cut sharply in the turn because of the momentum it is easier to turn outward than inward. Simple turtle logic. There are then two more coins (24) and then another ramp down. Slide turtle slide! At the bottom is a tunnel, go through it and collect the five coins (29) here. Beyond it are a row of 6 coins (35), follow them under the monster statues so you can collect them all. Ahhh! They have led you to a pit! Well, if you had been racing forward through this area the momentum should take you over the pit. On the other side are two coins (37) leading to a tunnel, collect them. Slide down the tunnel for two more (39) Once you come out there is a coin (40 - Halfway there!) but get ready to cut left or you will go over the edge! Go between the two pits and go down the next ramp, collect a copper coin (45) at the top and then six more (75) down the ramp. At the bottom are five coins (80 - That's all of them!) leading to a doorway, collect them and race through it. The chapter is done. What! But you're still a turtle! This isn't fair! I guess you'll have to spend the rest of your life racing rabbits. Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Lab - Chapter 3: Let's Hop To It!
35 Coins/1 Secret

Start of a new chapter and you're still a turtle. Is this the part of the game that goes in slow motion? You will automatically find Pacha and go up to him. He will use another potion on you. Surprise! You're a frog! He may be fast for his size but he needs to read the labels on potions before he uses them. You will automatically hop out the nearest doorway. When you come to a stop, turn around and hop through the doorway you just came through. Wow! Pacha is gone. He really is fast! Hop between the pits and collect the three coins (3) on the other side. Now turn around and exit through the doorway again. Now go right and use the checkpoint here. There are two partial healths to the right but you shouldn't need them, just remember where they are when you do. Now turn around and hop forward, face the balcony on the right when you come to it. Looking beyond you will see another balcony to the right, ignore that for now. Looking straight you will see some floating platform in a row, you will need to jump to these. Remember how to jump as a frog? Just hit the jump button once and hop a short distance. But if you hit jump again before the jump bar (which replaced the charge bar when you were turned into a frog) goes down your next jump will go further. If you jump again before the bar decreases you will jump even further. That is exactly what you have to do here. Step up to the edge of the balcony and then do a looksee, line up on the platforms beyond. Then jump to the first platform, then quickly jump to the next and finally jump quickly to the last. If you stay on a platform it will start to drift down, if it goes down too far you won't be able to reach the others nearby. So quickly turn left and wait for the jump bar to go down. Now jump to the next platform and quickly jump to the last one with the red Kuzco idol, get it. Take a rest and let the platform float to the next level, now turn around and jump to the ground. To the right will be two coins (5), go and get them. Beyond them is a ramp going up. Both to the left of it and behind it are partial healths, use them if you have to. Hop to the right down the path before the ramp, you'll pass a partial health. Continue around the corner, there is a copper coin (10) here with a full health but only use it if you are near death since it can be used one time only. Now backtrack to the ramp and hop up it. On the next level hop up to the balcony on the other side, look at it. It has an arrow pointing out into the abyss, nothing in sight. Here is where we learn how much you trust me. Turn around and go back to the ramp you just came up, position yourself on the center of the top plank that is still part of the incline. Now turn around and face the last balcony. Now hop, quickly hop again, and quickly hop again. If you land on the balcony hop one more time quickly, if not then stop and go back! If you do it right you'll hop into the abyss! SUCKER!!! Hey! You landed on a hidden level. Where did this come from? This is a secret. Hop around and collect the four copper coins (30 - Over halfway there!) and the wampy! Now you have to get back. If you are high on health then just jump off the edge and you're back at the first checkpoint where you need to be, but it will cost you some health. If you are a hurting frog or want to do it the wimpy way do this. Hop to the opposite side of the this level from the balcony you just jumped from and turn around. You want to get on the row of tiles that lines up with the balcony. Now move one tile up. Hop three times quickly in a row and you should land on the balcony, now head up the ramp to the right. Make your way back to the checkpoint and go just to the right of it, now turn left. Looking ahead you will see the balcony you were told to ignore before, stop ignoring it. You are going to do two quick hops to it, once you land on it stop. Turn right and step off it, there is a red Kuzco door along with two partial healths. What do we do with red Kuzco doors? We use red Kuzco idols on them. Hop up to the door and it will open, continue on through. You will be is a large room with a pit across it. As you enter you will probably collect a coin (31) automatically, collect the other two (33) on this side as well. Then go to the checkpoint and use it, the llama potion does you no good while a frog (just briefly makes your jump bar fully recharged) Now go to the center of the room and face the pit, position yourself so you are on the fourth tile from the edge. Now do two quick jumps and you should land on the other side. Collect the two coins here (35 - That's all of them!) and hop on through the doorway here. You'll enter a room that has the three Ps: Potion, Pad and Pot (okay, it is really a vase) As you may have guessed you will need to put the vase on the pad. As you may recall frogs can't carry things so your only hope is a potion, go ahead and nab it. Boom baby! You're a llama again! See what you can do when Pacha isn't helping. Go ahead and flip the vase onto your back (action button) and then flip it onto the pad. You can backtrack, charge jump over the pit (you will barely make it) and go back through the other areas of this chapter but you won't be able to reach the secret even charge jumping. Once the door opens walk on through, the chapter will end. Your third (have you been keeping track?) chapter of the Lab is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Lab - Chapter 4: Balloon Head to the Defeat!
90 Coins/3 Secrets

You'll end up outside the palace on a ledge and you'll notice something different right away. No! Not the big fat guy with the balloon! Your point of view, it will be from the side of Kuzco instead of behind, which is nice since if he walks towards you he can't fall off any ledges. You can go right and talk to the big bag of hot air. No, not the balloon, Pacha! He will tell you there is a short cut to the end of the game if Kuzco just grabs onto him. Of course, it's just a tease. Pacha floats away and you are stuck doing all the hard work. Nothing ever changes. Okay, go left and collect a coin (1) Continue till you reach the platform that is going up and down, you can use it as an elevator. Hop onto it when it is at its lowest and then jump off to the left when it is at its highest, collect the llama potion here. Now jump back down to the platform and when it is at the top again jump to the right, walk up to the first gap. You'll have to charge jump with this one and then the next, here you can collect a copper coin (6) But whatever you do don't look up! Pacha is floating over you and he is only wearing a poncho. Need I say more? Now turn around and jump down through the last gap, you'll land on the first level again. Now go left and back to the elevator and board it, step off left at the top and recharge on the llama potion. Continue to the next gap and regular jump, you'll pick up a coin (7) as you do. Charge jump at the next gap and collect another coin (8) Proceed to the edge of the ledge and onto a new platform, it will begin to go up and down. Face right and when it is at its highest charge jump to the next ledge, you will get a coin (9) in the process. Go to the next gap and charge jump, another coin (10) Recharge on the llama potion near here and continue right. You'll come to a gap with two rotating platforms, on one side it has spikes and the other is nice and smooth. Jump on the first when the smooth side is up, wait for the next to show this side and jump to it. Now jump to the ledge beyond, use the partial health here if you got hurt along the way. Continue right, charge jump the next gap. When you make it to the doorway use it, if you are fast enough you can still see Pacha to the right, stick your tongue out at him before going through. You're still outside on ledges. Go left to the partial health if you need it. Now go right and recharge on the llama potion, continue on but not too fast since there are bug ahead. When you see him you can charge or roll over them to dispatch them, I suggest rolling since you will be doing a lot of charge jumps. Collect his coin (11) and creep right till you can see the next, deal with him like the last and get richer (12) Go right to the next gap, on the other side is a bug hoping around. This is where it gets fun (Note: This is a sarcastic comment) The gap looks like a standard jump, don't be fooled! Since you can't get any height (because of the ledge above) you'll have to do a charge jump. Wait for the bug to be hoping away from you and jump across. Ahhh! You're airborne and it is coming at you! Quick! Hit your action button! Kuzco will take the stance of the karate kick but will probably won't have enough time to actually kick. It doesn't matter, if you hit the bug in this stance he will be eliminated and it won't cost any health. Now collect his coin (13) and continue right. Watch out! Another bug in your path, roll over him and get his loot (14) Continue right and onto the next elevator, jump onto the ledge on the other side. Use the checkpoint here, turn around and jump onto the elevator again. When you reach the top jump up to collect a coin (15), now step off to the ledge to the left. The unlimited full health looks appealing but curiosity killed the llama, er, cat. Wait and you will see a pendulum swinging over it, if it touches you will get hurt. Wait till it starts swinging to the left and follow behind it, when you can slip under it on the other side. You'll get the health as you go. Keep going left but be careful, there is another pendulum on the other side, you may have to back step so it doesn't hit you. Now follow its swing. As you may guess there is another one on the other side so wait for your chance to get by it. As you pass it there is a gap here, a standard jump will do. Don't venture any further, there is pendulum very near here. Pass it like all the others, collect the llama potion on the other side. One more pendulum to pass and then a partial health. Continue left and get on the platform, it will start to go up and down. When you get to the top get off to the right, you're on another ledge. Don't venture ahead since there is yet another pendulum here. It is moving pretty fast plus there is a gap you need to charge jump right after it. Creep up as close as you can without getting hurt, wait for the pendulum to swing towards you and over your head and then charge. When you reach the gap charge jump, you can rest on the ledge on the other side. Continue right and charge jump the next gap, you'll get a coin (16) for your efforts. Don't go forward, there is another pendulum with a gap on the other side. Pass this like the last. You'll end up on a ledge with a partial health. Now charge jump the gap to the right, step through the doorway. You're still outside. Go left to pick up a coin (17) and then right but not too fast since there is a bug there. Roll over his and collect a coin (18), go right to the next gap. There are llama potions on either side but there is also a bug across it, you're going to have to charge jump the gap and kick the bug like last time. Wait till he is coming at you. As you jump you'll collect the floating coin over the gap (19), don't forget to pick up his coin (20) as well. Moving on you will collect another coin (21), checkpoint and llama potion (in that order) Now go onto the elevator, at the top jump up to nab a coin (22) then charge jump left to the ledge. Left is a pendulum and a gap to a platform, wait to the pendulum is over your head and race towards the gap, a standard jump will do. When you land on the platform it will not move. The royal elevator mechanic will hear of this! You'll have to standard jump over the gap left to the ledge but watch out for the pendulum there. Once you get past it collect the llama potion. Ahead you'll have to standard jump to the platform. Yikes! This one is out of service too, you'll have to charge jump to the next, you can get a coin (23) on the other side. Continue to the end and onto the next platform. What is this? This one is working! You'll have to step off to the right at the top. Ignore the doorway here and continue right. The ledge will end with a llama potion but there will be three coins (26) floating off in space, charge jump to it and you'll land on a ledge below. Backtrack to the doorway and use it. Okay, you are back inside (sort of) and back to normal POV. To the right is a unlimited full health, use it. Now go to the checkpoint and use that, turn left. There will be some platforms with coins over them, all are floating. These are the types of pads that descend when you get on them so you are going to have to make quick jumps between them or the next platform will be out of reach. If you mess up to can let the platform you are on float to the bottom and next off on the ground there, there is a ramp leading back up so you can try again. Once you reach the last platform you will have to charge jump to the ledge on the other side. This is the order you should cross. Jump to the first platform (next to the llama potion), turn left and jump to the next, turn right and jump to the next, turn left and jump to the next and then charge jump to the ledge straight ahead. You should have four more coins (30) now. Exit through the doorway here. More platforms and more coins. Except three platforms are elevated where two are down, there is no lower level to catch you. Step up to the llama potion and jump to the first platform, you should grab the coin (31) here. Now quickly turn left and do a small jump to the coin (32), you should land on the pad below. Turn left and wait for the platform to stop rising, short jump to the next coin (33) Again you should land on a platform, wait till it goes up and jump to the ledge again ahead of you. Go back to the llama potion and then jump to the first platform. Quickly jump to the one ahead of you, nab the coin (34) as you go. Quickly turn left and jump to the next platform, getting the coin (35) here as well. Finally charge jump to the ledge beyond. Collect the two coins (37) here and go through the doorway. You'll end up in a room with two red pots, a pad and a checkpoint. Use them in any order just be sure to pick up the two coins (39) from the pots and exit through the opposite doorway you can in. When you stepped on the pad it will start one of the broken platforms outside (never knew you were a mechanic) You should end up back on the ledge and outside the doorway you last used. Go right again and recharge on the llama potion, now jump to the fixed elevator. When it reaches the top charge jump right and collect three floating coins (42) To the right will be a doorway, ignore it for now. Go to the edge of the ledge and you'll see a floating coin (43) out there, you'll have to charge jump to it. As soon as you have it steer left or you will fall onto a pendulum below (Ow!) Now backtrack to the fixed elevator and hop on, at the top charge jump right and you are back at the doorway. Use it. You are back inside on the upper level where there are red pots, floating coins and more platforms. There is even a llama potion here. First charge jump to the llama potion so you collect the three coins (46 - Over halfway there!) here, if you miss and fall there is a ramp leading up so you can try again. Now go to the left and bust open the pots, two coins (48) Turning around you will see two platform floating against the opposite wall, you need to force them both down to the ground at the same time so the door between them will open. You can charge jump from the llama potion to the one on the right. Once you land on it will start to descend, if you jump off it will stop. If you wait till it is on the bottom and charge back up to the potion and jump to the other the first is already on its way up. How can you get both of them down at the same time? Simple platform logic. Jump to the first and as it starts to go down jump to the second and that one will start down. The first will stop so jump to it and it will start down again but the second will stop. Keep jumping between them till they are both on the ground, the door will now open. Use it. You'll end up over an area with a big pillar in the center and llama potions all around it. You could charge jump to it but it will do you no good, you can't charge jump to the other ledges. Jump down the lower level and recharge on a llama potion. Now face the pillar with your back to the doorway you entered this area from (it will not have to coin and won't be a Kuzco door) Now charge the left side of the pillar and it will unfold to the right creating stairs. Quickly hop up them (you only have a certain amount of time) and charge jump to the ledge at the end. Collect the coin (49) and use the doorway here. Another room with a folding pillar and two ledges. If you want to get a full onetime health and get a credit for a secret hit the pillar on the right side, if you want to go for the idol hit it on the left. Either way quickly hop up the stairs and charge jump to the item, collect it and jump back down. When you are done walk through the doorway again. Jump back down to the pillar in this room, go to the right side of it and charge the left side of it. Quickly jump up the stairs and charge jump to the ledge at the end. Collect the coin (50) and use the doorway. Watch out! A guard. You probably can't sneak up on him to roll over his back so karate kick him and watch him go down, collect his idol and copper coin (55) Now use the other doorway to exit. You'll step into a room with six coins (61), collect them all. Now step up to the blue circle in the wall opposite of the only doorway. What is this on the ground? An arrow pointing to it. Race towards it and as you reach it, jump. You will pass through it into another room. A secret! Your reward is an unlimited full health and a wampy! Collect both of them and exit the way you came it. Now backtrack to the first pillar room and jump down, charge the pillar on the right side. You may want to recharge first. Hop up the stairs and charge jump to the ledge, collect the coin (62) here. Use the two idols you have collected to open the Kuzco door, walk on through. Use the checkpoint to the left and then step on the pad in the center, another elevator is placed back into service. Exit out of the doorway you didn't come in from. You're back outside. Go right and jump to the platform, then jump to the ledge beyond. Charge jump over the gap and collect the llama potion here. Charge jump the next gap and use the doorway on this ledge. To the left there is a Kuzco door but you are fresh out of idols! Oh well, use the unlimited full health in the center of the room. Also bust the red pot to the right, collect a coin (63) Now use the other doorway here. It's Yzma! But she is just standing there. If you don't have full health or charge you may want to first backtrack and then come back to fight her, once you step forward the doorway behind you is sealed. Once you have her attention she will go on and on how she is going to destroy you. Blah! Blah! Blah! Then she will pull out a huge hammer and start spinning it around her. It's hammer time! (Wasn't that a song I listened to in the 80's?) Back off! If it touches you it will hurt you. If you stay near the door she won't get you, then again you can't leave the room either. Wait here and watch her for a while. I know it is hard on the eyes looking at her but trust me. You will see she will have long bursts of speed followed by short bursts of slowness, it is when she is slow you want to attack. Hit and run. You have to attack her successfully three times before she will drop the hammer. The best way I have found is charging her back. If you get hurt there are three partial health in the area to heal you. Once she gives up she will run through the doorway, which is now open, and back to the last Kuzco door. She will use her own idol on it and open it. Go back to the previous room, use the health here and step through the Kuzco door and you're back outside again! Go right, collect a llama potion and charge jump the gap. Continue right and use a checkpoint, pick up a llama potion and jump on the elevator here. Didn't you already do this? Apparently not, at the top is a coin (64) floating. Jump up to it and nab it and the charge jump left to the ledge. Now charge jump to the next ledge. And finally to the next. Don't go too far, there are three pendulums here. Sneak past them and jump onto the platform at the end. At the top jump right, use the door here. You are in a room with two bugs hopping around, note the owl door to the left. Take out the left bug first and get richer (65), recharge on the llama potion here. Then attack the other bug, collect its coin (66) In this area is a gold tile in the floor with an owl on it. Get it? As soon as you step on it a timer will start, charge back to the owl door (which should be open now) and race through it before time runs out. Watch out! A guard! Attack him and take his copper coin (71) To the right is a partial health, use it if you need it. Then step on the pad in the center of the room, three platforms will appear above and make a bridge. Unfortunately, from here you can reach it. Backtrack to the outside the way you cane. Go right and collect the llama potion, avoid the next two pendulums. Collect the llama potion ahead and charge jump at the end. Creep up to the next pendulum and when it is over your head charge under it, charge jump at the gap ahead. Collect the llama potion at the very end and then go through the doorway. You're in another room with hidden pit traps, except this time you only get one glance at them before they disappear. It doesn't matter how many times you enter the room. Don't worry, I'll lead you through this. Or maybe I'm just going to lead you to the center of the room and leave you there. I haven't made my mind up yet. Go use the checkpoint to the right and then continue to the next coin (72) Stop! Slowly, one hoofstep at a time, creep forward. After about a tile or two you'll trigger a trap! But if you are going really slow you can stop in time. Now charge jump over the pit, collect the coin (73) as you go. Now turn left and slowly creep forward, you'll make another trap visible. Now go to the right side of it and turn left, line up on the next two coins (75), you'll see a partial health beyond. Charge jump to grab the one over the pit and the one on the other side. Now creep forward till the next trap is revealed, charge jump over it and grab the partial health. Now turn right and go so you are clear of the last trap, now go right again and collect the coin (76) next to the last trap. Now creep slowly forward till you trigger the next trap. Now charge jump over it and nab the health, collect the coin (77) on the other side. Turn left and creep till you activate a trap. Now stay on the edge of it and turn left, creep along side of it till you activate the next. Now carefully turn right walk on the edges of this and the last trap, you want to be able to turn left and line up on the coin over the last trap. Now you will have to power jump over the pit, collect the coin (78) over it and the one (79) on the other side. You should end near the Kuzco door, no idols for you. Go straight to the wall, turn left and go back to the checkpoint, now use the doorway here. Now you are in a room above the bridge you created which was out of reach, you can now reach it. First notice the owl door here. Next use the llama potion to the left, bust open the pot to the right for a coin (80) Now cross the bridge by using standard jumps, no need to rush. Once you get to the ledge on the other side there is a full onetime health, use it if you really must. Also here is another owl tile. Are you thinking what I am? Step on it to start the timer, now quickly hop back across the bridge. Charge through the open owl door you just saw. To speed things up you can jump to the first part of the bridge and charge jump to the last then just jump to the other side, but if you fall you'll have to backtrack all the way here. In this new room is a llama potion to the left, get it. Looking across there is the idol you need but you'll have to charge jump to get it, if you fall to the room below you will have to backtrack (this is the bug room with the first owl door) Now jump back, go back to the pit track room. Go left to avoid the traps and follow this wall the to Kuzco door, use the idol on it. Step through it. You'll end up in a hallway with Pacha (some how I knew he would be at the end), so much for his balloon theory. You'll learn that stepping through the doorway at the end will take you to the very last chapter of the game, Pacha will lead the way. But this can't be? You're still missing ten coins! What kind of walkthrough is this? Oh wait, there is another one of those blue portal to the left with an arrow on the ground pointing to it. Why don't you try jumping through it. Booya! Another secret. Collect the partial health and bust open the two red pots here, you will find your missing ten coins (90 - That's all of them!) Now exit the room and use the door Pacha used, the chapter will end. Your fourth chapter of the Lab is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. Lab - Chapter 5: How Come a Cat Gets Nine Lives and a Llama Only Gets Five? 70 Coins/1 Secret This is it! The very last chapter to the very last level of the game! There are two outs, two strikes and it's the bottom of the ninth! Here you and Yzma will go mambo e mambo! May the best woman who is scary beyond all reason win! I guess you know whom I'm rooting for. You'll start all by yourself outside on a ledge, this makes for a pleasant change. Go right and use the checkpoint, pick up the llama potion and use doorway here. Look out! This ape is going ape! Take him out with a karate kick, pick up his coin (5) Now go right and jump on the pad here, a waterfall outside will stop. Exit the room the way you came in. You'll automatically step on the llama potion again. Charge jump to the moving platform to the right when it is at its lowest point, when it goes to the top collect the coin (6) there and then charge jump to the ledge to the left. Continue left and step onto the next platform, it will start going up and down. When you reach the top step onto the ledge to the right. Charge jump over the next gap. Now go right to the door, grab the llama potion here and go inside. You'll be in a room with four sets of grapes around a pad, go and collect them all. Now step on the pad and three shields will rise to reveal three shinny holes. Before time runs out you need to shoot a grape through each hole, if you run out of grapes they will reappear in this room again. If you run out of time just jump up and down on the pad, the time will restart again. Once you are successful a door will open, walk through it. In this room is another ape and a pad, take him down and take his coin (11) Now go back towards the doorway you came through and look left, pick up the coin (12) in the corner. Turn around and go up to the pad, step on it. The next waterfall will cease. Go through the unused doorway here and you are back where you started. There is a coin (13) to the right now, charge jump to it and to the other side. You should land near a doorway, use it. You'll be in a room with some floating coins, a pad and a checkpoint. First go right and use the checkpoint. Now turn left and head up to the coins, stop at the edge since they are out of reach. Below is another level, look left and you should see another ape. Best to take him on when you are ready than when you are surprised (like missing a jump at the coins) Let him come to you and do him in, collect his coin (18) Now recharge on the llama potion here, head up the ramp and go back to the three coins (21) you were facing before. Now charge jump to them and the other side. Once you make it step on the pad here, the next waterfall stops. Jump down to the lower level again, grab the llama potion again and run up the ramp. Exit through the only doorway, you're back outside. Now go right and charge jump over the gap, collect the partial health on the other side. Keep going right and you'll find a doorway, use it. You're back inside and. No! Not him! Anything but him! It is the bratty kid on the llama bike again, he'll challenge you to yet another race. Before you go jumping into anything check out the track, it is very curvy. Run a few practice laps. The problem is that it doesn't matter how fast you go he is still faster, so you'll just have to be more cunning than him. As you walk around you will see several curves that you can charge jump across rather than taking the long way around, these are short cuts you need to utilize. As you go around the track counter clockwise you will see two coins (23) floating, charge jump over the gap they are above. Continue counter clockwise until you get to a red Kuzco door, now continue to walk the track till you get to a corner where it turns 180 degrees. Mark this spot. Continue to around the track counter clockwise until to get near the kid, he will walk away from you at the same speed. Maneuver him past the marked corner and up to the door you entered from. Now turn around and walk around the track the other way, when you get near the same door start charging. The kid will hop into the air and turn around and race away. This will buy you some time. When you reach the marked corner you will be on one side and he will be on the other, jump the gap towards him (in the middle) If you time it right you'll land on him and knock him off. Sometimes he will get confused and by the time he turns around you are on top of him. Once you succeed he will give you an idol, you will have a teary farewell. When no one is looking kick him out into the abyss so the next person who plays this game won't have to deal with him! Go back to the Kuzco door and open it, step on through. You will be in a room with some coins and a Kuzco door, ignore it since you have only one idol and you need two. Go over to the checkpoint to the right and use it. Now go back to the five coins (28) and follow them to the next doorway, pick them us as you go. Exit here. You'll be in an area with several abysses and pendulums. Go right and use the checkpoint, now use the llama potion next to the edge of the first pit. Go right to the wall and face the gap. Wait for the first pendulum to swing left and charge jump across. Pick up the llama potion and coin (29) here. Turn right and you'll see a llama potion and partial health, if you are in dire straights charge jump to them while avoiding the pendulum here then jump back. Go back to the other end and face the next abyss. There is a ledge with a pot on it, ignore that for now. Charge jump over this pit while avoiding the pendulum. Now go over to the red pot and bust it open, collect a coin (30) Go back and charge jump the last abyss, no pendulum here to worry about. Collect the llama potion and go around the corner to the right, grab the copper coin (35 - Halfway there!) here. Continue on and go through the first doorway to the left. Watch out! A guard! Try to charge around him since even if you take him down a replacement will shortly show up, none of them have any money. Race to the other side and pick up the unlimited full health there, now charge out the door you came in. Go left and recharge with the llama potion on an owl tile, a timer will start but ignore it. Now use the checkpoint here. Lastly, go through the doorway nearby. Another guard! This one has no money either but you need to take him out, there are some things here you need to collect. Once he is out of the picture go left of the cow door for a partial health, go the other way for a red pot. Bust it for a coin (36) Now rush back towards the door you entered from, there is a gold owl tile with a potion on it. Grab the potion and when you step on it a timer will start, race back down the hall and around the corner. There will be an open owl door her, race through it. Another guard corridor. Go right and use the checkpoint then deal with the guard, let him come to you. Continue down the hall and you'll come across another, bring him down and proceed. There is a partial health here if you need it, continue on. One more guard, deal with him. Move forward and there is a pit with three coins (39) over it, recharge on the llama potion here and charge jump across. There is a llama potion and a partial health on the other side, pick them up. Now proceed through the doorway. Another pit and coins, use the llama potion to recharge and jump across collecting three (42) coins. On the other side is another pit with coins. Recharge once again here and jump across, get the three coins (45) At the very end is an idol and a llama potion, nab them. Now backtrack all the way back to the first owl tile, use the checkpoint before you recharge. A timer will start, again ignore it. Go back to the unlimited full health again through the doorway just down the hall, charge in and use it then back out. Now go to the owl tile and use it, this time heed the timer. Race left and over the pit, avoid the guard here. Continue on and through the owl door. Another guard, another hallway. Take him out and then go left, bust the pot open to collect and coin (46) Now go across the room and get the llama potion one the blue owl tile, a timer will start. Race down the hall and through the owl door. There is a full onetime health just before it but if you try for it you won't make the door. You'll be facing one of those folding stairs from the last chapter, use the checkpoint here first. Behind you and on each side is a pad with a coin on a column, opposite of you is a sealed door. You need to charge the folding column like the last chapter so you can use it as stairs to get to them, it folds in the opposite side you hit it. Once you press all three down and collect the coins (49) a timer will start. You now have to get through the seal door using the stair pillar, it is now open. As you pass through it collect the coin here (50) Inside you will find ten coins (60) and an idol, collect them all. Now you need to backtrack all the way back to the Kuzco door you ignored earlier, use the checkpoint. You have the idols for them but instead use the doorway to the right, you're back on the racetrack where you defeated the brat. Go across, collect a llama potion and exit the other door. You are back outside, go left and charge jump the next two gaps but jump down the third. You should land safely on the level below. Now charge jump to the elevator to the right, then charge jump to the lowest ledge to the right. Continue right and charge jump over the gap. Recharge on the llama potion and use the doorway here. You'll find yourself in a new room, it has a treadmill and a llama potion. But this treadmill is not like the previous one. Yes, you have to charge while on it but you won't be able to stay on. You will have to charge on it, race around to the right, pick up the llama potion and charge on it again before it stops. Once you get it moving fast enough the sealed door here will open, walk on through. You'll step into an empty room with a pad, go up and step on it but be sure to pick up the llama potion as you go. Another waterfall stops outside (have you ever thought about becoming a plumber?) Now step through the nearest doorway. Back outside where you left off. Charge jump right, collect the llama potion on the other side. Now use the doorway here. Oh no! Not one guard but two! You're doomed! Oh wait, they are on another level. You can't reach them and they can't reach you. It doesn't matter, there are ten coins (70 - That's all of them!) down here so you have them all! Pick them up, along with the wampy. Now backtrack all the way back the Kuzco door you ignored before, recharge on a llama potion at the racetrack as you go. Use the checkpoint near the door then step up to it, use the idols. Step through the door. Yzma! This is it! The finally show down. The final battle to end all battles! She will taught and threatens you and finally drink a potion ( I thought she never would) that will turn her into the most hideous vile creature there ever was! A kitten? Hey! Those things are pretty tough the way they play with balls of string and all. Okay, maybe things didn't turn out as she planed but this is an advantage for you. You are both animals now but with one goal, the final race to the potion that can turn either of you human again! Last one there stays an animal forever! My money is on Yzma. Follow her through the doorway, pick up any health you may need before, and let the race begin! You are outside again. You are on the lower level and Kitty Yzma is on the top. You must race right, use charge speed all the way. But it isn't going to be the easy, there will be gaps and you'll have to charge jump across. Race all the way to the right and then charge through the doorway. You will have to race through three levels. If you see pot in your path ignore it, you'll just bust it and continue on. Keep track of Yzma's progress on top. After the first level you should be in the lead. After the second she shouldn't be in sight. Once you go through the third door you will be in a room with a potion. Quickly charge up to it, jump and nab it before Yzma comes in! If she beats you she will taunt you but after being declared a cheater she will allow you to try again. Once you get the potion. I'll just say, I was rooting for you all along! You'll drink it and be turned into. Into. Into. A slug! Then you will be prompted to insert disk two and have to go through eight more levels. Nah, I'm just kidding. I won't say what you will see, don't want to spoil it but what I will tell you will see some scenes that should have been in the movie. AKA the guards. Then the end credits will roll, be sure you read them all since a lot of people did a lot of hard work to make this game possible. At the very end you will get a surprise and I'm not talking about any bonus pictures. Speaking about which, your fifth and final chapter of the Lab and eighth and final level of the game is complete! Congratulations! You won! Since you found all the coins and the wampy be sure to check out the bonus picture on the map.

Now try and do the entire game over without using a walkthrough! After that go and see the movie, rent it 50 times and then buy several copies of the DVD and video even if you don't have players! Oh yeah, be sure to visit the official site official site and my site

Boom Baby!